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The Fright Brigade (and Other Defeated Monsters)
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<blockquote data-quote="Mark Chance" data-source="post: 2437034" data-attributes="member: 2795"><p>During our most recent Man Day, our heroes - Ebon the Monk, Shadra the Psion, Drusis the Sorcerer, Roan the Rogue, Gurmi the Fighter, Lala the Cleric/Fighter, Maerek the Cleric, Vaulta the Barbarian (all heroes being either 7th or 8th level) - ran afoul of an Octagon, a team of bad guys dedicated to the Scarlet Brotherhood's Eight-Fold Path of Tyranny. The bad guys cover nine different classes at 5th level combined with one level of rogue. They present a wide array of different attacks and defenses.</p><p></p><p>Tomaka and Ibo escaped. The party subdued Kibakichi. Via <em>charm person</em>, the heroes learned that the Scarlet Brotherhood seeks the Crystal Key to the Chaos Caves which the heroes liberated from the Fright Brigade. According to Kibakichi, the Crystal Key allows access to the Caves' lost githyanki vaults, which allegedly hold hints to finding "a powerful artifact."</p><p></p><p></p><p><strong><span style="color: red">Miki, female human:</span></strong> Rogue 1/Monk 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d8+5; hp 32; Init +2; Spd 60 ft.; AC 17 (+2 Dex, +3 Wisdom, +1 monk, +1 armor), touch 16, flat-footed 15; Base Atk +3; Grp +5; Atk Unarmed strike +6 melee (1d8+2) or <em>+1 handaxe</em> +6 melee (1d6+3/x3), or masterwork light crossbow +6 ranged (1d8/19-20); Full Atk Flurry of blows +5/+5 (1d8+2); SA ki strike (magic), sneak attack +1d6; SQ evasion, purity of body, slow fall 20 ft., still mind (+2 vs. enchantments), trapfinding; AL LE; SV Fort +5, Ref +8, Will +7; Str 14, Dex 15, Con 13, Int 14, Wis 16, Cha 8.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Gnome, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Climb +11, Escape Artist +11, Hide +11, Jump +13, Listen +12, Move Silently +11, Open Lock +6, Search +6, Sleight of Hand +6, Spot +7, Tumble +13. Acrobatic, Combat Reflexes, Dodge, Mobility, Stunning Fist (5/day, Fort DC 16), Weapon Focus (unarmed strike).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>bracers of armor +1, +1 hand axe, oil of magic vestment +2, potion of invisibility</em> (x2), masterwork light crossbow, quiver with 10 bolts, platinum ring with skull motif (75 gp).</p><p></p><p></p><p><strong><span style="color: red">Ryuji, male human:</span></strong> Rogue 1/Psychic Warrior 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+16; hp 44; Init +1; Spd 20 ft.; AC 20 (+1 Dex, +7 armor, +2 shield), touch 11, flat-footed 19; Base Atk +3; Grp +5; Atk Masterwork warhammer +7 melee (1d8+2/x3), or masterwork light crossbow +5 ranged (1d8/19-20); SA psionics, sneak attack +1d6; SQ trapfinding; AL LE; SV Fort +6, Ref +4, Will +4; Str 15, Dex 13, Con 14, Int 14, Wis 16, Cha 12.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Orc, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Autohypnosis +10, Climb +4*, Concentration +9, Disable Device +6, Jump -2*, Knowledge (psionic) +4, Listen +7, Ride +8, Search +6, Spot +7, Swim -8*. Mental Leap (+10 Jump for psionic focus), Power Attack, Psionic Body, Psionic Weapon (+2d6 melee for psionic focus), Rapid Reload, Weapon Focus (warhammer). *Apply -7 (-14 for Swim) armor check penalty where applicable.</p><p><span style="color: black">.....</span><strong><span style="color: red">Psionic Powers</span></strong> (14 pp; save DC 13 + power level)<strong><span style="color: red">:</span></strong> 1st (1 pp) - <em>biofeedback</em> (DR 2/-, aug 4 pp for DR 3/-, 5 minutes), <em>dissipating touch</em> (1d6 touch per 1 pp), <em>offensive prescience</em> (+2 dmg, aug 4 pp for +3 dmg, 5 minutes); 2nd (3 pp) - <em>body adjustment</em> (1 round manifest, 1d12 healing, aug 5 pp for 2d12 healing), <em>dissolving weapon</em> (4d6 acid touch, aug 5 pp for 5d6 acid touch).