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<blockquote data-quote="Morrus" data-source="post: 6705896" data-attributes="member: 1"><p><strong>Originally posted by Lord_Ventnor:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/RZwsxXU.jpg?itok=6iVpFOvm" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 15px"><strong><strong>Tark Stonefire</strong></strong></span></p><p><strong>1st Level Mountain Dwarf Wizard</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Amor Class</strong> 14 (Hide Armor)</p><p><strong>Hit Points</strong> 8 (1d6)</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Senses</strong> Darkvision 60 ft.</p><p><strong>Str</strong> 14 (+2) <strong>Dex</strong> 14 (+2) <strong>Con</strong> 15 (+2)</p><p><strong>Int</strong> 15 (+2) <strong>Wis</strong> 10 (+0) <strong>Cha</strong> 08 (-1)</p><p><strong>Alignment</strong> Lawful Neutral</p><p><strong>Languages</strong> Common, Dwarven</p><p> </p><p><strong>TRAITS</strong></p><p>Background - Military</p><p> Feature: Military Rank</p><p> Specialty: Infantry</p><p>Proficiency (+2)</p><p> Tools: Brewer's Supplies, Playing Card Set, Vehicle (Land)</p><p> Saving Throws: Intelligence, Wisdom</p><p> </p><p><strong>SKILLS</strong></p><p>Arcana (+4), History (+4*), Athletics (+4), Intimidate (+1)</p><p>* Stonecunning: Any History Check made to determine the origin of Stonework is +6 instead.</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Melee Attack -- Warhammer:</strong> +4 to hit (reach 5; one creature)</p><p>Hit: 1d8+2 bashing damage</p><p> </p><p><strong>Ranged Cantrip -- Fire Bolt:</strong> +4 to hit (120 feet; one creature)</p><p>Hit: 1d10 fire damage, or unattended object is set on fire</p><p> </p><p><strong>SPELLS KNOWN</strong></p><p><strong>Cantrips Known:</strong> Fire Bolt, Mage Hand, Minor Illusion</p><p><strong>1st Level Spells:</strong> Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Sleep</p><p> </p><p><strong>SPELLS PREPARED</strong></p><p><strong>1st Level Spells:</strong> Burning Hands, Detect Magic, Mage Armor</p><p> </p><p><strong>SPELL SLOTS</strong></p><p><strong>1st Level:</strong> 2/2</p><p> </p><p><strong>EQUIPMENT</strong></p><p>Warhammer, Rod (Arcane Focus), Explorer's Pouch, Spellbook, Insignia of Rank, Broken Orcish Blade, Deck of Cards, Set of Common Clothes, Belt Pouch, Hide Armor, 0 GP</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits:</strong> I've lost too many friends, and I'm slow to make new ones; I can stare down a hell hound without flinching.</p><p><strong>Ideal:</strong> I do what I must and obey just authority. (Lawful)</p><p><strong>Bond:</strong> My honor is my life.</p><p><strong>Flaw:</strong> I made a terrible mistake in battle that cost many lives -- and I would do anything to keep that mistake a secret.</p><p> </p><p> </p><p><strong>BACKSTORY</strong></p><p>Tark Stonefire served in a Dwarven Army for many years; initially he was an Infantryman, but he later began to learn the art of magic without a mentor and thus assumed a more artillery role. However, he became more and more arrogant as he learned to bend the forces of the cosmos to his will, and it lead to his greatest mistake. During one particularly fierce battle, Tark cast a Sleep spell which was intended to knock down a group of enemies for the infantry to mop up. However, due to not paying attention, Tark ended up casting the spell on a group of his own soldiers, who were set upon by an orcish squad that cut them to pieces. The battle was eventually won and the mishap was blamed on an orcish shaman who had been participating in the battle. However, Tark couldn't live with the guilt and resigned. He stopped studying magic for many years, but eventually he couldn't stay away. Tark eventually decided to take a long trip to try and understand magic itself. He resolved, however, to never let his hubris get any other comrade killed ever again. </p></blockquote><p></p>
