Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Friday Knights in Thunderspire Labyrinth (with Pics).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 4966081" data-attributes="member: 16069"><p>Thanks for the comments.</p><p></p><p><span style="font-size: 18px">For the best way to read this thread then go to- Thread Tools and 'Show Printable Version', all you have to do is click on the links for the images.</span></p><p></p><p>The Friday Knights</p><p></p><p>Session 10- The Keep on the Shadowfell Part 4 Battling the Bloodreavers.</p><p></p><p>In play this week we have-</p><p>Antaurea, Eladrin Ranger Level 1 (Level 2 after an extended rest).</p><p>Astaroth, Human Fighter Level 3 </p><p>Cathal, Human Fighter Level 3 </p><p>Ignaran, Human Druid Level 2</p><p>Immeral, Eladrin Artificer Level 2</p><p>Lucan, Elven Rogue Level 1 (Level 2 after an extended rest).</p><p></p><p>Jack, who plays Lucan is late into the session, he misses the first fight.</p><p></p><p>[DM Interlude, as I said in the last report, the Knights have skipped a whole host of encounters here, and that makes me less than happy- therefore I have decided, well... just you see. Let's just say that the Knights introduction to the catacombs beneath the Keep has been noted, the Bloodreavers are on their trail.]</p><p></p><p>Having despatched the Gelatinous Cube and the Corruption Corpses the Knights check out their new abode, hopefully somewhere they can rest up for a while.</p><p></p><p>A pair of sarcophagi are discovered in the larger chamber to the south, wrenched open, smashed to the ground and then hammered and bashed into pieces, the Knights are not big on sarcophagi it seems. </p><p></p><p>A door leads into another lonely room. Not much in here save an ancient looking chest which, with a little help from Lucan, delivers up the toys and mementos, Ignaran presumes, of the mad Sir Keegan's children. </p><p></p><p>“Valuable” Lucan states and is met by glares, that's until one of the amulets found is discovered to be magical, a +1 Safewing Amulet, the Knights squabble for a while until Ignaran grabs hold of the precious find and makes it his.</p><p></p><p>Having searched and secured the place, and discovered there's only one possible entrance/exit, the Knights decide to bed down for an extended rest.</p><p></p><p>They're two hours into their rest when the Bloodreaver Patrol, possibly following the trail of blood and bodies the Knights have left in their wake, pay a visit.</p><p></p><p>Fortunately eagle-eyes Astaroth is on watch, which almost leads to the patrol getting a surprise attack on the sleeping Knights, Astaroth shouts warnings, and kicks awake his companions with only seconds to spare. </p><p></p><p>Battle is quickly joined as the Knights scrabble for their weapons and rush to meet the Patrol. Hobgoblin Grunts dive into the thick of it, a pair of Hogoblin Soldiers form a shield wall behind them and move forward in unison. Behind the melee attackers are a pair of Hobgoblin Archers, and leading the Patrol, from the rear, 'Dread Tony' a Hobgoblin Warcaster. </p><p></p><p>The Grunts are swiftly cut to pieces, that's their job. The Soldiers however are a different proposition, and yet they're all the Knights have to aim at. They therefore attract a considerable number of attacks- the Knights realise that the first job is to break the line, get the Fighters through to the less well armed missile wielding types beyond.</p><p></p><p>And this they do, with a surge and they're through, one Soldier dead, the other now cut off as the Astaroth and Cathal smash into the Hobgoblin Archers.</p><p></p><p>The Hobgoblin Patrol attempts a tactical retreat, which involves both Archers and the Warcaster fleeing into the previous, much larger chamber and resetting their positions, then letting loose with the artillery as soon as the Knights hove into view. The last Hobgoblin Soldier gives his life in attempt to slow the Knights down.</p><p></p><p><img src="http://farm3.static.flickr.com/2591/3726156227_fc961a8804_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Your morning call Mr. Astaroth.</p><p></p><p>It's not enough, only one of the Hobgoblin Archers escapes with his life, fleeing north. The Friday Knights however can't be bothered to continue their pursuit, they're tired, and much bruised and bloodied. They wait a while longer in the larger chamber, weapons and spells poised, just to see if anyone else is going to turn up.</p><p></p><p>[DM Interlude Encounter #28 [1051 XP = Level 5] 4x Bloodreaver Hobgoblin Grunt (Level 4 Minions); 2x Bloodreaver Hobgoblin Soldier (Level 4 Soldiers), 2x Bloodreaver Hobgoblin Archer (Level 4 Artillery) & Dread Tony, Bloodreaver Hobgoblin Warcaster (Level 4 Controller).]