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<blockquote data-quote="Morrus" data-source="post: 6705948" data-attributes="member: 1"><p><strong>Originally posted by Danny_Montanny:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/ab24e3359b01b0a57ce73e6611c21cf0_0.jpg?itok=rheruGVw" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 12px"><strong><strong>Lady Magnolia (Mags) Montrésor</strong></strong></span></p><p>1st-level Rogue, Medium humanoid (human), chaotic neutral</p><p> </p><p><strong>Armor Class</strong></p><p>14 (leather armor)</p><p><strong>Hit Points</strong> 9 (1d8 + 1)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong> </strong><strong>STR</strong><strong> </strong><strong> DEX CON</strong></p><p>10 (+0) 16 (+3) 12 (+1)</p><p><strong> INT WIS CHA</strong></p><p> 8 (-1) 13 (+1) 16 (+3)</p><p> </p><p><strong>Saving Throws </strong>Dex +5, Int +1</p><p><strong>Skills </strong>Athletics +2, Deception +7, Insight +3, Perception +3, Persuasion +5, Sleight of Hand +7, Stealth +5</p><p><strong>Senses </strong>Passive Perception 13</p><p><strong>Languages</strong> Common, Deep Speech</p><p><strong>Challenge </strong>1/4 (50 XP)</p><p> </p><p><strong>Equipment. </strong>A rapier, a shortbow and quiver of 20 arrows, an explorer's pack, leather armor, two daggers, thieve's tools, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a diary written in a strange language, and a belt pouch containing 15 gp.</p><p> </p><p><strong>Feat. </strong>Actor: Mags has advantage on Charisma (Deceptoin) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speach of another person or the sound made by other creatures. She must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by her Charisma (Deception) check allows a listener to determine that the effect is faked.</p><p> </p><p><strong>Proficiency. </strong>(+2) Mags is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, short swords, and the following tools: disguise kit, forgery kit, and thieves' tools.</p><p> </p><p><strong>Epertise. </strong>Mags doubles her proficiency bonus for any ability check made that uses Charisma (Deception) and Dexterity (Sleight of Hand).</p><p> </p><p><strong>Sneak Attack.</strong><strong></strong></p><p><strong></strong>Once per turn, Mags can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or ranged weapon. She doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and she doesn't have disadvantage on the attack roll.</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Rapier.</strong></p><p><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 piercing damage.</p><p><strong>Dagger. </strong><em>Melee or Ranged Weapon Attack: </em>+5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. <em>Hit: </em>1d4 +3 piercing damage.</p><p><strong>Shortbow</strong>. <em>Ranged Weaopn Attack:</em> +5 to hit, range 80 ft./320 ft., one target. <em>Hit: </em>1d6 + 3 piercing damage.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Background.</strong> Charlatan (I put on new identities like chlothes)</p><p><strong>Feature. </strong>False Identity.</p><p><strong>Trait.</strong><strong></strong></p><p><strong></strong>Flattery is my preferred trick for getting what I want. I lie about almost everything, even when there's no good reason to.</p><p><strong>Ideal.</strong><strong></strong></p><p><strong></strong>I am a free spirit - no one tells me what to do.</p><p><strong>Bond.</strong><strong></strong></p><p><strong></strong>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</p><p><strong>Flaw.</strong><strong></strong></p><p><strong></strong>I can't resist swindling people who are more powerful than me.</p><p> </p><p><strong>BACK STORY</strong></p><p>Magda Marsk was bored and tired of her simple life. Bored of serving in her father's tavern, The Stone Squire, in the North Ward of Waterdeep. Tired of seeing "noble" patrons saunter in and out, every day, like they owned the world. What right did they have that she didn't? Maybe it was time to take a little for herself. So she decided she would study these nobles. Learn how to act like them, copy their mannerisms and how they spoke. She'd then go out, as one of them, and take what she wanted. As would be her "noble" right! As a natural actor, it almost seemed too easy. She would sneak out at night and hit the taverns seaking her just due. Charming her way close to drunks and swiping their coin purses. But, alas, even this thrill started to wear thin. Lucky for her, things were about to get interesting. She had been spotted by a local grifter named Ronaldo who recognized her raw talent and kindred spirit. Now this was the life she was looking for. With Ronaldo as a mentor she quickly blossomed. Weather it was with her martial training or the con, she seemed like she was born for this life. Everything was so exciting now. There wasn't a mark too big that she and Ronaldo couldn't take down. Or so she thought... One night while working over what seemed to be a well off traveling merchant, Ronaldo aquired a small chest from the merhant's wagon. Though magically locked, he used his connections to have it opened for a cut of the score. To everyone's chagrin the only thing in the chest was a small book written in an odd language. Intrigued by the book, Mags took it as a curiosity and started to study it. Little by little the words started to make sense. Almost as if the book was unfolding itself to her, teaching her how to read it so that she could unlock it's contents. When she told Ronaldo this, he would just laugh it away and say that she was, "mad." But she