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<blockquote data-quote="iserith" data-source="post: 6705909" data-attributes="member: 97077"><p><strong>Originally posted by iserith:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/cowboy2_0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Marshal Heeling</strong></p><p> </p><p><strong>1st-level Human Cleric </strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 15 (chain shirt)</p><p><strong>Hit Points</strong> 10 (1d8)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Senses</strong> Normal</p><p><strong>Str</strong> 11 (+0) <strong>Dex</strong> 15 (+2) <strong>Con</strong> 14 (+2)</p><p><strong>Int</strong> 9 (-1) <strong>Wis</strong> 16 (+3) <strong>Cha</strong> 13 (+1)</p><p><strong>Alignment</strong> lawful neutral</p><p><strong>Languages</strong> common, orcish</p><p> </p><p><strong>TRAITS</strong></p><p>Background - Soldier</p><p> Feature: Military Rank</p><p> Specialty: Healer</p><p>Proficiency (+2)</p><p> Tools: Playing Cards, Vehicles (Land).</p><p> Saving Throws: Charisma, Wisdom</p><p>Disciple of Life</p><p> </p><p><strong>SKILLS</strong> </p><p>Athletics +2, Insight +5, Intimidation +3, Medicine +5.</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Melee Attacks— Mace:</strong> +2 to hit (reach 5 ft.; one creature). </p><p><em>Hit:</em> 1d6 bludgeoning damage</p><p><strong>Ranged Attack—Light Crossbow:</strong> +4 to hit (range 80/320 ft; one creature). </p><p><em>Hit: </em> 1d8+2 piercing damage </p><p> </p><p><strong>SPELLS</strong></p><p><strong>Cantrips Known:</strong> Guidance, Sacred Flame, Thaumaturgy</p><p><strong>Spells Prepared:</strong> Command, Detect Magic, Healing Word, Shield of Faith</p><p><strong>Domain Spells:</strong> Bless, Cure Wounds</p><p><strong>Spell Slots:</strong> 1st Level 2/2</p><p> </p><p><strong>EQUIPMENT</strong></p><p>chain shirt, mace, light crossbow and 20 bolts, explorer's pack, a marshal's badge (acts as a holy symbol), three daggers belonging to the infamous burglar Chuck Dagger, a deck of cards, a set of common clothes, a 1-ounce block made from an unknown material (trinket), and a belt pouch containing 10 gp.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>I'm haunted by memories of war. I can't get the images of violence out of my mind.</p><p><strong>Ideal: </strong>I do what I must and obey just authority. (Lawful)</p><p><strong>Bond: </strong>My honor is my life.</p><p><strong>Flaw: </strong>I'd rather eat my armor than admit when I'm wrong.</p><p> </p><p><strong>BACK STORY</strong></p><p>Having seen enough horrors in the war against the orcs of the Host of the One Eye, Daley Heeling left the army to become a lawman, offering his services as a marshal in boom towns that sprung up in the West after a massive strike of blocks of unknown material was uncovered. It was here that he met Vanciana Feyzalez(x), who he saved from evil forces that claimed her family - and who he secretly loves. He is currently tracking down his nemesis, the infamous burglar Chuck Dagger(x), and this chase had led him on many an adventure. Might they team up against a common enemy in an unlikely but effective duo?</p></blockquote><p></p>
[QUOTE="iserith, post: 6705909, member: 97077"] [B]Originally posted by iserith:[/B] [IMG]http://community.wizards.com/sites/mtgcommunity/files/cowboy2_0.jpg[/IMG] [B]Marshal Heeling[/B] [B]1st-level Human Cleric Medium Male Humanoid Armor Class[/B] 15 (chain shirt) [B]Hit Points[/B] 10 (1d8) [B]Speed[/B] 30 ft. [B]Senses[/B] Normal [B]Str[/B] 11 (+0) [B]Dex[/B] 15 (+2) [B]Con[/B] 14 (+2) [B]Int[/B] 9 (-1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 13 (+1) [B]Alignment[/B] lawful neutral [B]Languages[/B] common, orcish [B]TRAITS[/B] Background - Soldier Feature: Military Rank Specialty: Healer Proficiency (+2) Tools: Playing Cards, Vehicles (Land). Saving Throws: Charisma, Wisdom Disciple of Life [B]SKILLS[/B] Athletics +2, Insight +5, Intimidation +3, Medicine +5. [B]ACTIONS Melee Attacks— Mace:[/B] +2 to hit (reach 5 ft.; one creature). [I]Hit:[/I] 1d6 bludgeoning damage [B]Ranged Attack—Light Crossbow:[/B] +4 to hit (range 80/320 ft; one creature). [I]Hit: [/I] 1d8+2 piercing damage [B]SPELLS[/B] [B]Cantrips Known:[/B] Guidance, Sacred Flame, Thaumaturgy [B]Spells Prepared:[/B] Command, Detect Magic, Healing Word, Shield of Faith [B]Domain Spells:[/B] Bless, Cure Wounds [B]Spell Slots:[/B] 1st Level 2/2 [B]EQUIPMENT[/B] chain shirt, mace, light crossbow and 20 bolts, explorer's pack, a marshal's badge (acts as a holy symbol), three daggers belonging to the infamous burglar Chuck Dagger, a deck of cards, a set of common clothes, a 1-ounce block made from an unknown material (trinket), and a belt pouch containing 10 gp. [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]I'm haunted by memories of war. I can't get the images of violence out of my mind. [B]Ideal: [/B]I do what I must and obey just authority. (Lawful) [B]Bond: [/B]My honor is my life. [B]Flaw: [/B]I'd rather eat my armor than admit when I'm wrong. [B]BACK STORY[/B] Having seen enough horrors in the war against the orcs of the Host of the One Eye, Daley Heeling left the army to become a lawman, offering his services as a marshal in boom towns that sprung up in the West after a massive strike of blocks of unknown material was uncovered. It was here that he met Vanciana Feyzalez(x), who he saved from evil forces that claimed her family - and who he secretly loves. He is currently tracking down his nemesis, the infamous burglar Chuck Dagger(x), and this chase had led him on many an adventure. Might they team up against a common enemy in an unlikely but effective duo? [/QUOTE]
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