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<blockquote data-quote="Leugren" data-source="post: 6705945" data-attributes="member: 44754"><p><strong>Originally posted by Leugren:</strong></p><p></p><p><span style="font-size: 15px"><strong>Kyban</strong></span></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/kyban.jpg?itok=irT5H2Kx" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>1st-level Lightfoot Halfling Monk [Way of Shadow] </strong></p><p><strong>Small Male Humanoid</strong></p><p><strong>Armor Class</strong> 15 (unarmored defense)</p><p><strong>Hit Points</strong> 9 (1d8)</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Sense</strong> Normal </p><p><strong>Str</strong> 12 (+1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 13 (+1)</p><p><strong>Int</strong> 10 (+0) <strong>Wis</strong> 15 (+2) <strong>Cha</strong> 9 (-1)</p><p><strong>Alignment</strong> Lawful Neutral</p><p><strong>Languages</strong> Common, Halfling</p><p><strong>TRAITS</strong></p><p><strong>Background</strong> - Urchin </p><p> Feature: City Secrets - You know the patterns and flow to cities and can find passages through</p><p> the urban sprawl that others would miss. When you are not in combat, you (and companions</p><p> you lead) can travel between any two locations in the city twice as fast as your speed would</p><p> normally allow. </p><p><strong>Proficiency</strong> (+2)</p><p> Tools: Disguise Kit, Thieves’ Tools, Calligrapher’s Supplies.</p><p> Saving Throws: Strength, Dexterity</p><p> Weapons: Simple weapons, shortswords</p><p> Armor: none.</p><p><strong>Lucky: </strong>When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p><p><strong>Brave:</strong> You have advantage on saving throws against being frightened.</p><p><strong>Halfling Nimbleness: </strong>You can move through the space of any creature that is of a size larger than yours.</p><p><strong>Naturally Stealthy: </strong>You can attempt to hide even when obscured by a creature that is at least one size larger than you.</p><p><strong>Unarmored Defense:</strong> While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.</p><p><strong>Martial Arts: </strong>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p><ul> <li data-xf-list-type="ul">You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. </li> <li data-xf-list-type="ul">You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels. </li> <li data-xf-list-type="ul">When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. </li> </ul><p></p><p><strong>SKILLS</strong></p><p>Acrobatics +5, Perception +4, Athletics +3, Stealth +5</p><p><strong>ACTIONS</strong></p><p><strong>Melee Attacks— Shortsword (Tiger Fang Blade) / Unarmed Strike:</strong> +5 to hit (reach 5 ft.; one creature) / +5 to hit (reach 5 ft.; one creature)</p><p><em>Hit:</em> 1d6+3 piercing damage (finesse, light) / 1d4 + 3 bludgeoning damage</p><p><strong>Ranged Attack—Dart (Shuriken): </strong>+5 to hit (range 20/60 ft; one creature). </p><p><em>Hit: </em> 1d4+3 piercing damage (finesse, thrown) </p><p></p><p><strong>EQUIPMENT</strong> </p><p>A short sword (<em>tiger fang blade</em>), 10 darts (<em>shuriken</em>), an explorer’s pack, thieves’ tools, calligrapher’s tools, a crowbar, a set of dark common clothes including a hood, a belt pouch containing 7 cp.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits:</strong> “I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.” “I bluntly say what other people are hinting at or hiding.”</p><p><strong>Ideal:</strong> “Justice. Those who prey upon the weak deserve no mercy. (Lawful)”</p><p><strong>Bond: </strong>“I’m guilty of a terrible crime. I hope I can redeem myself for it.”</p><p><strong>Flaw:</strong> “My former master and the other members of the Velvet Hand want me dead.” </p><p> </p><p><strong>BACKSTORY</strong></p><p>Kyban never knew his father, and he lost his mother to a pox when he was only eight years old. He grew up a penniless urchin on the mean streets of Waterdeep. He developed a fierce devotion to a fellow orphan, a young elven girl named Tenley who helped teach him the ropes when he was first starting out. When he learned that Tenley had been beaten to death by a local bully named Drex, Kyban decided to seek retribution. He tracked Drex to an abandoned warehouse where a hooded figure named Ghostblade was appraising a number of potential recruits for the Velvet Hand, a secretive order of spies and assassins operating out of Waterdeep. Kyban burst into the warehouse and proceeded to give Drex a sound thrashing, even though the human boy was three years his senior, and about four times his mass. Intrigued by this exhibition, Ghostblade invited Kyban to join the Velvet Hand, promising him a life free from hunger and struggle. For the next five years, Kyban studied the Way of Shadow under Ghostblade’s stern tutelage. His first contract assassination went smoothly, but as he stooped to examine the body, he discovered that the victim had been a kindly old man who had often given Kyban and Tenley shelter when they were young. Kyban was horrified, and he seriously began to question the direction his life had taken. Knowing that Ghostblade would never allow someone to leave the Velvet Hand freely, Kyban used subterfuge to fake his own death and slip out of Waterdeep, making his way to Neverwinter where he hoped to use his talents in an effort to atone for the murder that he had committed.</p></blockquote><p></p>