</p><p></p><p>The bodies are searched, and twenty minutes later the Knights retire, back into the former home of the Gelatinous Cube, save for Lucan (now he's here) who is next on watch. The young Rogue remains in the larger chamber, with orders to come and wake the other Friday Knights directly should anything else untoward take place.</p><p></p><p>They don't have long to wait, only ten minutes later Lucan comes running back to rouse them, more Goblins it seems. The Knights head out and are met in the larger chamber by...</p><p></p><p>The Bloodreavers, all of them, it must be all of them.</p><p></p><p>Ten Goblins spread out around the room- four Cutters, three Warriors and three Sharpshooters- all ready to rush the Knights; but that's not all.</p><p></p><p>It seems the management has deigned to pay a visit to the front line- Balgron the Fat, it must be a he, a corpulent Goblin with a club at his belt and a loaded crossbow pointing directly at Cathal.</p><p></p><p>To Balgron's side a huge Hobgoblin, Boggis the Torturer, brandishing a still glowing poker and clad in blood red leather armour.</p><p></p><p>Further back still is a familiar Kobold, the Wyrmpriest Pensacola, bane of the Knights. The Acid Orb flinging Kobold has a Guard Drake at his side, champing at the bit.</p><p></p><p>But most noticeable, for all the wrong reasons, is Sinruth- the mighty Goblin Bloodreaver General, he stands a little over three feet tall- admittedly he looks like pure fury, but there's not much of him to see. Sinruth gesticulates wildly and marks time behind the Goblin Warriors.</p><p></p><p>Then something strange happens, the Knights try to talk their way out of the fight.</p><p></p><p>[DM Interlude- caught me by surprise. All of the Knights are down to one or two Healing Surges left, Lucan has none, and he's injured still.]</p><p></p><p>Pensacola, the Kobold Wyrmpriest, does the talking for the Bloodreavers, alas it's mostly threats- the Knights are abruptly told to either surrender or try to fight their way out, which of course will result in their certain death.</p><p></p><p>Even when Cathal and Ignaran attempt to persuade the Bloodreavers that the Knights wish only to head on - to destroy Kalarel and prevent the rift from opening, and then go on to describe the hordes of undead that are set to spill from the aforementioned dark portal... Even then.</p><p></p><p>While Pensacola is convinced, the same cannot be said for Balgron, Boggis and Sinruth- the bubble bursts and Sinruth leads the charge.</p><p></p><p><img src="http://farm4.static.flickr.com/3509/3726156605_2881b28b80_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The Bloodreavers, including management.</p><p></p><p>The Goblin Cutters are killed in the opening furious flurry, the Goblin Warriors however hold the line and manage to get a few hits in- Sinruth is straight into the mix with Boggis. In the opening exchanges Astaroth, Lucan and Cathal all take wounds, which for Lucan is really not a good thing.</p><p></p><p>Then the Goblin Sharpshooters, Balgron and Pensacola open fire- result the same three Knights mentioned above are bloodied, and the fight has only just begun.</p><p></p><p>[DM Interlude- Lucan is down to 3 HP already.]</p><p></p><p>Immeral drops back and provides what healing he can. </p><p></p><p>[DM Interlude- and then all action points and remaining dailies get spent.]</p><p></p><p>Astaroth's Boundless Endurance kicks in, he starts to regenerate, Sinruth feels the effect of his Villains Menace, and soon the tiny Goblin Chieftain is having to give ground, and is bleeding profusely from a myriad wounds.</p><p></p><p>Antaurea Fey Steps to a safer position and then unleashes the artillery, Twin Strike followed by Two Fanged Strike, followed by more Twin Strikes- culminating in a Hunter's Bear Trap on Boggis. The Hobgoblin Torturer is brought to his knees and then swiftly killed.</p><p></p><p>Cathal clears the way with a Sweeping Strike, uses his Healing Word- 'by the power of Kord etc.' to heal himself, and then puts up his Shielding Sides and drifts into the thick of it- slaying Goblin Warriors left, right and centre.</p><p></p><p>Ignaran conjures Wolfie and sends him into the mix, then settles a swarm of Blinding Bats into the midst of the Goblin mass- even Sinruth is caught up in the effect.</p><p></p><p>Immeral, as previously stated, continues to use all of his skills to heal the Knights before they fall, that and launching his deadly javelin attacks.