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The frakkin X-Mas Tree Effect: How to minimize it's impact in play?
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<blockquote data-quote="Sepulchrave II" data-source="post: 5309229" data-attributes="member: 4303"><p>I feel your pain. </p><p></p><p>I think there are several solutions; here is my preferred one. It's based on assumptions about character wealth by level, and starts to break down around level 17 or so, as character wealth is spiralling out of control at that point. </p><p></p><p>First, ban the following:</p><p></p><ul> <li data-xf-list-type="ul">All items which offer enhancement bonuses to ability scores (<em>cloak of charisma, girdle of giant's strength</em> etc).</li> <li data-xf-list-type="ul">All items which offer a natural armor bonus or deflection bonus to AC (<em>amulet of natural armor, ring of protection</em> etc).</li> <li data-xf-list-type="ul">All items which offer a resistance bonus to saving throws (<em>cloak of resistance</em>)</li> <li data-xf-list-type="ul">All spells and effects which incorporate any of the above (<em>bull's strength, barkskin</em> etc.)</li> </ul><p></p><p>These are the biggest offenders.</p><p></p><p>Next, give characters incremental bonuses to a total of <em>three</em> ability scores over the course of their career, starting at 5th-level, like this:</p><p></p><p><strong>Lvl</strong> 1st 2nd 3rd Ability</p><p></p><p><strong>05</strong> +2, +0, +0</p><p><strong>08</strong> +2, +2, +0</p><p><strong>10</strong> +2, +2, +2</p><p><strong>12</strong> +4, +2, +2</p><p><strong>13</strong> +4, +4, +2</p><p><strong>14</strong> +6, +4, +4</p><p><strong>15</strong> +6, +6, +4</p><p><strong>16</strong> +6, +6, +6</p><p></p><p>Next, give them a defense bonus to AC; this reflects losing access to natural armor and deflection bonuses from items. Give a bonus to saving throws to replace resistance bonuses.</p><p>Against touch attacks, the defense bonus to AC is halved, otherwise the full value is always counted. </p><p></p><p><strong>Lvl</strong> Def Save</p><p></p><p><strong>06</strong> +0, +1</p><p><strong>07</strong> +2, +1</p><p><strong>09</strong> +2, +2</p><p><strong>11</strong> +4, +2</p><p><strong>12</strong> +4, +3</p><p><strong>15</strong> +6, +3</p><p><strong>16</strong> +6, +4</p><p><strong>17</strong> +8, +5</p><p><strong>18</strong> +10 +5</p><p></p><p>Finally, revise character wealth by level to account for the benefits:</p><p></p><p><strong>Lvl</strong> <strong>(000gp)</strong></p><p></p><p><strong>05</strong> 5</p><p><strong>06</strong> 8</p><p><strong>07</strong> 10</p><p><strong>08</strong> 14</p><p><strong>09</strong> 20</p><p><strong>10</strong> 29</p><p><strong>11</strong> 34</p><p><strong>12</strong> 39</p><p><strong>13</strong> 49</p><p><strong>14</strong> 57</p><p><strong>15</strong> 67</p><p><strong>16</strong> 100</p><p><strong>17</strong> 143</p><p><strong>18</strong> 207</p><p><strong>19</strong> 347</p><p><strong>20</strong> 527</p><p></p><p>In this scheme, up to <em>one half</em> of character wealth by level can be invested in a single magic item, to a maximum of 200K. </p><p></p><p>You should stay balanced against the Christmas tree.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5309229, member: 4303"] I feel your pain. I think there are several solutions; here is my preferred one. It's based on assumptions about character wealth by level, and starts to break down around level 17 or so, as character wealth is spiralling out of control at that point. First, ban the following: [list][*]All items which offer enhancement bonuses to ability scores ([I]cloak of charisma, girdle of giant's strength[/I] etc). [*]All items which offer a natural armor bonus or deflection bonus to AC ([I]amulet of natural armor, ring of protection[/I] etc). [*]All items which offer a resistance bonus to saving throws ([I]cloak of resistance[/I]) [*]All spells and effects which incorporate any of the above ([I]bull's strength, barkskin[/I] etc.)[/list] These are the biggest offenders. Next, give characters incremental bonuses to a total of [I]three[/I] ability scores over the course of their career, starting at 5th-level, like this: [B]Lvl[/B] 1st 2nd 3rd Ability [B]05[/B] +2, +0, +0 [B]08[/B] +2, +2, +0 [B]10[/B] +2, +2, +2 [B]12[/B] +4, +2, +2 [B]13[/B] +4, +4, +2 [B]14[/B] +6, +4, +4 [B]15[/B] +6, +6, +4 [B]16[/B] +6, +6, +6 Next, give them a defense bonus to AC; this reflects losing access to natural armor and deflection bonuses from items. Give a bonus to saving throws to replace resistance bonuses. Against touch attacks, the defense bonus to AC is halved, otherwise the full value is always counted. [B]Lvl[/B] Def Save [B]06[/B] +0, +1 [B]07[/B] +2, +1 [B]09[/B] +2, +2 [B]11[/B] +4, +2 [B]12[/B] +4, +3 [B]15[/B] +6, +3 [B]16[/B] +6, +4 [B]17[/B] +8, +5 [B]18[/B] +10 +5 Finally, revise character wealth by level to account for the benefits: [B]Lvl[/B] [B](000gp)[/B] [B]05[/B] 5 [B]06[/B] 8 [B]07[/B] 10 [B]08[/B] 14 [B]09[/B] 20 [B]10[/B] 29 [B]11[/B] 34 [B]12[/B] 39 [B]13[/B] 49 [B]14[/B] 57 [B]15[/B] 67 [B]16[/B] 100 [B]17[/B] 143 [B]18[/B] 207 [B]19[/B] 347 [B]20[/B] 527 In this scheme, up to [I]one half[/I] of character wealth by level can be invested in a single magic item, to a maximum of 200K. You should stay balanced against the Christmas tree. [/QUOTE]
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The frakkin X-Mas Tree Effect: How to minimize it's impact in play?
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