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The Frenzied Berserker: I'm Just Curious
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<blockquote data-quote="Arkhandus" data-source="post: 3297360" data-attributes="member: 13966"><p>I assume your DM forgot that Frenzy only lasts a number of rounds equal to 3 + Constitution modifier.</p><p></p><p>I've played alongside a frenzied berserker. He beat my monk to -9 HP repeatedly during frenzies because I was the closest thing the party had to a 2nd meat shield (the others were bards, rogues, wizards, druids, and clerics, of low HP/AC, and one fighter/ranger/deepwood sniper of mediocre HP and AC but even more obscene killing power than the frenzied berserker). The party's wizard barely managed to Suggestion the FB into going out into the woods to kill forest animals or something, just before my PC could die (rarely did his first attempt at Suggestion actually work), and the cleric would hastily Cure my monk just enough to stay alive or regain consciousness.</p><p></p><p>The FB eventually died when his player was absent for a session and the DM NPC'd him rather poorly (totally forgetting to rage/frenzy and go into melee as soon as the battle with several frost giants began). My monk continued to suck. The FB nearly killed the party's wizard once, I think (or maybe it was the cleric), but they have higher AC than my monk and narrowly survived long enough for me to attempt grappling and getting his attention (and them to start hurling Enchantments in desperation).</p><p></p><p>Frenzied Berserkers Do Not Play Well With Others.</p><p></p><p>They're as much a threat to allies as they are to enemies, yet only a few PCs have any chance of averting their frenzied wrath, and only with minor or moderate chances of success.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3297360, member: 13966"] I assume your DM forgot that Frenzy only lasts a number of rounds equal to 3 + Constitution modifier. I've played alongside a frenzied berserker. He beat my monk to -9 HP repeatedly during frenzies because I was the closest thing the party had to a 2nd meat shield (the others were bards, rogues, wizards, druids, and clerics, of low HP/AC, and one fighter/ranger/deepwood sniper of mediocre HP and AC but even more obscene killing power than the frenzied berserker). The party's wizard barely managed to Suggestion the FB into going out into the woods to kill forest animals or something, just before my PC could die (rarely did his first attempt at Suggestion actually work), and the cleric would hastily Cure my monk just enough to stay alive or regain consciousness. The FB eventually died when his player was absent for a session and the DM NPC'd him rather poorly (totally forgetting to rage/frenzy and go into melee as soon as the battle with several frost giants began). My monk continued to suck. The FB nearly killed the party's wizard once, I think (or maybe it was the cleric), but they have higher AC than my monk and narrowly survived long enough for me to attempt grappling and getting his attention (and them to start hurling Enchantments in desperation). Frenzied Berserkers Do Not Play Well With Others. They're as much a threat to allies as they are to enemies, yet only a few PCs have any chance of averting their frenzied wrath, and only with minor or moderate chances of success. [/QUOTE]
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