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<blockquote data-quote="BoldItalic" data-source="post: 6705938" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p>Basic: Yes</p><p>Player's Handbook: Not Necessary</p><p>AL Legal: Yes (Complies with V2 Rules, March 2015)</p><p></p><p>[ATTACH]70504[/ATTACH]</p><p></p><p><span style="font-size: 12px"><strong><strong>Ganhard Healshrine</strong></strong></span></p><p><strong>1st-Level Human Cleric (Domain of Life)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>18 (Chain Mail and Shield)</p><p><strong>Hit Points</strong> 10 (1d8+2)</p><p><strong>Speed</strong> 30 feet</p><p><strong>Sense</strong> Normal</p><p><strong>Passive Perception</strong> 12</p><p><strong>Initiative</strong> +1</p><p><strong>Str </strong>14 (+2) <strong>Dex </strong>13 (+1) <strong>Con </strong>14 (+2)</p><p><strong>Int </strong>10 (+0) <strong>Wis </strong>15 (+2) <strong>Cha </strong>14 (+2)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Chaotic-Good</p><p><strong>Languages </strong>Common, Halfling, Elvish, Goblin</p><p><strong>Background </strong>Acolyte of Selûne</p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Shelter of the Faithful</p><p>Spell Preparation - Cleric (3 spells)</p><p>Ritual Casting - Cleric</p><p>Disciple of Life</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Saving Throws: Wis, Cha</p><p></p><p><strong>SKILLS</strong></p><p>Insight +4, Medicine +4, Persuasion +4, Religion +2</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Mace</strong> +4 To Hit, 1d6+2 bludgeoning</p><p><strong>Javelin</strong> +4 To Hit, 1d6+2 piercing <em>thrown, range(30/120)</em></p><p></p><p><strong>SPELLCASTING</strong></p><p><strong>Magic Ability</strong>: Wis</p><p><strong>Focus</strong>: Holy Symbol</p><p><strong>MAM</strong>: +4</p><p><strong>SaveDC</strong>: 12</p><p><strong>Cantrips</strong>: Guidance, Resistance, Thaumaturgy</p><p><strong>Spells Per Day</strong>: 2 First-Level</p><p><strong>Domain Spells</strong>: Bless, Cure Wounds</p><p><strong>Spells Prepared</strong>: Guiding Bolt, Inflict Wounds, Sanctuary</p><p></p><p><strong>EQUIPMENT</strong> (147 lb)</p><p>Chain Mail, Shield, Mace, Javelin(4), Holy Symbol(2), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Prayer Book, Sticks of Incense(5), Vestments, Common Clothes, Prayer Beads, 15gp,</p><p><strong>Trinket</strong>: A tiny mechanical spider that moves about when it’s not being observed.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Ganhard is an eternal optimist, but he has spent so long in the temple that he has little practical experience of dealing with people in the outside world.</p><p><strong>Ideal - Aspiration</strong>. Ganhard seeks to prove himself worthy of his god's favour by matching his actions against Selûne's teachings.</p><p><strong>Bond</strong>: Ganhard would die to recover <em>The Glomb of Eldath</em>, an ancient relic that was lost long ago.</p><p><strong>Flaw</strong>: Ganhard puts too much trust in those who wield power within his temple's hierarchy.</p><p></p><p><strong>Backstory</strong></p><p>Ganhard has been sent on a mission by the high-priestess Anelia. He has been specially chosen by Selûne for this task and it is a great honour. He is to seek out a one-eyed elf priest called Annagól who wishes to donate a valuable relic, the <em>Glomb of Eldath</em>, to the temple. Poor old Annagól is in failing health and prone to episodes of forgetfulness so Ganhard is to find him and collect the relic before Annagól mislays it somewhere.