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The Friday Knights in Thunderspire Labyrinth (with Pics).
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<blockquote data-quote="Goonalan" data-source="post: 4909259" data-attributes="member: 16069"><p>Work is just getting too much, the longer I manage to stay in my job the more I seem to be reponsible for, and then there's all the teaching I do on top. Tasks that used to account for approx. 50% of my working day and/or week, like co-ordinating my own course (I'm a lecturer), are now something I have two or three hours to achieve the same aims per week.</p><p></p><p>Although another pay rise is in sight, and backdated till Jan, when I took on yet more work... Burning the candle at both ends and somewhere in the middle too.</p><p></p><p>Otyugh, yes, oh yes... what's not to love, misunderstood tentacled monstrosities that bathe in dirt and excrement. I briefly toyed with the idea of having the one from the Goodman Gang adventures (I can't remember his name) return as a Bard, a kind of one man band busking abberation (are they aberrations?), that'd turn heads. If I ever play D&D again, and not DM, then I'm insisting on playing an Otyugh Avenger, or Barbarian, or Rogue or... anything, as long as its an Otyugh.</p><p></p><p>There'd be Otyugh plush available if I had my way, Lovecraft had it right- 'you can never have enough tentacles', I think he said that...</p><p></p><p>The other thing with my present 4e game is it seems to be moving so fast, particularly in comparison with my 3e campaigns, and that's not really the level advancement- we're 35 sessions in, each approx. 4 hours (actually 4 hours minimum) and one of the characters has just hit level 8, and he's only missed one session- approx. 140 hours of play. </p><p></p><p>So I get round to asking the players what happened in a fight in session 3, I can't remember, and neither can they- I have notes but they're far from comprehensive. </p><p></p><p>Then there's the fact that some players leave, and others join- obviously I'll not say who or how- to be revealed. However I will say that I have two Serbian players at the moment, and they keep asking me when I'm going to get a move on with the write ups and reach Session x when they arrived; which at the rate I'm going will be sometime in 2011. </p><p></p><p>I dislike the fact I've had to drop the output, and lose the previous narrative style, it's just that there's absolutely no chance of me ever getting anywhere close to catching up. And therefore every chance I'll lose my way completely.</p><p></p><p>Since the change I've written up ten sessions in the new format, from a DM perspective they're great- I can use them to flick back through (I print them out and use them as a log book), very handy- I don't lose track in game so often, gives me new ideas for recurring villains or new plot twists etc.</p><p></p><p>Also I'm a maptools only DM now, and building the maps takes quite a while, I can generally map, populate and macro one encounter in about 40 minutes- I'm a bit of a stickler, the maps have to look right etc.</p><p></p><p>It all adds up, sorry about the lengthy explanation, it's as much for me as it is for you- as I say I'm not that happy with the change, however I can feel the merit.</p><p></p><p>What do you think to the pictures?</p><p></p><p>I like the fact that I take the time to name all the enemies on the screen, giving them individual names, not Orc #1 etc. tends to make it easier when it comes to divining their personalities in game, and there's still plenty of roleplaying going on.</p><p></p><p>Waffled on too long, another post on Saturday, trying for one every Saturday from hereon in.</p><p></p><p>Cheers Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4909259, member: 16069"] Work is just getting too much, the longer I manage to stay in my job the more I seem to be reponsible for, and then there's all the teaching I do on top. Tasks that used to account for approx. 50% of my working day and/or week, like co-ordinating my own course (I'm a lecturer), are now something I have two or three hours to achieve the same aims per week. Although another pay rise is in sight, and backdated till Jan, when I took on yet more work... Burning the candle at both ends and somewhere in the middle too. Otyugh, yes, oh yes... what's not to love, misunderstood tentacled monstrosities that bathe in dirt and excrement. I briefly toyed with the idea of having the one from the Goodman Gang adventures (I can't remember his name) return as a Bard, a kind of one man band busking abberation (are they aberrations?), that'd turn heads. If I ever play D&D again, and not DM, then I'm insisting on playing an Otyugh Avenger, or Barbarian, or Rogue or... anything, as long as its an Otyugh. There'd be Otyugh plush available if I had my way, Lovecraft had it right- 'you can never have enough tentacles', I think he said that... The other thing with my present 4e game is it seems to be moving so fast, particularly in comparison with my 3e campaigns, and that's not really the level advancement- we're 35 sessions in, each approx. 4 hours (actually 4 hours minimum) and one of the characters has just hit level 8, and he's only missed one session- approx. 140 hours of play. So I get round to asking the players what happened in a fight in session 3, I can't remember, and neither can they- I have notes but they're far from comprehensive. Then there's the fact that some players leave, and others join- obviously I'll not say who or how- to be revealed. However I will say that I have two Serbian players at the moment, and they keep asking me when I'm going to get a move on with the write ups and reach Session x when they arrived; which at the rate I'm going will be sometime in 2011. I dislike the fact I've had to drop the output, and lose the previous narrative style, it's just that there's absolutely no chance of me ever getting anywhere close to catching up. And therefore every chance I'll lose my way completely. Since the change I've written up ten sessions in the new format, from a DM perspective they're great- I can use them to flick back through (I print them out and use them as a log book), very handy- I don't lose track in game so often, gives me new ideas for recurring villains or new plot twists etc. Also I'm a maptools only DM now, and building the maps takes quite a while, I can generally map, populate and macro one encounter in about 40 minutes- I'm a bit of a stickler, the maps have to look right etc. It all adds up, sorry about the lengthy explanation, it's as much for me as it is for you- as I say I'm not that happy with the change, however I can feel the merit. What do you think to the pictures? I like the fact that I take the time to name all the enemies on the screen, giving them individual names, not Orc #1 etc. tends to make it easier when it comes to divining their personalities in game, and there's still plenty of roleplaying going on. Waffled on too long, another post on Saturday, trying for one every Saturday from hereon in. Cheers Paul [/QUOTE]
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