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>+1 banded mail, potion of invisibility</em> (x2), <em>psychic tattoo</em> (<em>animal affinity</em> +4 Con), <em>psychic tattoo</em> (<em>vampiric blade</em> for 7 rounds), heavy steel shield, masterwork warhammer, masterwork light crossbow, quiver with 10 bolts.</p><p></p><p></p><p><strong><span style="color: red">Kibakichi, male human:</span></strong> Rogue 1/Cleric 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+10; hp 38; Init +6; Spd 20 ft.; AC 20 (+2 Dex, +6 armor, +2 shield), touch 12, flat-footed 18; Base Atk +3; Grp +4; Atk Masterwork battle axe +6 melee (1d8+1/x3), or light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ rebuke undead +2, spontaneous casting, trapfinding; AL LE; SV Fort +6, Ref +5, Will +7; Str 13, Dex 15, Con 14, Int 14, Wis 16, Cha 12.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Dwarven, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Bluff +6, Concentration +10, Diplomacy +13, Disable Device +6, Gather Information +9, Knowledge (local) +7, Knowledge (religion) +9, Listen +8, Search +8, Sense Motive +9, Spellcraft +7, Spot +7. Improved Initiative, Investigator, Martial Weapon Proficiency (battle axe), Negotiator, Weapon Focus (battle axe). *Apply -6 (-12 for Swim) armor check penalty where applicable.</p><p><span style="color: black">.....</span><strong><span style="color: red">Spells Prepared</span></strong> (5/4+1/3+1/2+1; save DC 13 + spell level)<strong><span style="color: red">:</span></strong> 0 - <em>detect magic, guidance, read magic, resistance, virtue</em>; 1st - <em>bless, cause fear*, deathwatch, divine favor</em> (+1 luck on attack and damage for 1 minute), <em>shield of faith</em> (+2 deflection to AC for 5 minutes); 2nd - <em>bear's endurance</em> (+4 Con, +12 hp, +2 Fort SV for 5 minutes), <em>bull's strength</em> (+4 Str, +2 attack and damage for 5 minutes), <em>cure moderate wounds, spiritual weapon*</em> (+6 melee [1d8+1/x3] within 150 ft.); 3rd - <em>dispel magic, magic vestment*</em> (+1 shield enhancement), <em>prayer</em> (+1/-1 luck within 40-ft.-radius burst for 5 rounds).</p><p><span style="color: black">.....</span>* Domain spell. <strong><span style="color: red">Domains:</span></strong> Death, War.</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>+1 chain mail, necklace of fireballs type II</em> (1 6d6, 2 4d6, 2 2d6), <em>potion of cure moderate wounds, potion of invisibility</em> (x2), heavy steel shield, masterwork battle axe, light crossbow, quiver with 10 bolts.</p><p></p><p></p><p><strong><span style="color: red">Tomaka, female human:</span></strong> Rogue 1/Conjurer 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d4+5; hp 22; Init +2; Spd 30 ft.; AC 12 (+2 Dex), touch 12, flat-footed 10; Base Atk +2; Grp +3; Atk Quarterstaff +3 melee (1d6+1), or masterwork light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ familiar (rat), trapfinding; AL LE; SV Fort +4, Ref +5, Will +5; Str 12, Dex 15, Con 13, Int 16, Wis 12, Cha 8.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Abyssal, Common, Giant, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Concentration +9, Decipher Script +12, Disable Device +7, Forgery +7, Gather Information +5, Hide +6, Knowledge (arcana) +10, Knowledge (local) +12, Listen +8, Move Silently +6, Search +7, Spellcraft +12*. (Alertness), Augment Summoning, Dodge, Extend Spell, Scribe Scroll, Spell Focus (conjuration). *Gains a +2 bonus on Spellcraft checks to learn conjuration spells.</p><p><span style="color: black">.....</span><strong><span style="color: red">Spells Prepared</span></strong> (4+1/4+1/3+1/2+1; save DC 13 + spell level or 14 + spell level for conjuration)<strong><span style="color: red">:</span></strong> 0 - <em>acid splash*</em> (x2), <em>detect magic, light, message</em>; 1st - <em>expeditious retreat</em> (+30 ft. spd for 5 min.), <em>mage armor*, magic missile</em> (x2) (3 missiles), <em>shield</em>; 2nd - <em>acid arrow*</em> (2d4 acid ranged touch for 2 rounds), <em>protection from arrows</em> (DR 10/magic for 50 hp), <em>see invisibility, summon monster II*</em> (35-ft.