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The Friday Knights in Thunderspire Labyrinth (with Pics).
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<blockquote data-quote="Goonalan" data-source="post: 4967004" data-attributes="member: 16069"><p>Actually we (that's me) decided that new characters should start at one level below the lowest level character already in play, don't ask me how or why I dreamt that one up. We've stuck to it so far although I sometimes have to even things out in other ways, i.e. give the new guy a little boost as regards equipment- but never abything too higher level.</p><p></p><p>So at the moment, we played session 42 last week (I think), there are six PCs in play (I wont say who they are) and the spread is level 7-9. In truth there's only one level 9 character, and only one level 7 character- the other four are level 8. </p><p></p><p>The issue is with the level 7 guy missing quite often in combat, and he's a striker, however after discussion that seems to be more to do with the leap forward that comes at level 8, by which I mean-</p><p></p><p>Our level 7 guy when he gets to level 8 will get a +1 To Hit for the even numbered level, a further +1 To Hit after he's added on his 2 new stat points, and yet another +1 To Hit if he takes the Feat he's been looking at.</p><p></p><p>Level 8 is a monster, a number of the characters have improved their To Hit chances by +3.</p><p></p><p>As to the other skills, stats et al; there doesn't seem to be any massive difference. This is all made a lot easier to use by my patented XP award system. So in the case above-</p><p></p><p>XP needed to get from Level 6 to 7 = 17,000</p><p>Level 7 to 8 = 24,000</p><p>Level 8 to 9 = 31,000</p><p>Level 9 to 10 = Unknown (I tell the player when he gets close to leveling)</p><p></p><p>It's not (previous level XP+7,000 ) for all level advancement- it just is for the levels in the example.</p><p></p><p>So in the last session (42) the six characters clocked up something like 32,000 XP shared equally between them, the level 7 guy will be level 8 well before the level 9 guy will be level 10- as they go up levels they bunch together (provided all players turn up to the session). I have predicted (and I'm usually quite accurate) that by level 11 or 12 (if they all turn up every game) then they'll all be on the same level.</p><p></p><p>Thanks for taking an interest, in some ways I prefer the present format, if only because it gives me a chance to catch up with the action, having said that I am have only written up to session 15 so far. The later sessions are... fantastic, and I know that's me saying that but the game is progressing amazingly well- the plot is shaping up nicely and H1-H3 is proving to be whole lot more Heroic than anything Wizards could have dreamt of.</p><p></p><p>Particularly with the little side treks that the players are getting dragged into- I really want to give it away and tell you what's going on... but I can't, I really can't.</p><p></p><p>Damn it.</p><p></p><p>Thanks again for reading.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4967004, member: 16069"] Actually we (that's me) decided that new characters should start at one level below the lowest level character already in play, don't ask me how or why I dreamt that one up. We've stuck to it so far although I sometimes have to even things out in other ways, i.e. give the new guy a little boost as regards equipment- but never abything too higher level. So at the moment, we played session 42 last week (I think), there are six PCs in play (I wont say who they are) and the spread is level 7-9. In truth there's only one level 9 character, and only one level 7 character- the other four are level 8. The issue is with the level 7 guy missing quite often in combat, and he's a striker, however after discussion that seems to be more to do with the leap forward that comes at level 8, by which I mean- Our level 7 guy when he gets to level 8 will get a +1 To Hit for the even numbered level, a further +1 To Hit after he's added on his 2 new stat points, and yet another +1 To Hit if he takes the Feat he's been looking at. Level 8 is a monster, a number of the characters have improved their To Hit chances by +3. As to the other skills, stats et al; there doesn't seem to be any massive difference. This is all made a lot easier to use by my patented XP award system. So in the case above- XP needed to get from Level 6 to 7 = 17,000 Level 7 to 8 = 24,000 Level 8 to 9 = 31,000 Level 9 to 10 = Unknown (I tell the player when he gets close to leveling) It's not (previous level XP+7,000 ) for all level advancement- it just is for the levels in the example. So in the last session (42) the six characters clocked up something like 32,000 XP shared equally between them, the level 7 guy will be level 8 well before the level 9 guy will be level 10- as they go up levels they bunch together (provided all players turn up to the session). I have predicted (and I'm usually quite accurate) that by level 11 or 12 (if they all turn up every game) then they'll all be on the same level. Thanks for taking an interest, in some ways I prefer the present format, if only because it gives me a chance to catch up with the action, having said that I am have only written up to session 15 so far. The later sessions are... fantastic, and I know that's me saying that but the game is progressing amazingly well- the plot is shaping up nicely and H1-H3 is proving to be whole lot more Heroic than anything Wizards could have dreamt of. Particularly with the little side treks that the players are getting dragged into- I really want to give it away and tell you what's going on... but I can't, I really can't. Damn it. Thanks again for reading. [/QUOTE]
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