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The fragmentation of the D&D community... was it inevitable?
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<blockquote data-quote="Maggan" data-source="post: 5440554" data-attributes="member: 6616"><p>Probably because it would have been a defensive move, which is not commonly seen as a successful business strategy to follow. Most business moves are offensive, aimed at growing the business.</p><p></p><p>So to implement a hold pattern for D&D, would probably have been very difficult for the people running the business. It goes against the instincts, I believe.</p><p></p><p>Note that even if they had done so, the rise of alternatives such as Pathfinder could still have been a feasible outcome. And it would have been interesting to see how 4e would have fared as a new Sword&Sorcery game, and what path Paizo would have picked then.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 5440554, member: 6616"] Probably because it would have been a defensive move, which is not commonly seen as a successful business strategy to follow. Most business moves are offensive, aimed at growing the business. So to implement a hold pattern for D&D, would probably have been very difficult for the people running the business. It goes against the instincts, I believe. Note that even if they had done so, the rise of alternatives such as Pathfinder could still have been a feasible outcome. And it would have been interesting to see how 4e would have fared as a new Sword&Sorcery game, and what path Paizo would have picked then. /M [/QUOTE]
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The fragmentation of the D&D community... was it inevitable?
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