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<blockquote data-quote="BoldItalic" data-source="post: 6705939" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p><strong>Basic</strong>: Yes</p><p><strong>Player's Handbook</strong>: Not Necessary</p><p><strong>AL Legal</strong>: Yes (Conforms to V2 Rules, March 2015)</p><p></p><p>[ATTACH]70505[/ATTACH]</p><p> </p><p><span style="font-size: 12px"><strong><strong>Poliva Pursetaker</strong></strong></span></p><p><strong>1st-Level Human Rogue</strong></p><p><strong>Medium Female Humanoid</strong></p><p><strong>Armour Class </strong>14 (Leather Armour)</p><p><strong>Hit Points</strong> 8 (1d8)</p><p><strong>Speed</strong> 30 feet</p><p><strong>Sense</strong> Normal</p><p><strong>Passive Perception</strong> 10</p><p><strong>Initiative</strong> +3</p><p><strong>Str </strong>12 (+1) <strong>Dex </strong>16 (+3) <strong>Con </strong>11 (+0)</p><p><strong>Int </strong>15 (+2) <strong>Wis </strong>10 (+0) <strong>Cha </strong>14 (+2)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Neutral-Good</p><p><strong>Languages </strong>Common, Dwarvish</p><p><strong>Background </strong>Folk Hero </p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Rustic Hospitality</p><p>Sneak Attack (1d6)</p><p>Thieves' Cant</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Vehicles(Land), Jeweller's Tools, Thieves' Tools</p><p>Saving Throws: Dex, Int</p><p></p><p><strong>SKILLS</strong></p><p>Animal Handling +2, Deception +4, Intimidation +6 (Expertise), Performance +6 (Expertise), Sleight of Hand +5, Survival +2</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Two Shortswords</strong> +5 To Hit, 1d6+3/1d6 piercing <em>finesse, light</em></p><p><strong>Two Daggers</strong> +5 To Hit, 1d4+3/1d4 piercing <em>finesse, light, thrown, range(20/60)</em></p><p></p><p><strong>EQUIPMENT</strong> (90 lb)</p><p>Leather Armour, Shortsword(2), Dagger(2), Thieves' Tools, Backpack, Bag of Ball Bearings, 10 feet of String, Bell, Candles(5), Crowbar, Hammer, Pitons(10), Hooded Lantern, Flask of Oil(2), Day's Rations(5), Tinderbox, Waterskin, Hempen Rope - 50ft, Jeweller's Tools, Shovel, Iron Pot, Common Clothes, 10gp,</p><p><strong>Trinket</strong>: A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Poliva will follow things through, whatever get in her way, once she has set her mind on something, but she judges people by their actions, not their words.</p><p><strong>Ideal - Sincerity</strong>. There’s no good in pretending to be something I'm not.</p><p><strong>Bond</strong>: Poliva protects those who cannot protect themselves.</p><p><strong>Flaw</strong>: Poliva is convinced of the significance of her destiny, and blind to her shortcomings and the risk of failure.</p><p></p><p><strong>Backstory</strong></p><p>Poliva comes from the small village of Kinderdale. It is a tight-knit farming community; she is loyal to her folks and they to her. She spent last winter working in her uncle's jewellery workshop in the nearby market town of Redcott. She was befriended by a gang of thieves who hoped she would help them rob her uncle. She pretended to go along with them and learned their ways but told her uncle all about it, so he could thwart them. They didn't realise she was outwitting them.</p><p></p><p>She went home post haste when a dream warned her of trouble. Mercenary soldiers had moved into her village and started throwing their weight about, demanding provisions. Poliva encouraged her family and neighbours to fight back, giving the soldiers ale spiked with rat poison, leading away their horses and garotting the soldiers one at a time with baling twine in their sleep. The farmers butchered the bodies and buried them in a distant field. No-one outside the village ever knew. Poliva believes that a goddess was testing her resolve as a prelude to something greater. She has now returned to Redcott and is expecting something momentous to happen soon.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6705939, member: 6777052"] [B]Originally posted by BoldItalic:[/B] [B]Basic[/B]: Yes [B]Player's Handbook[/B]: Not Necessary [B]AL Legal[/B]: Yes (Conforms to V2 Rules, March 2015) [ATTACH=CONFIG]70505._xfImport[/ATTACH] [SIZE=3][B][B]Poliva Pursetaker[/B][/B][/SIZE] [B]1st-Level Human Rogue Medium Female Humanoid[/B] [B]Armour Class [/B]14 (Leather Armour) [B]Hit Points[/B] 8 (1d8) [B]Speed[/B] 30 feet [B]Sense[/B] Normal [B]Passive Perception[/B] 10 [B]Initiative[/B] +3 [B]Str [/B]12 (+1) [B]Dex [/B]16 (+3) [B]Con [/B]11 (+0) [B]Int [/B]15 (+2) [B]Wis [/B]10 (+0) [B]Cha [/B]14 (+2) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Neutral-Good [B]Languages [/B]Common, Dwarvish [B]Background [/B]Folk Hero [B]FEATURES & TRAITS[/B] Rustic Hospitality Sneak Attack (1d6) Thieves' Cant [B]PROFICIENCIES[/B] Tools: Vehicles(Land), Jeweller's Tools, Thieves' Tools Saving Throws: Dex, Int [B]SKILLS[/B] Animal Handling +2, Deception +4, Intimidation +6 (Expertise), Performance +6 (Expertise), Sleight of Hand +5, Survival +2 [B]ATTACKS[/B] [B]Two Shortswords[/B] +5 To Hit, 1d6+3/1d6 piercing [I]finesse, light[/I] [B]Two Daggers[/B] +5 To Hit, 1d4+3/1d4 piercing [I]finesse, light, thrown, range(20/60)[/I] [B]EQUIPMENT[/B] (90 lb) Leather Armour, Shortsword(2), Dagger(2), Thieves' Tools, Backpack, Bag of Ball Bearings, 10 feet of String, Bell, Candles(5), Crowbar, Hammer, Pitons(10), Hooded Lantern, Flask of Oil(2), Day's Rations(5), Tinderbox, Waterskin, Hempen Rope - 50ft, Jeweller's Tools, Shovel, Iron Pot, Common Clothes, 10gp, [B]Trinket[/B]: A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Poliva will follow things through, whatever get in her way, once she has set her mind on something, but she judges people by their actions, not their words. [B]Ideal - Sincerity[/B]. There’s no good in pretending to be something I'm not. [B]Bond[/B]: Poliva protects those who cannot protect themselves. [B]Flaw[/B]: Poliva is convinced of the significance of her destiny, and blind to her shortcomings and the risk of failure. [B]Backstory[/B] Poliva comes from the small village of Kinderdale. It is a tight-knit farming community; she is loyal to her folks and they to her. She spent last winter working in her uncle's jewellery workshop in the nearby market town of Redcott. She was befriended by a gang of thieves who hoped she would help them rob her uncle. She pretended to go along with them and learned their ways but told her uncle all about it, so he could thwart them. They didn't realise she was outwitting them. She went home post haste when a dream warned her of trouble. Mercenary soldiers had moved into her village and started throwing their weight about, demanding provisions. Poliva encouraged her family and neighbours to fight back, giving the soldiers ale spiked with rat poison, leading away their horses and garotting the soldiers one at a time with baling twine in their sleep. The farmers butchered the bodies and buried them in a distant field. No-one outside the village ever knew. Poliva believes that a goddess was testing her resolve as a prelude to something greater. She has now returned to Redcott and is expecting something momentous to happen soon. [/QUOTE]
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