</p><p></p><p>Lucan stays as far back as he can, content to throw his magical dagger again, and again, and again. Remember he's only 1st Level and without Healing Surges, and very bloodied... He tries to remain as anonymous as possible.</p><p></p><p>The Knights battle hard and soon enough break the line- Pensacola, the Kobold Wyrmpriest, is the first to flee, abandoning the rest of the Bloodreaver management to their fate.</p><p></p><p>Balgron, already bloodied, is the next to depart, then one, then another of the archers, although the last of them to flee is cut down as Antaurea looses yet another Twin Strike.</p><p></p><p>Moments later it's just Sinruth and one Goblin Warrior left standing, and a little later there are none... Sinruth is dead.</p><p></p><p>[DM Interlude Encounter #29 [2424 XP = Level 9] 4x Goblin Cutters (Level 2 Minions); 3x Goblin Warriors (Level 2 Soldiers); 3x Goblin Sharpshooters (Level 3 Artillery); Guardian Drake (Level 3 Brute); Pensacola, Kobold Wyrmpriest (Level 5 Artillery); Boggis, Hobgoblin Torturer (Level 4 Brute); Balgron the Fat, Goblin Chieftain (Level 5 Lurker) & Sinruth, Goblin War Chief (Level 3 Solo Soldier). Which is quite a lot of XP you'd have to agree, and yet... Another titanic fracas which could have gone either way, save for some well timed dailies and Immeral's Healing Admixture.]</p><p></p><p>[DM Interlude- Immeral and Ignaran now have enough XP to reach level 3 after their next extended rest- which, at long last, is not too far away.]</p><p></p><p>The Knights decide against retreat to the Gelatinous Cube chamber this time, it's brought nothing but bad luck so far. Instead they opt to hold the chamber they are in, an extended rest is called for, guards doubled- and the Knights snooze. This after the assorted dead are thoroughly searched- Boggis has a suit of +1 Bloodcut Leather armour, which Lucan takes; while Sinruth has an Ironskin Belt which Astaroth lays claim to; there's plenty of gold to be had too.</p><p></p><p>The extended rest is complete, and at last without further interruptions.</p><p></p><p>[DM Interlude- only six encounters before the extended rest is taken, but what encounters; particularly the finale. In truth, Lucan did very well to stay out of trouble, or rather the other Knights made every effort to keep him safe. Rest assured I attempted to target him, but he had positioned himself behind two, and more often three, of his companions- it didn't seem fair to keep on trying, particularly as the bloodied fighters in the front row (Astaroth and Cathal) were much more of a menace to the Bloodreavers.]</p><p></p><p>Fully rested, the Knights head south, through another pair of metal doors, and into a huge chamber. In the centre of which is a massive statue, a warrior in platemail armour wielding a great axe, Lucan's spider senses instantly begin to tingle, either that or his sinuses are playing up. </p><p></p><p>Also in the chamber are a pair of large statues, drakes or dragons, poised to attack.</p><p></p><p>Lucan creeps in, and absolutely to form, the monstrous statue awakes, begins slashing its axe around in a furious arc. But not fast enough, Lucan leaps aboard the great contraption, clambers up the thing and quickly discovers a control plate, gets it open and delves inside- into the guts of the machine cum trap; all the while of course hanging on as the statue pivots and gyrates.</p><p></p><p>It takes a while, but eventually the statue grinds to a halt- the rest of the Knights venture in.</p><p></p><p>Next stop the dragon statues.</p><p></p><p>Lucan goes to take a look but is sent tumbling back; a blast of air from the nearest dragon statue's mouth forces him to retreat at haste.</p><p></p><p>The Knights pull back some more, take aim, and unleash all they have at one and then the other statue, the result being both dragon statues are destroyed.</p><p></p><p><img src="http://farm3.static.flickr.com/2431/3726962854_fde898af2f_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Lucan is head and shoulders above the other Knights.</p><p></p><p>The Knights head to the southern exit, there are four cherubic statues forming a square before an ancient looking pair of double doors. Lucan is not amused, and less amused when he steps closer to have a look, a forcefield suddenly appears behind him, splitting him off from the other Knights.</p><p></p><p>Which is bad enough, but then the enclosed area, Lucan still within, begins to fill with water- spewing from the cherub statues' mouths. Lucan gets to work, while the Fighters smash at one of the cherubs, Immeral uses his arcane knowledge to attempt to investigate yet another of the statues in an attempt to bring the forcefield down.