</p><p></p><p><strong>Plot Twist</strong>: Ganhard has been duped by Anelia. In truth, Annagól One-Eye is an Evoker, chosen by the goddess Eldath to be the immortal custodian of the Glomb. He is perfectly sane and has no intention of letting the artefact fall into the wrong hands; and this includes Ganhard, Anelia and her temple. Privately, Anelia already knows this but she also knows that the Glomb is a source of the <em>Elixir of Life</em> which confers immortality (and that, indeed, is how Annagól became immortal himself). She is determined to recover the Glomb and set up her temple as a magnet for pilgrims. She is sending out Ganhard first as a sacrifical pawn to probe Annagól's defences.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6705938, member: 6777052"] [B]Originally posted by BoldItalic:[/B] Basic: Yes Player's Handbook: Not Necessary AL Legal: Yes (Complies with V2 Rules, March 2015) [ATTACH=CONFIG]70504._xfImport[/ATTACH] [SIZE=3][B][B]Ganhard Healshrine[/B][/B][/SIZE] [B]1st-Level Human Cleric (Domain of Life) Medium Male Humanoid[/B] [B]Armour Class [/B]18 (Chain Mail and Shield) [B]Hit Points[/B] 10 (1d8+2) [B]Speed[/B] 30 feet [B]Sense[/B] Normal [B]Passive Perception[/B] 12 [B]Initiative[/B] +1 [B]Str [/B]14 (+2) [B]Dex [/B]13 (+1) [B]Con [/B]14 (+2) [B]Int [/B]10 (+0) [B]Wis [/B]15 (+2) [B]Cha [/B]14 (+2) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Chaotic-Good [B]Languages [/B]Common, Halfling, Elvish, Goblin [B]Background [/B]Acolyte of Selûne [B]FEATURES & TRAITS[/B] Shelter of the Faithful Spell Preparation - Cleric (3 spells) Ritual Casting - Cleric Disciple of Life [B]PROFICIENCIES[/B] Saving Throws: Wis, Cha [B]SKILLS[/B] Insight +4, Medicine +4, Persuasion +4, Religion +2 [B]ATTACKS[/B] [B]Mace[/B] +4 To Hit, 1d6+2 bludgeoning [B]Javelin[/B] +4 To Hit, 1d6+2 piercing [I]thrown, range(30/120)[/I] [B]SPELLCASTING[/B] [B]Magic Ability[/B]: Wis [B]Focus[/B]: Holy Symbol [B]MAM[/B]: +4 [B]SaveDC[/B]: 12 [B]Cantrips[/B]: Guidance, Resistance, Thaumaturgy [B]Spells Per Day[/B]: 2 First-Level [B]Domain Spells[/B]: Bless, Cure Wounds [B]Spells Prepared[/B]: Guiding Bolt, Inflict Wounds, Sanctuary [B]EQUIPMENT[/B] (147 lb) Chain Mail, Shield, Mace, Javelin(4), Holy Symbol(2), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Prayer Book, Sticks of Incense(5), Vestments, Common Clothes, Prayer Beads, 15gp, [B]Trinket[/B]: A tiny mechanical spider that moves about when it’s not being observed. [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Ganhard is an eternal optimist, but he has spent so long in the temple that he has little practical experience of dealing with people in the outside world. [B]Ideal - Aspiration[/B]. Ganhard seeks to prove himself worthy of his god's favour by matching his actions against Selûne's teachings. [B]Bond[/B]: Ganhard would die to recover [I]The Glomb of Eldath[/I], an ancient relic that was lost long ago. [B]Flaw[/B]: Ganhard puts too much trust in those who wield power within his temple's hierarchy. [B]Backstory[/B] Ganhard has been sent on a mission by the high-priestess Anelia. He has been specially chosen by Selûne for this task and it is a great honour. He is to seek out a one-eyed elf priest called Annagól who wishes to donate a valuable relic, the [I]Glomb of Eldath[/I], to the temple. Poor old Annagól is in failing health and prone to episodes of forgetfulness so Ganhard is to find him and collect the relic before Annagól mislays it somewhere. [B]Plot Twist[/B]: Ganhard has been duped by Anelia. In truth, Annagól One-Eye is an Evoker, chosen by the goddess Eldath to be the immortal custodian of the Glomb. He is perfectly sane and has no intention of letting the artefact fall into the wrong hands; and this includes Ganhard, Anelia and her temple. Privately, Anelia already knows this but she also knows that the Glomb is a source of the [I]Elixir of Life[/I] which confers immortality (and that, indeed, is how Annagól became immortal himself). She is determined to recover the Glomb and set up her temple as a magnet for pilgrims. She is sending out Ganhard first as a sacrifical pawn to probe Annagól's defences. [/QUOTE]
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