Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The frakkin X-Mas Tree Effect: How to minimize it's impact in play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xXxTheBeastxXx" data-source="post: 5320208" data-attributes="member: 90543"><p>I absolutely agree. I hate christmas-treeing. As a GM, it gets extremely annoying when players seem to define themselves by their items and begin fearing things like Null Magic fields not because they're a caster, but because then they won't get all these wonderful bonuses. They also lack a lot of flavor, I think. I understand that the belt gives you +4 strength. But <em>why </em>does it do that?</p><p> </p><p>I prefer elixirs of fire-breath and the like so much more than "enhancement items".</p><p> </p><p>As a player, I feel like it's annoying. I have a long-running warlock right now (converted from 3.5) who spent ALL his money on enhancement items. Recently, he's come to the conclusion that it wasn't <em>him</em> that was powerful, but rather the items he carried. So he's forsaking all of them and going on a "quest of self-discovery," and I have assurance from the GM that he's going to make it worth my while.</p><p> </p><p>Role playing always trumps Roll playing.</p><p> </p><p>As far as cures, I usually run low-magic item campaigns, in general. Players cannot buy magic items unless under special circumstances, and are much more likely to receive them as rewards. On top of that, most rewarded magic items are limited-use items like elixirs, wands, etc. or per-day use items. However, I still need to keep the players' power up so that they can take on some of the stronger enemies.</p><p>To do this, I usually use a d20 modern-esque defense bonus. I also give bonus ability points at a rate of 1 every even level instead of 1 every 4 levels (for a while, I did 2 points every 4 levels, but decided that 1 every even level would feel more gradual).</p><p> </p><p>I like some of the ideas proposed earlier. Especially the "cursed" effects of magic items, and I plan to integrate those into my games.</p></blockquote><p></p>
[QUOTE="xXxTheBeastxXx, post: 5320208, member: 90543"] I absolutely agree. I hate christmas-treeing. As a GM, it gets extremely annoying when players seem to define themselves by their items and begin fearing things like Null Magic fields not because they're a caster, but because then they won't get all these wonderful bonuses. They also lack a lot of flavor, I think. I understand that the belt gives you +4 strength. But [I]why [/I]does it do that? I prefer elixirs of fire-breath and the like so much more than "enhancement items". As a player, I feel like it's annoying. I have a long-running warlock right now (converted from 3.5) who spent ALL his money on enhancement items. Recently, he's come to the conclusion that it wasn't [I]him[/I] that was powerful, but rather the items he carried. So he's forsaking all of them and going on a "quest of self-discovery," and I have assurance from the GM that he's going to make it worth my while. Role playing always trumps Roll playing. As far as cures, I usually run low-magic item campaigns, in general. Players cannot buy magic items unless under special circumstances, and are much more likely to receive them as rewards. On top of that, most rewarded magic items are limited-use items like elixirs, wands, etc. or per-day use items. However, I still need to keep the players' power up so that they can take on some of the stronger enemies. To do this, I usually use a d20 modern-esque defense bonus. I also give bonus ability points at a rate of 1 every even level instead of 1 every 4 levels (for a while, I did 2 points every 4 levels, but decided that 1 every even level would feel more gradual). I like some of the ideas proposed earlier. Especially the "cursed" effects of magic items, and I plan to integrate those into my games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The frakkin X-Mas Tree Effect: How to minimize it's impact in play?
Top