</p><p></p><p>The cumulative effect is enough, two of the stone cherubs are destroyed, the forcefield collapses, and Lucan spills out surfing a foetid tide- wet and cold but otherwise unharmed.</p><p></p><p>The Knights take a short, well-deserved, rest and then head on again, to the southern portals.</p><p></p><p>Lucan, still full of confidence, squeezes into the chamber beyond, takes a quick peek and then squeezes back- a little excited and out of breath, but grinning- “Zombies”, he whispers and rubs his hands together in glee.</p><p></p><p>The Knights grin a bit themselves and then head on in- in a rush. The opening charge sees a good half-dozen Zombie Rotters trashed, smashed, burnt to crisps and in general made to see the error of their wanton undead ways.</p><p></p><p>However the Rotters, there are over a dozen of them at the start of the fracas, summon reinforcements, ostensibly by moaning very loudly- a pair of Zombie (non-Minions) shamble forward. While at the back of the pack a slavering Ghoul dodges in and out of the shambling horde in an attempt to get to the succulent, fleshy Knights.</p><p></p><p>Which just leaves one other enemy unaccounted for, the Flesh Prince, a Clay Scout. The winged homunculus watches from afar for a while, firing off a Mind Touch power to daze Astaroth, it's a wonder it had any effect- Astaroth is to all intents and purposes a mindless killing machine.</p><p></p><p>The odds shorten, dramatically, in less than thirty seconds- the Zombie Rotters are all gone, the other Zombies are looking, well... shambolic, which suits their look. The Ghoul, while having some success, clawing and immobilising Cathal, then for good measure biting a large chunk out of the warrior of Kord, and stunning him in the process... well, the Ghoul's bloodied already and only just hanging on to unlife.</p><p></p><p>The Flesh Prince scarpers, that is flaps off, through an open set of double doors to the east of the foul-some chamber.</p><p></p><p>The other inhabitants, including the Ghoul, are soon accounted for- Cathal needs healing but the other Knights have barely broken a sweat, it's a tough life this Defender malarkey.</p><p></p><p><img src="http://farm3.static.flickr.com/2527/3726963260_ee89ac0c2a_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The Knights latest undeadly enemy.</p><p></p><p>[DM Interlude Encounter #30 [1272 XP = Level 5] 13x Zombie Rotter (Level 4 Minions); 2x Zombie (Level 3 Brute); Flesh Prince, Clay Scout (Level 3 Lurker) & Ghoul (Level 6 Skirmisher).]</p><p></p><p>The Knights rest up a while, have a nose about the chamber, Lucan discovers a hole in a wall, beyond a very narrow passage; he squeezes in and discovers... nothing, and a dead Dwarf- he ignores the Dwarf and concentrates on the nothing. </p><p></p><p>Nothing, that is, except a sack seemingly larger (more voluminous) on the inside than it is on the outside, yeah, a Bag of Holding, containing 176 gold coins.</p><p></p><p>The dead Dwarf turns out not be dead, only unconscious- after Lucan robs him, he wakes him.</p><p></p><p>“Nah! Nuthin'! Only 'nuther bloody Dwarf.” Lucan returns to the rest of the Knights affecting his finest peeved expression, the little liar.</p><p></p><p>Welcome to Farkill, the newest member of the Knights, Farkill is played by Zoran who is Skyping in from Serbia. Farkill is a Dwarven Cleric of Moradin Level 1, a wayward soul, a wannabe adventurer who wandered into the Keep two days ago after being attacked by Bloodreavers looking for more Slaves. He escaped his attackers and somehow made his way here, to this chamber, almost entirely unharmed, apart from his earlier beating (yeah, unbelievable I know but it's our narrative). </p><p></p><p>The Knights rejoice a while- they've found a Cleric, and in five minutes flat are firm friends. Farkill heals himself and is ready for the fray, only all his money seems to have disappeared- funny that.</p><p></p><p>Lucan grins some more.</p><p></p><p>The room, from Farkill's point of view, spins for a second, voices, voices in the his head- the screams and cries of the innocent, a warning, a sign... Farkill, in a gruff voice, chunters “onwards”, waves his executioner's axe about and points to the doors through which the Flesh Prince earlier departed. </p><p></p><p>Cathal leads the Knights off down a great long (and very dark) stair.</p><p></p><p>Into the Cathedral of Shadows.</p><p></p><p>Actually into the ante-chamber of the Cathedral of Shadows, Lucan gulps once and then switches over to scouting mode, he disappears into the darkness and shadow. </p><p></p><p>He's gone a good five minutes, and in all that time doesn't roll anything less than a 25 for his stealth checks, he silently circumnavigates the great and deadly chamber.