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The Friday Knights in Thunderspire Labyrinth (with Pics).
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<blockquote data-quote="Goonalan" data-source="post: 4931335" data-attributes="member: 16069"><p>The Friday Knights</p><p></p><p>Session 6- “Bad Mustard.”</p><p></p><p>[DM Interlude- this is the second of the Christmas sessions, once again not all of the Knights are available, also we decided what with festivities ongoing, to only play for a few hours.]</p><p></p><p>For this session we have only three Knights-</p><p>Cathal, ever-present, Human Fighter level 2, adherent to Kord. Played by Simon.</p><p>Aeolace, Eladrin Wizard level 1, the Firestarter, or so it seems. Played by Paul.</p><p>Immeral, Eladrin Artificer level 1. Also played by Simon.</p><p></p><p>And then we're on with the action...</p><p></p><p>“Bad Mustard” Murgeddin explains, on the way to the catacombs, was a rascal, a bounder, and a cad; only he doesn't use such purty language- “Bad Mustard” was a bad bastard, a robber and a murderer.</p><p>“Was?” Cathal enquires.</p><p></p><p>It turns out “Bad Mustard” has been dead a dozen years and yet his tomb has been disturbed, seemingly in the Bloodreaver attack. Earlier today a bunch of the living dead staggered out into the light and waylaid several terrified citizens, they were eventually destroyed by the Fallcrest Guard.</p><p></p><p>The Friday Knights are tasked to enter the Tomb and discover what's going on.</p><p></p><p>[DM Interlude, as with session 5 there are no pretty pictures to go with this report, subject to the same computer crash, and the same failure to back up the files- normal service, rest assured, resumes with session 7.]</p><p></p><p>“Bad Mustard”'s tomb turns out to be a maze of corridors and small ante-chambers, there are few signs of life, although there are signs of passing- clearly someone has been here recently.</p><p></p><p>Eventually the someone's passing are located, the bodies of three Goblins, charred and cindered, burnt to a crisp, they look to have fallen foul of some sort of flaming trap. </p><p></p><p>The Knights, ever cautious, press on and finally emerge into a large central chamber that seems to have been locked away in the darkness for the last dozen years, except...</p><p></p><p>On the far side of the chamber is an ornate sarcophagi. </p><p></p><p>It has been opened.</p><p></p><p>The Knights creep closer, there are various other exits about the chamber, Immeral pulls up short; he's heard something. Over to the right a large beetle chomps on the remains of a human skeleton, trying to get at the marrow in the bones.</p><p></p><p>Immeral whips out his javelin and flings it, it smashes through the Carrion Beetle's hard carapace and kills it dead. Immeral's javelin turns to a wisp of smoke and reappears in his hand, a neat trick.</p><p></p><p>With a self-satisfied grin the Eladrin Artificer nods to Cathal who leads the gang over to the opened sarcophagi, it's at this point that eleven more of the Carrion Beetles chitter into the chamber, making either for the the fallen body of their companion, or else for the fresh flesh of the Knights- it kicks off.</p><p></p><p>The Knights are soon kicking ass, however seconds later a half-dozen or more Decrepit Skeletons rattle forth from the same dark exits and close in on the Knights.</p><p></p><p>To make matters worse a rancid wreck of a body pulls itself up from within the sarcophagi, grabs a hunk of its bloody bloated flesh, and hurls it at Cathal, “Bad Mustard” corrupt in life, corrupt in death- a Corruption Corpse.</p><p></p><p>The Knights are quickly surrounded - although this proves to be an ill-advised tactic - as Immeral unleashes his arcane powers, Aeolace “Firestarter” conjures a Flaming Sphere which clears a path in seconds, while Cathal remains at the front, shielding his companions and slicing through the myriad Minion enemies.</p><p></p><p>The Knights win through and close in on “Bad Mustard”, who very quickly has nowhere to go, hemmed in, he is hacked, stabbed and burnt and... buggered.</p><p></p><p>Soon after the tomb returns to silence, as silent as the grave...</p><p></p><p>[DM Interlude Encounter #14 [675 XP = Level 6] 12x Carrion Beetles (Level 1 Minions); 8x Decrepit Skeletons (Level 1 Minions) & “Bad Mustard”, Corruption Corpse (Level 4 Artillery) Too easy again, I'm going to have to learn to just let loose.]</p><p></p><p>Enemies vanquished, the Knights take a turn to investigate the tomb of “Bad Mustard”. They find nothing- nothing at all of any value, not in the sarcophagi, not down any of the dark exits- which lead to further disturbed tombs. Nothing, save a message.</p><p></p><p>Scratched on the inside of “Bad Mustard's” sarcophagi are some odd shaped symbols, Aeolace gets to work and uses a Comprehend Languages Ritual, ten minutes later he has his answers.</p><p>“It's written in Abyssal, it says 'the mirror is not here.'”</p><p></p><p>Which leaves everyone puzzled, furthermore Aeolace thinks the writing was done by “Bad Mustard” himself, while in the grave, while dead- clearly the message was, or is, important- important enough perhaps for the Bloodreavers to take time out from their raid to break into the tomb.</p><p></p><p>The Knights retrace their steps and head out to meet back up with Murgeddin, they tell all, the Dwarven Guard Sergeant has no clues, clearly another mystery.</p><p></p><p>And so without further ado the Knights head back to their preparations, ready themselves for the road to Winterhaven, all except Kullervo, who makes a decision.</p><p></p><p>At precisely 4 AM, when all in the Blue Moon Alehouse are sleeping, Kullervo departs- breaking out of the Inn.</p><p></p><p>The young Rogue is never seen again.</p><p></p><p>[DM Interlude, alas due to work, rest and play commitments Rob, who plays Kullervo, has had to leave us- therefore no more Kullervo, a sad moment for the me and the rest of the Knights.]