-range); 3rd - <em>dispel magic, slow</em> (5 creatures within 30 ft., Will neg., 35-ft.-range), <em>summon monster II</em> (Extend Spell)* (35-ft.-range).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>potion of invisibility</em> (x2), <em>potion of cure moderate wounds, potion of shield of faith +5</em>, arcane scroll (caster level 5th) (<em>dispel magic, lightning bolt, stinking cloud, summon monster III</em> [x2]), arcane scroll (caster level 11th) (<em>greater dispel magic, teleportation</em> [caster level check DC 12]), quarterstaff, masterwork light crossbow.</p><p></p><p></p><p><strong><span style="color: red">Kyoko, female human:</span></strong> Rogue 1/Soulknife 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d10+10; hp 43; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 armor), touch 12, flat-footed 14; Base Atk +3; Grp +6; Atk <em>+1 mind blade</em> +8 melee (1d10+5/19-20), or +1 mind blade +7 (1d10+4/19-20); SA <em>+1 mind blade</em>, free draw, psychic strike +1d8, shape mind blade, sneak attack +1d6, throw mind blade; SQ trapfinding; AL LE; SV Fort +3, Ref +8, Will +5; Str 16, Dex 15, Con 14, Int 14, Wis 12, Cha 8.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Draconic, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Autohypnosis +5, Climb +12, Disable Device +8, Hide +11, Jump +11, Knowledge (psionics) +9, Listen +5, Move Silently +11, Search +8, Spot +5, Tumble +11. Dodge, Psionic Dodge, Speed of Thought, Weapon Focus (mind blade), Wild Talent.</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>+1 studded leather, crawling tattoo</em> (energy bolt - 5d6 fire) (x2), <em>potion of invisibility</em> (x2), <em>potion of cure moderate wounds, potion of barkskin +2</em>.</p><p></p><p></p><p><strong><span style="color: red">Haraguchi, male human:</span></strong> Rogue 1/Fighter 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d10+10; hp 43; Init +6; Spd 20 ft.; AC 20 (+2 Dex, +6 armor, +2 shield), touch 12, flat-footed 18; Base Atk +5; Grp +8; Atk Masterwork bastard sword +10 (1d10+5/19-20), or masterwork light crossbow +8 (1d8/19-20); SA sneak attack +1d6; SQ trapfinding; AL LE; SV Fort +6, Ref +5, Will +2; Str 16, Dex 15, Con 14, Int 14, Wis 12, Cha 8.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Elven, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Appraise +6, Climb +6*, Handle Animal +6, Intimidate +12, Jump +2*, Listen +5, Ride +11, Search +6, Sense Motive +5, Spot +5, Swim -5*. Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Rapid Reload (light crossbow), Weapon Focus (bastard sword), Weapon Specialization (bastard sword). *Includes -6 (-12 for Swim) armor check penalty where applicable.</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>+1 chain mail, necklace of fireballs type I</em> (1 5d6, 2 3d6), <em>potion of invisibility</em> (x2), heavy steel shield, masterwork bastard sword, masterwork light crossbow, quiver with 10 bolts.</p><p></p><p></p><p><strong><span style="color: red">Junichiro, male human:</span></strong> Rogue 1/Sorcerer 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d4+8; hp 25; Init +2; Spd 30 ft.; AC 13 (+2 Dex, +1 armor), touch 12, flat-footed 11; Base Atk +2; Grp +3; Atk Quarterstaff +3 melee (1d6+1), or masterwork light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ familiar (toad), trapfinding; AL LE; SV Fort +2, Ref +5, Will +7; Str 12, Dex 15, Con 13, Int 14, Wis 12, Cha 16.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Infernal, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Bluff +12, Concentration +9, Diplomacy +5, Hide +6, Intimidate +4, Knowledge (arcana) +9, Listen +7, Move Silently +6, Open Lock +6, Search +6, Spellcraft +11*, Spot +7, Use Magic Device +9*. (Alertness), Force of Will (make Will SV vs. all psi), Hostile Mind (against telepathy, psion must make DC 16 Will SV or suffer 2d6), Iron Will. *Gains a +2 bonus to decipher scrolls and a +2 bonus on Use Magic Device related to scrolls.