</p><p></p><p>Crimson trails of blood lead into the central area of the vaulted cathedral, the blood spills through a grate in the floor- a deep dark shadowy hole. Crystal columns illuminate a robed man at a dais in the northern part of the chamber- incanting and chanting, calling upon Orcus, the Demon Lord of Undeath.</p><p></p><p>There are several other unsavoury looking creatures dotted about- waiting, Lucan takes note and returns to tell the others.</p><p></p><p><img src="http://farm4.static.flickr.com/3477/3726157617_778c87175c_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Lucan, stealth fighter (actually Rogue).</p><p></p><p>And there endeth the 10th session of play, the Knights gain 8843 XP, till next time...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4966081, member: 16069"] Thanks for the comments. [SIZE="5"]For the best way to read this thread then go to- Thread Tools and 'Show Printable Version', all you have to do is click on the links for the images.[/SIZE] The Friday Knights Session 10- The Keep on the Shadowfell Part 4 Battling the Bloodreavers. In play this week we have- Antaurea, Eladrin Ranger Level 1 (Level 2 after an extended rest). Astaroth, Human Fighter Level 3 Cathal, Human Fighter Level 3 Ignaran, Human Druid Level 2 Immeral, Eladrin Artificer Level 2 Lucan, Elven Rogue Level 1 (Level 2 after an extended rest). Jack, who plays Lucan is late into the session, he misses the first fight. [DM Interlude, as I said in the last report, the Knights have skipped a whole host of encounters here, and that makes me less than happy- therefore I have decided, well... just you see. Let's just say that the Knights introduction to the catacombs beneath the Keep has been noted, the Bloodreavers are on their trail.] Having despatched the Gelatinous Cube and the Corruption Corpses the Knights check out their new abode, hopefully somewhere they can rest up for a while. A pair of sarcophagi are discovered in the larger chamber to the south, wrenched open, smashed to the ground and then hammered and bashed into pieces, the Knights are not big on sarcophagi it seems. A door leads into another lonely room. Not much in here save an ancient looking chest which, with a little help from Lucan, delivers up the toys and mementos, Ignaran presumes, of the mad Sir Keegan's children. “Valuable” Lucan states and is met by glares, that's until one of the amulets found is discovered to be magical, a +1 Safewing Amulet, the Knights squabble for a while until Ignaran grabs hold of the precious find and makes it his. Having searched and secured the place, and discovered there's only one possible entrance/exit, the Knights decide to bed down for an extended rest. They're two hours into their rest when the Bloodreaver Patrol, possibly following the trail of blood and bodies the Knights have left in their wake, pay a visit. Fortunately eagle-eyes Astaroth is on watch, which almost leads to the patrol getting a surprise attack on the sleeping Knights, Astaroth shouts warnings, and kicks awake his companions with only seconds to spare. Battle is quickly joined as the Knights scrabble for their weapons and rush to meet the Patrol. Hobgoblin Grunts dive into the thick of it, a pair of Hogoblin Soldiers form a shield wall behind them and move forward in unison. Behind the melee attackers are a pair of Hobgoblin Archers, and leading the Patrol, from the rear, 'Dread Tony' a Hobgoblin Warcaster. The Grunts are swiftly cut to pieces, that's their job. The Soldiers however are a different proposition, and yet they're all the Knights have to aim at. They therefore attract a considerable number of attacks- the Knights realise that the first job is to break the line, get the Fighters through to the less well armed missile wielding types beyond. And this they do, with a surge and they're through, one Soldier dead, the other now cut off as the Astaroth and Cathal smash into the Hobgoblin Archers. The Hobgoblin Patrol attempts a tactical retreat, which involves both Archers and the Warcaster fleeing into the previous, much larger chamber and resetting their positions, then letting loose with the artillery as soon as the Knights hove into view. The last Hobgoblin Soldier gives his life in attempt to slow the Knights down. [IMG]http://farm3.static.flickr.com/2591/3726156227_fc961a8804_o.jpg[/IMG] Your morning call Mr. Astaroth. It's not enough, only one of the Hobgoblin Archers escapes with his life, fleeing north. The Friday Knights however can't be bothered to continue their pursuit, they're tired, and much bruised and bloodied. They wait a while longer in the larger chamber, weapons and spells poised, just