</p><p></p><p>And so the very short session ends, only one Combat Encounter and a total of 975 XP, which is enough to take Aeolace to second level.</p><p></p><p>Next time the Knights head off down the King's Road to Winterhaven, until then, adieu.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4931335, member: 16069"] The Friday Knights Session 6- “Bad Mustard.” [DM Interlude- this is the second of the Christmas sessions, once again not all of the Knights are available, also we decided what with festivities ongoing, to only play for a few hours.] For this session we have only three Knights- Cathal, ever-present, Human Fighter level 2, adherent to Kord. Played by Simon. Aeolace, Eladrin Wizard level 1, the Firestarter, or so it seems. Played by Paul. Immeral, Eladrin Artificer level 1. Also played by Simon. And then we're on with the action... “Bad Mustard” Murgeddin explains, on the way to the catacombs, was a rascal, a bounder, and a cad; only he doesn't use such purty language- “Bad Mustard” was a bad bastard, a robber and a murderer. “Was?” Cathal enquires. It turns out “Bad Mustard” has been dead a dozen years and yet his tomb has been disturbed, seemingly in the Bloodreaver attack. Earlier today a bunch of the living dead staggered out into the light and waylaid several terrified citizens, they were eventually destroyed by the Fallcrest Guard. The Friday Knights are tasked to enter the Tomb and discover what's going on. [DM Interlude, as with session 5 there are no pretty pictures to go with this report, subject to the same computer crash, and the same failure to back up the files- normal service, rest assured, resumes with session 7.] “Bad Mustard”'s tomb turns out to be a maze of corridors and small ante-chambers, there are few signs of life, although there are signs of passing- clearly someone has been here recently. Eventually the someone's passing are located, the bodies of three Goblins, charred and cindered, burnt to a crisp, they look to have fallen foul of some sort of flaming trap. The Knights, ever cautious, press on and finally emerge into a large central chamber that seems to have been locked away in the darkness for the last dozen years, except... On the far side of the chamber is an ornate sarcophagi. It has been opened. The Knights creep closer, there are various other exits about the chamber, Immeral pulls up short; he's heard something. Over to the right a large beetle chomps on the remains of a human skeleton, trying to get at the marrow in the bones. Immeral whips out his javelin and flings it, it smashes through the Carrion Beetle's hard carapace and kills it dead. Immeral's javelin turns to a wisp of smoke and reappears in his hand, a neat trick. With a self-satisfied grin the Eladrin Artificer nods to Cathal who leads the gang over to the opened sarcophagi, it's at this point that eleven more of the Carrion Beetles chitter into the chamber, making either for the the fallen body of their companion, or else for the fresh flesh of the Knights- it kicks off. The Knights are soon kicking ass, however seconds later a half-dozen or more Decrepit Skeletons rattle forth from the same dark exits and close in on the Knights. To make matters worse a rancid wreck of a body pulls itself up from within the sarcophagi, grabs a hunk of its bloody bloated flesh, and hurls it at Cathal, “Bad Mustard” corrupt in life, corrupt in death- a Corruption Corpse. The Knights are quickly surrounded - although this proves to be an ill-advised tactic - as Immeral unleashes his arcane powers, Aeolace “Firestarter” conjures a Flaming Sphere which clears a path in seconds, while Cathal remains at the front, shielding his companions and slicing through the myriad Minion enemies. The Knights win through and close in on “Bad Mustard”, who very quickly has nowhere to go, hemmed in, he is hacked, stabbed and burnt and... buggered. Soon after the tomb returns to silence, as silent as the grave... [DM Interlude Encounter #14 [675 XP = Level 6] 12x Carrion Beetles (Level 1 Minions); 8x Decrepit Skeletons (Level 1 Minions) & “Bad Mustard”, Corruption Corpse (Level 4 Artillery) Too easy again, I'm going to have to learn to just let loose.] Enemies vanquished, the Knights take a turn to investigate the tomb of “Bad Mustard”. They find nothing- nothing at all of any value, not in the sarcophagi, not down any of the dark exits- which lead to further disturbed tombs. Nothing, save a message. Scratched on the inside of “Bad Mustard's” sarcophagi are some odd shaped symbols, Aeolace gets to work and uses a Comprehend Languages Ritual, ten minutes later he has his answers. “It's written in Abyssal, it says 'the mirror is not here.'” Which leaves everyone puzzled, furthermore Aeolace thinks the writing was done by “Bad Mustard” himself, while in the grave, while dead- clearly the message was, or is, important- important enough perhaps for the Bloodreavers to take time out from their raid to break into the tomb. The Knights retrace their steps and head out to meet back up with Murgeddin, they tell all, the Dwarven Guard Sergeant has no clues, clearly another mystery. And so without further ado the Knights head back to their preparations, ready themselves for the road to Winterhaven, all except Kullervo, who makes a decision. At precisely 4 AM, when all in the Blue Moon Alehouse are sleeping, Kullervo departs- breaking out of the Inn. The young Rogue is never seen again. [DM Interlude, alas due to work, rest and play commitments Rob, who plays Kullervo, has had to leave us- therefore no more Kullervo, a sad moment for the me and the rest of the Knights.] And so the very short session ends, only one Combat Encounter and a total of 975 XP, which is enough to take Aeolace to second level. Next time the Knights head off down the King's Road to Winterhaven, until then, adieu. [/QUOTE]
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