</p><p><span style="color: black">.....</span><strong><span style="color: red">Spells Known</span></strong> (6/4/2; 6/7/5 per day; save DC 13 + spell level)<strong><span style="color: red">:</span></strong> 0 - <em>acid splash, detect magic, message, ray of frost, read magic, resistance</em>; 1st - <em>color spray</em> (15-ft.-cone, Will neg., stunned for 1 round), <em>magic missile</em> (3 missiles), <em>ray of enfeeblement</em> (1d6+2 Strength penalty), <em>shield</em>; 2nd - <em>glitterdust</em> (150-ft.-range, 10-ft.-radius spread, Will neg., 5 rounds), <em>scorching ray</em> (4d6 fire ranged touch, 35-ft.-range).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>bracers of armor +1, potion of invisibility</em> (x2), <em>potion of cure moderate wounds, wand of magic missiles</em> (3rd) (25 charges), quarterstaff, masterwork light crossbow, quiver with 10 bolts.</p><p></p><p></p><p><strong><span style="color: red">Masara, female human:</span></strong> Rogue 1/Ranger 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+10; hp 38; Init +2; Spd 30 ft.; AC 16 (+2 Dex, +4 armor), touch 12, flat-footed 14; Base Atk +5; Grp +7; Atk <em>+1 shortsword</em> +9 (1d6+3/19-20), or masterwork composite (Strength +2) longbow +8 ranged (1d8+2/x3); Full Atk <em>+1 shortsword</em>/masterwork shortsword +7/+7 melee (1d6+3/19-20 and 1d6+2/19-20); SA favored enemy (elf) +2, favored enemy (human) +2, sneak attack +1d6; SQ animal companion, trapfinding, wild empathy +4; AL LE; SV Fort +4, Ref +6, Will +1; Str 14, Dex 15, Con 14, Int 14, Wis 12, Cha 8.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Goblin, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Bluff +5*, Climb +11, Handle Animal +2, Heal +8, Hide +11, Listen +10*, Move Silently +11, Ride +9, Sense Motive +10*, Spot +10*, Survival +8*. Dodge, Endurance, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (shortsword). *Don't forget favored enemy bonus.</p><p><span style="color: black">.....</span><strong><span style="color: red">Spells Prepared:</span></strong> 1st - <em>longstrider</em> (+10 ft. spd for 2 hours).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>+1 studded leather, +1 shortsword, potion of invisibility</em> (x2), <em>earth elemental gem</em> (50-ft.-range, 11 rounds), masterwork masterwork composite (Strength +2) longbow, quiver with 20 arrows.</p><p></p><p></p><p><strong><span style="color: red">Ibo, male human:</span></strong> Rogue 1/Shaper 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d4+22; hp 40; Init +1; Spd 30 ft.; AC 11 (+1 Dex), touch 11, flat-footed 10; Base Atk +2; Grp +1; Atk Shortspear +1 melee (1d6-1), or dorje of augmented energy ray +3 ranged touch (3d6); SA psionics, sneak attack +1d6; SQ improved psicrystal, trapfinding; AL LE; SV Fort +5, Ref +4, Will +7; Str 8, Dex 13, Con 15, Int 16, Wis 12, Cha 12.</p><p><span style="color: black">.....</span><strong><span style="color: red">Languages:</span></strong> Common, Goblin, Scarlet Tongue.</p><p><span style="color: black">.....</span><strong><span style="color: red">Skills and Feats:</span></strong> Bluff +11, Concentration +10, Diplomacy +3, Disable Device +7, Disguise +11*, Hide +5, Intimidate +3, Knowledge (psionics) +11, Listen +5*, Move Silently +5, Open Lock +5, Psicraft +13, Search +7, Spot +5*. Body Fuel, Boost Construct, Extend Power, Improved Psicrystal, Psicrystal Affinity, Psionic Body. *Gains a +2 bonus on Disguise checks when he knows he being observed and tries to act in character. Gains a +2 bonus on Listen and Spot checks if psicrystal is within arm's reach.</p><p><span style="color: black">.....</span><strong><span style="color: red">Powers Known</span></strong> (32 pp; save DC 13 + power level)<strong><span style="color: red">:</span></strong> 1st (1 pp) - <em>astral construct</em> (35 ft. rng, 1 r./lvl, aug to 5 pp), <em>inertial armor</em> (+7 armor for 5 pp); 2nd (3 pp) - <em>energy push</em> (2d6 electricity plus Str check, Ref DC 17, 5 pp add +1d6 and +2 DC), <em>psionic repair damage</em> (touch, 3d8+5, +1d8 for 5 pp); 3rd (5 pp) - <em>ectoplasmic cocoon</em> (Ref DC 16, 1 r./lvl).