[QUOTE="Leugren, post: 6705945, member: 44754"] [B]Originally posted by Leugren:[/B] [SIZE=4][B]Kyban[/B][/SIZE] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/kyban.jpg?itok=irT5H2Kx[/IMG] [B]1st-level Lightfoot Halfling Monk [Way of Shadow] Small Male Humanoid Armor Class[/B] 15 (unarmored defense) [B]Hit Points[/B] 9 (1d8) [B]Speed[/B] 25 ft. [B]Sense[/B] Normal [B]Str[/B] 12 (+1) [B]Dex[/B] 16 (+3) [B]Con[/B] 13 (+1) [B]Int[/B] 10 (+0) [B]Wis[/B] 15 (+2) [B]Cha[/B] 9 (-1) [B]Alignment[/B] Lawful Neutral [B]Languages[/B] Common, Halfling [B]TRAITS[/B] [B]Background[/B] - Urchin Feature: City Secrets - You know the patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. [B]Proficiency[/B] (+2) Tools: Disguise Kit, Thieves’ Tools, Calligrapher’s Supplies. Saving Throws: Strength, Dexterity Weapons: Simple weapons, shortswords Armor: none. [B]Lucky: [/B]When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. [B]Brave:[/B] You have advantage on saving throws against being frightened. [B]Halfling Nimbleness: [/B]You can move through the space of any creature that is of a size larger than yours. [B]Naturally Stealthy: [/B]You can attempt to hide even when obscured by a creature that is at least one size larger than you. [B]Unarmored Defense:[/B] While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. [B]Martial Arts: [/B]You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: [LIST] [*]You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. [*]You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels. [*]When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. [/LIST] [B]SKILLS[/B] Acrobatics +5, Perception +4, Athletics +3, Stealth +5 [B]ACTIONS Melee Attacks— Shortsword (Tiger Fang Blade) / Unarmed Strike:[/B] +5 to hit (reach 5 ft.; one creature) / +5 to hit (reach 5 ft.; one creature) [I]Hit:[/I] 1d6+3 piercing damage (finesse, light) / 1d4 + 3 bludgeoning damage [B]Ranged Attack—Dart (Shuriken): [/B]+5 to hit (range 20/60 ft; one creature). [I]Hit: [/I] 1d4+3 piercing damage (finesse, thrown) [B]EQUIPMENT[/B] A short sword ([I]tiger fang blade[/I]), 10 darts ([I]shuriken[/I]), an explorer’s pack, thieves’ tools, calligrapher’s tools, a crowbar, a set of dark common clothes including a hood, a belt pouch containing 7 cp. [B]PERSONAL CHARACTERISTICS[/B] [B]Traits:[/B] “I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.” “I bluntly say what other people are hinting at or hiding.” [B]Ideal:[/B] “Justice. Those who prey upon the weak deserve no mercy. (Lawful)” [B]Bond: [/B]“I’m guilty of a terrible crime. I hope I can redeem myself for it.” [B]Flaw:[/B] “My former master and the other members of the Velvet Hand want me dead.” [B]BACKSTORY[/B] Kyban never knew his father, and he lost his mother to a pox when he was only eight years old. He grew up a penniless urchin on the mean streets of Waterdeep. He developed a fierce devotion to a fellow orphan, a young elven girl named Tenley who helped teach him the ropes when he was first starting out. When he learned that Tenley had been beaten to death by a local bully named Drex, Kyban decided to seek retribution. He tracked Drex to an abandoned warehouse where a hooded figure named Ghostblade was appraising a number of potential recruits for the Velvet Hand, a secretive order of spies and assassins operating out of Waterdeep. Kyban burst into the warehouse and proceeded to give Drex a sound thrashing, even though the human boy was three years his senior, and about four times his mass. Intrigued by this exhibition, Ghostblade invited Kyban to join the Velvet Hand, promising him a life free from hunger and struggle. For the next five years, Kyban studied the Way of Shadow under Ghostblade’s stern tutelage. His first contract assassination went smoothly, but as he stooped to examine the body, he discovered that the victim had been a kindly old man who had often given Kyban and Tenley shelter when they were young. Kyban was horrified, and he seriously began to question the direction his life had taken. Knowing that Ghostblade would never allow someone to leave the Velvet Hand freely, Kyban used subterfuge to fake his own death and slip out of Waterdeep, making his way to Neverwinter where he hoped to use his talents in an effort to atone for the murder that he had committed. [/QUOTE]
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