Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The fragmentation of the D&D community... was it inevitable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maggan" data-source="post: 5440526" data-attributes="member: 6616"><p>I'll use your questions as a springboard for a tangent, if I may?</p><p></p><p></p><p></p><p>No, but it was necessary to abandon core gameplay to allow WotC to sell D&D to new or lapsed customers. The existing core gameplay wasn't bringing in enough customers for WotC to run D&D as the business they wanted. So they had to change the product.</p><p></p><p></p><p></p><p>No, but I think that had WotC tried to sell the same game, to the same people, just with some tweaks to solve those problems, it would not have gone well for WotC.</p><p></p><p>Paizo can do that, i.e. sell basically the same game but "fixed", with the same content again (basic rules, game master rules, monsters and so on), since they are viewed as saving the game. They aren't hoisting the same rules on gamers once again to make a quick buck, so to speak.</p><p></p><p>EDIT: the very recent announcement of Ultimate Combat is to me an indication of this. Had WotC released yet another iteration of the Ninja and the Samurai for 3.x, the reactions would have been very different from what I expect Paizo is getting from their release.</p><p></p><p>It is my belief that had WotC tried the same, the backlash would have been significant and the business results would have been unsatisfactory for WotC.</p><p></p><p>Note that this doesn't mean that I believe that 4e was the only way to do a transition to another set of rules or another type of core gameplay to avoid the "you're selling the same game again, fiends!" trap.</p><p></p><p>Cheers!</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 5440526, member: 6616"] I'll use your questions as a springboard for a tangent, if I may? No, but it was necessary to abandon core gameplay to allow WotC to sell D&D to new or lapsed customers. The existing core gameplay wasn't bringing in enough customers for WotC to run D&D as the business they wanted. So they had to change the product. No, but I think that had WotC tried to sell the same game, to the same people, just with some tweaks to solve those problems, it would not have gone well for WotC. Paizo can do that, i.e. sell basically the same game but "fixed", with the same content again (basic rules, game master rules, monsters and so on), since they are viewed as saving the game. They aren't hoisting the same rules on gamers once again to make a quick buck, so to speak. EDIT: the very recent announcement of Ultimate Combat is to me an indication of this. Had WotC released yet another iteration of the Ninja and the Samurai for 3.x, the reactions would have been very different from what I expect Paizo is getting from their release. It is my belief that had WotC tried the same, the backlash would have been significant and the business results would have been unsatisfactory for WotC. Note that this doesn't mean that I believe that 4e was the only way to do a transition to another set of rules or another type of core gameplay to avoid the "you're selling the same game again, fiends!" trap. Cheers! /M [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The fragmentation of the D&D community... was it inevitable?
Top