</p><p><span style="color: black">.....</span><strong><span style="color: red">Possessions:</span></strong> <em>dorje of augmented energy ray</em> (3d6) (25 charges), <em>potion of invisibility</em> (x2), <em>elixir of hiding</em>, shortspear.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2437034, member: 2795"] During our most recent Man Day, our heroes - Ebon the Monk, Shadra the Psion, Drusis the Sorcerer, Roan the Rogue, Gurmi the Fighter, Lala the Cleric/Fighter, Maerek the Cleric, Vaulta the Barbarian (all heroes being either 7th or 8th level) - ran afoul of an Octagon, a team of bad guys dedicated to the Scarlet Brotherhood's Eight-Fold Path of Tyranny. The bad guys cover nine different classes at 5th level combined with one level of rogue. They present a wide array of different attacks and defenses. Tomaka and Ibo escaped. The party subdued Kibakichi. Via [i]charm person[/i], the heroes learned that the Scarlet Brotherhood seeks the Crystal Key to the Chaos Caves which the heroes liberated from the Fright Brigade. According to Kibakichi, the Crystal Key allows access to the Caves' lost githyanki vaults, which allegedly hold hints to finding "a powerful artifact." [b][color=red]Miki, female human:[/color][/b][color=red][/color] Rogue 1/Monk 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d8+5; hp 32; Init +2; Spd 60 ft.; AC 17 (+2 Dex, +3 Wisdom, +1 monk, +1 armor), touch 16, flat-footed 15; Base Atk +3; Grp +5; Atk Unarmed strike +6 melee (1d8+2) or [i]+1 handaxe[/i] +6 melee (1d6+3/x3), or masterwork light crossbow +6 ranged (1d8/19-20); Full Atk Flurry of blows +5/+5 (1d8+2); SA ki strike (magic), sneak attack +1d6; SQ evasion, purity of body, slow fall 20 ft., still mind (+2 vs. enchantments), trapfinding; AL LE; SV Fort +5, Ref +8, Will +7; Str 14, Dex 15, Con 13, Int 14, Wis 16, Cha 8. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Gnome, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Climb +11, Escape Artist +11, Hide +11, Jump +13, Listen +12, Move Silently +11, Open Lock +6, Search +6, Sleight of Hand +6, Spot +7, Tumble +13. Acrobatic, Combat Reflexes, Dodge, Mobility, Stunning Fist (5/day, Fort DC 16), Weapon Focus (unarmed strike). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]bracers of armor +1, +1 hand axe, oil of magic vestment +2, potion of invisibility[/i] (x2), masterwork light crossbow, quiver with 10 bolts, platinum ring with skull motif (75 gp). [b][color=red]Ryuji, male human:[/color][/b][color=red][/color] Rogue 1/Psychic Warrior 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+16; hp 44; Init +1; Spd 20 ft.; AC 20 (+1 Dex, +7 armor, +2 shield), touch 11, flat-footed 19; Base Atk +3; Grp +5; Atk Masterwork warhammer +7 melee (1d8+2/x3), or masterwork light crossbow +5 ranged (1d8/19-20); SA psionics, sneak attack +1d6; SQ trapfinding; AL LE; SV Fort +6, Ref +4, Will +4; Str 15, Dex 13, Con 14, Int 14, Wis 16, Cha 12. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Orc, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Autohypnosis +10, Climb +4*, Concentration +9, Disable Device +6, Jump -2*, Knowledge (psionic) +4, Listen +7, Ride +8, Search +6, Spot +7, Swim -8*. Mental Leap (+10 Jump for psionic focus), Power Attack, Psionic Body, Psionic Weapon (+2d6 melee for psionic focus), Rapid Reload, Weapon Focus (warhammer). *Apply -7 (-14 for Swim) armor check penalty where applicable. [color=black].....[/color][b][color=red]Psionic Powers[/color][/b][color=red][/color] (14 pp; save DC 13 + power level)[b][color=red]:[/color][/b][color=red][/color] 1st (1 pp) - [i]biofeedback[/i] (DR 2/-, aug 4 pp for DR 3/-, 5 minutes), [i]dissipating touch[/i] (1d6 touch per 1 pp), [i]offensive prescience[/i] (+2 dmg, aug 4 pp for +3 dmg, 5 minutes); 2nd (3 pp) - [i]body adjustment[/i] (1 round manifest, 1d12 healing, aug 5 pp for 2d12 healing), [i]dissolving weapon[/i] (4d6 acid touch, aug 5 pp for 5d6 acid touch). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]+1 banded mail, potion of invisibility[/i] (x2), [i]psychic tattoo[/i] ([i]animal affinity[/i] +4 Con), [i]psychic tattoo[/i] ([i]vampiric blade[/i] for 7 rounds), heavy steel shield, masterwork warhammer, masterwork light crossbow, quiver with 10 bolts. [b][color=red]Kibakichi, male human:[/color][/b][color=red][/color] Rogue 1/Cleric 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+10; hp 38; Init +6; Spd 20 ft.; AC 20 (+2 Dex, +6 armor, +2 shield), touch 12, flat-footed 18; Base Atk +3; Grp +4; Atk Masterwork battle axe +6 melee (1d8+1/x3), or light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ rebuke undead +2, spontaneous casting, trapfinding; AL LE; SV Fort +6, Ref +5, Will +7; Str 13, Dex 15, Con 14, Int 14, Wis 16, Cha 12. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Dwarven, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Bluff +6, Concentration +10, Diplomacy +13, Disable Device +6, Gather Information +9, Knowledge (local) +7, Knowledge (religion) +9, Listen +8, Search +8, Sense Motive +9, Spellcraft +7, Spot +7. Improved Initiative, Investigator, Martial Weapon Proficiency (battle axe), Negotiator, Weapon Focus (battle axe). *Apply -6 (-12 for Swim) armor check penalty where applicable. [color=black].....[/color][b][color=red]Spells Prepared[/color][/b][color=red][/color] (5/4+1/3+1/2+1; save DC 13 + spell level)[b][color=red]:[/color][/b][color=red][/color] 0 - [i]detect magic, guidance, read magic, resistance, virtue[/i]; 1st - [i]bless, cause fear*, deathwatch, divine favor[/i] (+1 luck on attack and damage for 1 minute), [i]shield of faith[/i] (+2 deflection to AC for 5 minutes); 2nd - [i]bear's endurance[/i] (+4 Con, +12 hp, +2 Fort SV for 5 minutes), [i]bull's strength[/i] (+4 Str, +2 attack and damage for 5 minutes), [i]cure moderate wounds, spiritual weapon*[/i] (+6 melee [1d8+1/x3] within 150 ft.); 3rd - [i]dispel magic, magic vestment*[/i] (+1 shield enhancement), [i]prayer[/i] (+1/-1 luck within 40-ft.-radius burst for 5 rounds). [color=black].....[/color]* Domain spell. [b][color=red]Domains:[/color][/b][color=red][/color] Death, War. [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]+1 chain mail, necklace of fireballs type II[/i] (1 6d6, 2 4d6, 2 2d6), [i]potion of cure moderate wounds, potion of invisibility[/i] (x2), heavy steel shield, masterwork battle axe, light crossbow, quiver with 10 bolts. [b][color=red]Tomaka, female human:[/color][/b][color=red][/color] Rogue 1/Conjurer 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d4+5; hp 22; Init +2; Spd 30 ft.; AC 12 (+2 Dex), touch 12, flat-footed 10; Base Atk +2; Grp +3; Atk Quarterstaff +3 melee (1d6+1), or masterwork light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ familiar (rat), trapfinding; AL LE; SV Fort +4, Ref +5, Will +5; Str 12, Dex 15, Con 13, Int 16, Wis 12, Cha 8. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Abyssal, Common, Giant, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Concentration +9, Decipher Script +12, Disable Device +7, Forgery +7, Gather Information +5, Hide +6, Knowledge (arcana) +10, Knowledge (local) +12, Listen +8, Move Silently +6, Search +7, Spellcraft +12*. (Alertness), Augment Summoning, Dodge, Extend Spell, Scribe Scroll, Spell Focus (conjuration). *Gains a +2 bonus on Spellcraft checks to learn conjuration spells. [color=black].....[/color][b][color=red]Spells Prepared[/color][/b][color=red][/color] (4+1/4+1/3+1/2+1; save DC 13 + spell level or 14 + spell level for conjuration)[b][color=red]:[/color][/b][color=red][/color] 0 - [i]acid splash*[/i] (x2), [i]detect magic, light, message[/i]; 1st - [i]expeditious retreat[/i] (+30 ft. spd for 5 min.), [i]mage armor*, magic missile[/i] (x2) (3 missiles), [i]shield[/i]; 2nd - [i]acid arrow*[/i] (2d4 acid ranged touch for 2 rounds), [i]protection from arrows[/i] (DR 10/magic for 50 hp), [i]see invisibility, summon monster II*[/i] (35-ft.