to see if anyone else is going to turn up. [DM Interlude Encounter #28 [1051 XP = Level 5] 4x Bloodreaver Hobgoblin Grunt (Level 4 Minions); 2x Bloodreaver Hobgoblin Soldier (Level 4 Soldiers), 2x Bloodreaver Hobgoblin Archer (Level 4 Artillery) & Dread Tony, Bloodreaver Hobgoblin Warcaster (Level 4 Controller).] The bodies are searched, and twenty minutes later the Knights retire, back into the former home of the Gelatinous Cube, save for Lucan (now he's here) who is next on watch. The young Rogue remains in the larger chamber, with orders to come and wake the other Friday Knights directly should anything else untoward take place. They don't have long to wait, only ten minutes later Lucan comes running back to rouse them, more Goblins it seems. The Knights head out and are met in the larger chamber by... The Bloodreavers, all of them, it must be all of them. Ten Goblins spread out around the room- four Cutters, three Warriors and three Sharpshooters- all ready to rush the Knights; but that's not all. It seems the management has deigned to pay a visit to the front line- Balgron the Fat, it must be a he, a corpulent Goblin with a club at his belt and a loaded crossbow pointing directly at Cathal. To Balgron's side a huge Hobgoblin, Boggis the Torturer, brandishing a still glowing poker and clad in blood red leather armour. Further back still is a familiar Kobold, the Wyrmpriest Pensacola, bane of the Knights. The Acid Orb flinging Kobold has a Guard Drake at his side, champing at the bit. But most noticeable, for all the wrong reasons, is Sinruth- the mighty Goblin Bloodreaver General, he stands a little over three feet tall- admittedly he looks like pure fury, but there's not much of him to see. Sinruth gesticulates wildly and marks time behind the Goblin Warriors. Then something strange happens, the Knights try to talk their way out of the fight. [DM Interlude- caught me by surprise. All of the Knights are down to one or two Healing Surges left, Lucan has none, and he's injured still.] Pensacola, the Kobold Wyrmpriest, does the talking for the Bloodreavers, alas it's mostly threats- the Knights are abruptly told to either surrender or try to fight their way out, which of course will result in their certain death. Even when Cathal and Ignaran attempt to persuade the Bloodreavers that the Knights wish only to head on - to destroy Kalarel and prevent the rift from opening, and then go on to describe the hordes of undead that are set to spill from the aforementioned dark portal... Even then. While Pensacola is convinced, the same cannot be said for Balgron, Boggis and Sinruth- the bubble bursts and Sinruth leads the charge. [IMG]http://farm4.static.flickr.com/3509/3726156605_2881b28b80_o.jpg[/IMG] The Bloodreavers, including management. The Goblin Cutters are killed in the opening furious flurry, the Goblin Warriors however hold the line and manage to get a few hits in- Sinruth is straight into the mix with Boggis. In the opening exchanges Astaroth, Lucan and Cathal all take wounds, which for Lucan is really not a good thing. Then the Goblin Sharpshooters, Balgron and Pensacola open fire- result the same three Knights mentioned above are bloodied, and the fight has only just begun. [DM Interlude- Lucan is down to 3 HP already.] Immeral drops back and provides what healing he can. [DM Interlude- and then all action points and remaining dailies get spent.] Astaroth's Boundless Endurance kicks in, he starts to regenerate, Sinruth feels the effect of his Villains Menace, and soon the tiny Goblin Chieftain is having to give ground, and is bleeding profusely from a myriad wounds. Antaurea Fey Steps to a safer position and then unleashes the artillery, Twin Strike followed by Two Fanged Strike, followed by more Twin Strikes- culminating in a Hunter's Bear Trap on Boggis. The Hobgoblin Torturer is brought to his knees and then swiftly killed. Cathal clears the way with a Sweeping Strike, uses his Healing Word- 'by the power of Kord etc.' to heal himself, and then puts up his Shielding Sides and drifts into the thick of it- slaying Goblin Warriors left, right and centre. Ignaran conjures Wolfie and sends him into the mix, then settles a swarm of Blinding Bats into the midst of the Goblin mass- even Sinruth is caught up in the effect. Immeral, as previously stated, continues to use all of his skills to heal the Knights before they fall, that and launching his deadly javelin attacks. Lucan stays as far back as he can, content to throw his magical dagger again, and again, and again. Remember he's only 1st Level and without Healing Surges, and very bloodied... He tries to remain as anonymous as possible. The