[QUOTE="Morrus, post: 6705896, member: 1"] [b]Originally posted by Lord_Ventnor:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/RZwsxXU.jpg?itok=6iVpFOvm[/IMG] [Size=4][b][b]Tark Stonefire[/b][/b][/size] [b]1st Level Mountain Dwarf Wizard[/b] [b]Medium Male Humanoid[/b] [b]Amor Class[/b] 14 (Hide Armor) [b]Hit Points[/b] 8 (1d6) [b]Speed[/b] 25 ft. [b]Senses[/b] Darkvision 60 ft. [b]Str[/b] 14 (+2) [b]Dex[/b] 14 (+2) [b]Con[/b] 15 (+2) [b]Int[/b] 15 (+2) [b]Wis[/b] 10 (+0) [b]Cha[/b] 08 (-1) [b]Alignment[/b] Lawful Neutral [b]Languages[/b] Common, Dwarven [b]TRAITS[/b] Background - Military Feature: Military Rank Specialty: Infantry Proficiency (+2) Tools: Brewer's Supplies, Playing Card Set, Vehicle (Land) Saving Throws: Intelligence, Wisdom [b]SKILLS[/b] Arcana (+4), History (+4*), Athletics (+4), Intimidate (+1) * Stonecunning: Any History Check made to determine the origin of Stonework is +6 instead. [b]ACTIONS[/b] [b]Melee Attack -- Warhammer:[/b] +4 to hit (reach 5; one creature) Hit: 1d8+2 bashing damage [b]Ranged Cantrip -- Fire Bolt:[/b] +4 to hit (120 feet; one creature) Hit: 1d10 fire damage, or unattended object is set on fire [b]SPELLS KNOWN[/b] [b]Cantrips Known:[/b] Fire Bolt, Mage Hand, Minor Illusion [b]1st Level Spells:[/b] Burning Hands, Detect Magic, Identify, Mage Armor, Magic Missile, Sleep [b]SPELLS PREPARED[/b] [b]1st Level Spells:[/b] Burning Hands, Detect Magic, Mage Armor [b]SPELL SLOTS[/b] [b]1st Level:[/b] 2/2 [b]EQUIPMENT[/b] Warhammer, Rod (Arcane Focus), Explorer's Pouch, Spellbook, Insignia of Rank, Broken Orcish Blade, Deck of Cards, Set of Common Clothes, Belt Pouch, Hide Armor, 0 GP [b]PERSONAL CHARACTERISTICS[/b] [b]Traits:[/b] I've lost too many friends, and I'm slow to make new ones; I can stare down a hell hound without flinching. [b]Ideal:[/b] I do what I must and obey just authority. (Lawful) [b]Bond:[/b] My honor is my life. [b]Flaw:[/b] I made a terrible mistake in battle that cost many lives -- and I would do anything to keep that mistake a secret. [b]BACKSTORY[/b] Tark Stonefire served in a Dwarven Army for many years; initially he was an Infantryman, but he later began to learn the art of magic without a mentor and thus assumed a more artillery role. However, he became more and more arrogant as he learned to bend the forces of the cosmos to his will, and it lead to his greatest mistake. During one particularly fierce battle, Tark cast a Sleep spell which was intended to knock down a group of enemies for the infantry to mop up. However, due to not paying attention, Tark ended up casting the spell on a group of his own soldiers, who were set upon by an orcish squad that cut them to pieces. The battle was eventually won and the mishap was blamed on an orcish shaman who had been participating in the battle. However, Tark couldn't live with the guilt and resigned. He stopped studying magic for many years, but eventually he couldn't stay away. Tark eventually decided to take a long trip to try and understand magic itself. He resolved, however, to never let his hubris get any other comrade killed ever again. [/QUOTE]
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