-range); 3rd - [i]dispel magic, slow[/i] (5 creatures within 30 ft., Will neg., 35-ft.-range), [i]summon monster II[/i] (Extend Spell)* (35-ft.-range). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]potion of invisibility[/i] (x2), [i]potion of cure moderate wounds, potion of shield of faith +5[/i], arcane scroll (caster level 5th) ([i]dispel magic, lightning bolt, stinking cloud, summon monster III[/i] [x2]), arcane scroll (caster level 11th) ([i]greater dispel magic, teleportation[/i] [caster level check DC 12]), quarterstaff, masterwork light crossbow. [b][color=red]Kyoko, female human:[/color][/b][color=red][/color] Rogue 1/Soulknife 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d10+10; hp 43; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 armor), touch 12, flat-footed 14; Base Atk +3; Grp +6; Atk [i]+1 mind blade[/i] +8 melee (1d10+5/19-20), or +1 mind blade +7 (1d10+4/19-20); SA [i]+1 mind blade[/i], free draw, psychic strike +1d8, shape mind blade, sneak attack +1d6, throw mind blade; SQ trapfinding; AL LE; SV Fort +3, Ref +8, Will +5; Str 16, Dex 15, Con 14, Int 14, Wis 12, Cha 8. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Draconic, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Autohypnosis +5, Climb +12, Disable Device +8, Hide +11, Jump +11, Knowledge (psionics) +9, Listen +5, Move Silently +11, Search +8, Spot +5, Tumble +11. Dodge, Psionic Dodge, Speed of Thought, Weapon Focus (mind blade), Wild Talent. [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]+1 studded leather, crawling tattoo[/i] (energy bolt - 5d6 fire) (x2), [i]potion of invisibility[/i] (x2), [i]potion of cure moderate wounds, potion of barkskin +2[/i]. [b][color=red]Haraguchi, male human:[/color][/b][color=red][/color] Rogue 1/Fighter 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d10+10; hp 43; Init +6; Spd 20 ft.; AC 20 (+2 Dex, +6 armor, +2 shield), touch 12, flat-footed 18; Base Atk +5; Grp +8; Atk Masterwork bastard sword +10 (1d10+5/19-20), or masterwork light crossbow +8 (1d8/19-20); SA sneak attack +1d6; SQ trapfinding; AL LE; SV Fort +6, Ref +5, Will +2; Str 16, Dex 15, Con 14, Int 14, Wis 12, Cha 8. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Elven, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Appraise +6, Climb +6*, Handle Animal +6, Intimidate +12, Jump +2*, Listen +5, Ride +11, Search +6, Sense Motive +5, Spot +5, Swim -5*. Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack, Rapid Reload (light crossbow), Weapon Focus (bastard sword), Weapon Specialization (bastard sword). *Includes -6 (-12 for Swim) armor check penalty where applicable. [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]+1 chain mail, necklace of fireballs type I[/i] (1 5d6, 2 3d6), [i]potion of invisibility[/i] (x2), heavy steel shield, masterwork bastard sword, masterwork light crossbow, quiver with 10 bolts. [b][color=red]Junichiro, male human:[/color][/b][color=red][/color] Rogue 1/Sorcerer 5; CR 6; Medium Humanoid; HD 1d6+1 plus 5d4+8; hp 25; Init +2; Spd 30 ft.; AC 13 (+2 Dex, +1 armor), touch 12, flat-footed 11; Base Atk +2; Grp +3; Atk Quarterstaff +3 melee (1d6+1), or masterwork light crossbow +5 ranged (1d8/19-20); SA sneak attack +1d6, spells; SQ familiar (toad), trapfinding; AL LE; SV Fort +2, Ref +5, Will +7; Str 12, Dex 15, Con 13, Int 14, Wis 12, Cha 16. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Infernal, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Bluff +12, Concentration +9, Diplomacy +5, Hide +6, Intimidate +4, Knowledge (arcana) +9, Listen +7, Move Silently +6, Open Lock +6, Search +6, Spellcraft +11*, Spot +7, Use Magic Device +9*. (Alertness), Force of Will (make Will SV vs. all psi), Hostile Mind (against telepathy, psion must make DC 16 Will SV or suffer 2d6), Iron Will. *Gains a +2 bonus to decipher scrolls and a +2 bonus on Use Magic Device related to scrolls. [color=black].....