Knights battle hard and soon enough break the line- Pensacola, the Kobold Wyrmpriest, is the first to flee, abandoning the rest of the Bloodreaver management to their fate. Balgron, already bloodied, is the next to depart, then one, then another of the archers, although the last of them to flee is cut down as Antaurea looses yet another Twin Strike. Moments later it's just Sinruth and one Goblin Warrior left standing, and a little later there are none... Sinruth is dead. [DM Interlude Encounter #29 [2424 XP = Level 9] 4x Goblin Cutters (Level 2 Minions); 3x Goblin Warriors (Level 2 Soldiers); 3x Goblin Sharpshooters (Level 3 Artillery); Guardian Drake (Level 3 Brute); Pensacola, Kobold Wyrmpriest (Level 5 Artillery); Boggis, Hobgoblin Torturer (Level 4 Brute); Balgron the Fat, Goblin Chieftain (Level 5 Lurker) & Sinruth, Goblin War Chief (Level 3 Solo Soldier). Which is quite a lot of XP you'd have to agree, and yet... Another titanic fracas which could have gone either way, save for some well timed dailies and Immeral's Healing Admixture.] [DM Interlude- Immeral and Ignaran now have enough XP to reach level 3 after their next extended rest- which, at long last, is not too far away.] The Knights decide against retreat to the Gelatinous Cube chamber this time, it's brought nothing but bad luck so far. Instead they opt to hold the chamber they are in, an extended rest is called for, guards doubled- and the Knights snooze. This after the assorted dead are thoroughly searched- Boggis has a suit of +1 Bloodcut Leather armour, which Lucan takes; while Sinruth has an Ironskin Belt which Astaroth lays claim to; there's plenty of gold to be had too. The extended rest is complete, and at last without further interruptions. [DM Interlude- only six encounters before the extended rest is taken, but what encounters; particularly the finale. In truth, Lucan did very well to stay out of trouble, or rather the other Knights made every effort to keep him safe. Rest assured I attempted to target him, but he had positioned himself behind two, and more often three, of his companions- it didn't seem fair to keep on trying, particularly as the bloodied fighters in the front row (Astaroth and Cathal) were much more of a menace to the Bloodreavers.] Fully rested, the Knights head south, through another pair of metal doors, and into a huge chamber. In the centre of which is a massive statue, a warrior in platemail armour wielding a great axe, Lucan's spider senses instantly begin to tingle, either that or his sinuses are playing up. Also in the chamber are a pair of large statues, drakes or dragons, poised to attack. Lucan creeps in, and absolutely to form, the monstrous statue awakes, begins slashing its axe around in a furious arc. But not fast enough, Lucan leaps aboard the great contraption, clambers up the thing and quickly discovers a control plate, gets it open and delves inside- into the guts of the machine cum trap; all the while of course hanging on as the statue pivots and gyrates. It takes a while, but eventually the statue grinds to a halt- the rest of the Knights venture in. Next stop the dragon statues. Lucan goes to take a look but is sent tumbling back; a blast of air from the nearest dragon statue's mouth forces him to retreat at haste. The Knights pull back some more, take aim, and unleash all they have at one and then the other statue, the result being both dragon statues are destroyed. [IMG]http://farm3.static.flickr.com/2431/3726962854_fde898af2f_o.jpg[/IMG] Lucan is head and shoulders above the other Knights. The Knights head to the southern exit, there are four cherubic statues forming a square before an ancient looking pair of double doors. Lucan is not amused, and less amused when he steps closer to have a look, a forcefield suddenly appears behind him, splitting him off from the other Knights. Which is bad enough, but then the enclosed area, Lucan still within, begins to fill with water- spewing from the cherub statues' mouths. Lucan gets to work, while the Fighters smash at one of the cherubs, Immeral uses his arcane knowledge to attempt to investigate yet another of the statues in an attempt to bring the forcefield down. The cumulative effect is enough, two of the stone cherubs are destroyed, the forcefield collapses, and Lucan spills out surfing a foetid tide- wet and cold but otherwise unharmed. The Knights take a short, well-deserved, rest and then head on again, to the southern portals. Lucan, still full of confidence, squeezes into the chamber beyond, takes a quick peek and then squeezes back- a little excited and out of breath, but grinning- “Zombies”, he whispers and rubs his hands