[/color][b][color=red]Spells Known[/color][/b][color=red][/color] (6/4/2; 6/7/5 per day; save DC 13 + spell level)[b][color=red]:[/color][/b][color=red][/color] 0 - [i]acid splash, detect magic, message, ray of frost, read magic, resistance[/i]; 1st - [i]color spray[/i] (15-ft.-cone, Will neg., stunned for 1 round), [i]magic missile[/i] (3 missiles), [i]ray of enfeeblement[/i] (1d6+2 Strength penalty), [i]shield[/i]; 2nd - [i]glitterdust[/i] (150-ft.-range, 10-ft.-radius spread, Will neg., 5 rounds), [i]scorching ray[/i] (4d6 fire ranged touch, 35-ft.-range). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]bracers of armor +1, potion of invisibility[/i] (x2), [i]potion of cure moderate wounds, wand of magic missiles[/i] (3rd) (25 charges), quarterstaff, masterwork light crossbow, quiver with 10 bolts. [b][color=red]Masara, female human:[/color][/b][color=red][/color] Rogue 1/Ranger 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d8+10; hp 38; Init +2; Spd 30 ft.; AC 16 (+2 Dex, +4 armor), touch 12, flat-footed 14; Base Atk +5; Grp +7; Atk [i]+1 shortsword[/i] +9 (1d6+3/19-20), or masterwork composite (Strength +2) longbow +8 ranged (1d8+2/x3); Full Atk [i]+1 shortsword[/i]/masterwork shortsword +7/+7 melee (1d6+3/19-20 and 1d6+2/19-20); SA favored enemy (elf) +2, favored enemy (human) +2, sneak attack +1d6; SQ animal companion, trapfinding, wild empathy +4; AL LE; SV Fort +4, Ref +6, Will +1; Str 14, Dex 15, Con 14, Int 14, Wis 12, Cha 8. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Goblin, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Bluff +5*, Climb +11, Handle Animal +2, Heal +8, Hide +11, Listen +10*, Move Silently +11, Ride +9, Sense Motive +10*, Spot +10*, Survival +8*. Dodge, Endurance, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (shortsword). *Don't forget favored enemy bonus. [color=black].....[/color][b][color=red]Spells Prepared:[/color][/b][color=red][/color] 1st - [i]longstrider[/i] (+10 ft. spd for 2 hours). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]+1 studded leather, +1 shortsword, potion of invisibility[/i] (x2), [i]earth elemental gem[/i] (50-ft.-range, 11 rounds), masterwork masterwork composite (Strength +2) longbow, quiver with 20 arrows. [b][color=red]Ibo, male human:[/color][/b][color=red][/color] Rogue 1/Shaper 5; CR 6; Medium Humanoid; HD 1d6+2 plus 5d4+22; hp 40; Init +1; Spd 30 ft.; AC 11 (+1 Dex), touch 11, flat-footed 10; Base Atk +2; Grp +1; Atk Shortspear +1 melee (1d6-1), or dorje of augmented energy ray +3 ranged touch (3d6); SA psionics, sneak attack +1d6; SQ improved psicrystal, trapfinding; AL LE; SV Fort +5, Ref +4, Will +7; Str 8, Dex 13, Con 15, Int 16, Wis 12, Cha 12. [color=black].....[/color][b][color=red]Languages:[/color][/b][color=red][/color] Common, Goblin, Scarlet Tongue. [color=black].....[/color][b][color=red]Skills and Feats:[/color][/b][color=red][/color] Bluff +11, Concentration +10, Diplomacy +3, Disable Device +7, Disguise +11*, Hide +5, Intimidate +3, Knowledge (psionics) +11, Listen +5*, Move Silently +5, Open Lock +5, Psicraft +13, Search +7, Spot +5*. Body Fuel, Boost Construct, Extend Power, Improved Psicrystal, Psicrystal Affinity, Psionic Body. *Gains a +2 bonus on Disguise checks when he knows he being observed and tries to act in character. Gains a +2 bonus on Listen and Spot checks if psicrystal is within arm's reach. [color=black].....[/color][b][color=red]Powers Known[/color][/b][color=red][/color] (32 pp; save DC 13 + power level)[b][color=red]:[/color][/b][color=red][/color] 1st (1 pp) - [i]astral construct[/i] (35 ft. rng, 1 r./lvl, aug to 5 pp), [i]inertial armor[/i] (+7 armor for 5 pp); 2nd (3 pp) - [i]energy push[/i] (2d6 electricity plus Str check, Ref DC 17, 5 pp add +1d6 and +2 DC), [i]psionic repair damage[/i] (touch, 3d8+5, +1d8 for 5 pp); 3rd (5 pp) - [i]ectoplasmic cocoon[/i] (Ref DC 16, 1 r./lvl). [color=black].....[/color][b][color=red]Possessions:[/color][/b][color=red][/color] [i]dorje of augmented energy ray[/i] (3d6) (25 charges), [i]potion of invisibility[/i] (x2), [i]elixir of hiding[/i], shortspear. 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