together in glee. The Knights grin a bit themselves and then head on in- in a rush. The opening charge sees a good half-dozen Zombie Rotters trashed, smashed, burnt to crisps and in general made to see the error of their wanton undead ways. However the Rotters, there are over a dozen of them at the start of the fracas, summon reinforcements, ostensibly by moaning very loudly- a pair of Zombie (non-Minions) shamble forward. While at the back of the pack a slavering Ghoul dodges in and out of the shambling horde in an attempt to get to the succulent, fleshy Knights. Which just leaves one other enemy unaccounted for, the Flesh Prince, a Clay Scout. The winged homunculus watches from afar for a while, firing off a Mind Touch power to daze Astaroth, it's a wonder it had any effect- Astaroth is to all intents and purposes a mindless killing machine. The odds shorten, dramatically, in less than thirty seconds- the Zombie Rotters are all gone, the other Zombies are looking, well... shambolic, which suits their look. The Ghoul, while having some success, clawing and immobilising Cathal, then for good measure biting a large chunk out of the warrior of Kord, and stunning him in the process... well, the Ghoul's bloodied already and only just hanging on to unlife. The Flesh Prince scarpers, that is flaps off, through an open set of double doors to the east of the foul-some chamber. The other inhabitants, including the Ghoul, are soon accounted for- Cathal needs healing but the other Knights have barely broken a sweat, it's a tough life this Defender malarkey. [IMG]http://farm3.static.flickr.com/2527/3726963260_ee89ac0c2a_o.jpg[/IMG] The Knights latest undeadly enemy. [DM Interlude Encounter #30 [1272 XP = Level 5] 13x Zombie Rotter (Level 4 Minions); 2x Zombie (Level 3 Brute); Flesh Prince, Clay Scout (Level 3 Lurker) & Ghoul (Level 6 Skirmisher).] The Knights rest up a while, have a nose about the chamber, Lucan discovers a hole in a wall, beyond a very narrow passage; he squeezes in and discovers... nothing, and a dead Dwarf- he ignores the Dwarf and concentrates on the nothing. Nothing, that is, except a sack seemingly larger (more voluminous) on the inside than it is on the outside, yeah, a Bag of Holding, containing 176 gold coins. The dead Dwarf turns out not be dead, only unconscious- after Lucan robs him, he wakes him. “Nah! Nuthin'! Only 'nuther bloody Dwarf.” Lucan returns to the rest of the Knights affecting his finest peeved expression, the little liar. Welcome to Farkill, the newest member of the Knights, Farkill is played by Zoran who is Skyping in from Serbia. Farkill is a Dwarven Cleric of Moradin Level 1, a wayward soul, a wannabe adventurer who wandered into the Keep two days ago after being attacked by Bloodreavers looking for more Slaves. He escaped his attackers and somehow made his way here, to this chamber, almost entirely unharmed, apart from his earlier beating (yeah, unbelievable I know but it's our narrative). The Knights rejoice a while- they've found a Cleric, and in five minutes flat are firm friends. Farkill heals himself and is ready for the fray, only all his money seems to have disappeared- funny that. Lucan grins some more. The room, from Farkill's point of view, spins for a second, voices, voices in the his head- the screams and cries of the innocent, a warning, a sign... Farkill, in a gruff voice, chunters “onwards”, waves his executioner's axe about and points to the doors through which the Flesh Prince earlier departed. Cathal leads the Knights off down a great long (and very dark) stair. Into the Cathedral of Shadows. Actually into the ante-chamber of the Cathedral of Shadows, Lucan gulps once and then switches over to scouting mode, he disappears into the darkness and shadow. He's gone a good five minutes, and in all that time doesn't roll anything less than a 25 for his stealth checks, he silently circumnavigates the great and deadly chamber. Crimson trails of blood lead into the central area of the vaulted cathedral, the blood spills through a grate in the floor- a deep dark shadowy hole. Crystal columns illuminate a robed man at a dais in the northern part of the chamber- incanting and chanting, calling upon Orcus, the Demon Lord of Undeath. There are several other unsavoury looking creatures dotted about- waiting, Lucan takes note and returns to tell the others. [IMG]http://farm4.static.flickr.com/3477/3726157617_778c87175c_o.jpg[/IMG] Lucan, stealth fighter (actually Rogue). And there endeth the 10th session of play, the Knights gain 8843 XP, till next time... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Friday Knights in Thunderspire Labyrinth (with Pics).
Top