wasn't crazy! There were secrets in this book. Ancient. Dark. Secrets that she had to know. And she wasn't the only one... As she approached the safehouse where she was to meet up with Ronaldo a few months after finding the book, she got the strangest feeling. Like a whisper in her ear. "Caution" it said. Not one to esily wave a feeling like that away, she stealthily approached a side window. That's when she saw the most horrifying thing she's ever seen. Ronaldo, hanging in mid air like a ragdoll, and standing infront of him a grotesque creature. A tall, gaunt humanoid, dressed in dark robes, and what looked like an octopus for a head. What happened next was something so horrid it will forever haunt her dreams. Terrified, she ran. Collected what little she could in a hurry and left Waterdeep's north gate that very night. Now she spends her days on the move under the cover of a noble from Baulder's Gate in hopes of throwing off any trail. But every night she reads before falling into a fitful rest. Reads in hope that something in the book will explain what it was that Ronaldo died for.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705948, member: 1"] [b]Originally posted by Danny_Montanny:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/ab24e3359b01b0a57ce73e6611c21cf0_0.jpg?itok=rheruGVw[/IMG] [Size=3][b][b]Lady Magnolia (Mags) Montrésor[/b][/b][/size] 1st-level Rogue, Medium humanoid (human), chaotic neutral [b]Armor Class[/b] 14 (leather armor) [b]Hit Points[/b] 9 (1d8 + 1) [b]Speed[/b] 30 ft. [b] [/b][b]STR[/b][b] [/b][b] DEX CON[/b] 10 (+0) 16 (+3) 12 (+1) [b] INT WIS CHA[/b] 8 (-1) 13 (+1) 16 (+3) [b]Saving Throws [/b]Dex +5, Int +1 [b]Skills [/b]Athletics +2, Deception +7, Insight +3, Perception +3, Persuasion +5, Sleight of Hand +7, Stealth +5 [b]Senses [/b]Passive Perception 13 [b]Languages[/b] Common, Deep Speech [b]Challenge [/b]1/4 (50 XP) [b]Equipment. [/b]A rapier, a shortbow and quiver of 20 arrows, an explorer's pack, leather armor, two daggers, thieve's tools, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a diary written in a strange language, and a belt pouch containing 15 gp. [b]Feat. [/b]Actor: Mags has advantage on Charisma (Deceptoin) and Charisma (Performance) checks when trying to pass herself off as a different person. She can mimic the speach of another person or the sound made by other creatures. She must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by her Charisma (Deception) check allows a listener to determine that the effect is faked. [b]Proficiency. [/b](+2) Mags is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, short swords, and the following tools: disguise kit, forgery kit, and thieves' tools. [b]Epertise. [/b]Mags doubles her proficiency bonus for any ability check made that uses Charisma (Deception) and Dexterity (Sleight of Hand). [b]Sneak Attack.[/b][b] [/b]Once per turn, Mags can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll. The attack must use a finesse or ranged weapon. She doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and she doesn't have disadvantage on the attack roll. [b]ACTIONS[/b] [b]Rapier.[/b] [i]Melee Weapon Attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 1d8 + 3 piercing damage. [b]Dagger. [/b][i]Melee or Ranged Weapon Attack: [/i]+5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. [i]Hit: [/i]1d4 +3 piercing damage. [b]Shortbow[/b]. [i]Ranged Weaopn Attack:[/i] +5 to hit, range 80 ft./320 ft., one target. [i]Hit: [/i]1d6 + 3 piercing damage. [b]PERSONAL CHARACTERISTICS[/b] [b]Background.[/b] Charlatan (I put on new identities like chlothes) [b]Feature. [/b]False Identity. [b]Trait.[/b][b] [/b]Flattery is my preferred trick for getting what I want. I lie about almost everything, even when there's no good reason to. [b]Ideal.[/b][b] [/b]I am a free spirit - no one tells me what to do. [b]Bond.[/b][b] [/b]I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. [b]Flaw.[/b][b] [/b]I can't resist swindling people who are more powerful than me. [b]BACK STORY[/b] Magda Marsk was bored and tired of her simple life. Bored of serving in her father's tavern, The Stone Squire, in the North Ward of Waterdeep. Tired of seeing "noble" patrons saunter in and out, every day, like they owned the world. What right did they have that she didn't? Maybe it was time to take a little for herself. So she decided she would study these nobles. Learn how to act like them, copy their mannerisms and how they spoke. She'd then go out, as one of them, and take what she wanted. As would be her "noble" right! As a natural actor, it almost seemed too easy. She would sneak out at night and hit the taverns seaking her just due. Charming her way close to drunks and swiping their coin purses. But, alas, even this thrill started to wear thin. Lucky for her, things were about to get interesting. She had been spotted by a local grifter named Ronaldo who recognized her raw talent and kindred spirit. Now this was the life she was looking for. With Ronaldo as a mentor she quickly blossomed. Weather it was with her martial training or the con, she seemed like she was born for this life. Everything was so exciting now. There wasn't a mark too big that she and Ronaldo couldn't take down. Or so she thought... One night while working over what seemed to be a well off traveling merchant, Ronaldo aquired a small chest from the merhant's wagon. Though magically locked, he used his connections to have it opened for a cut of the score. To everyone's chagrin the only thing in the chest was a small book written in an odd language. Intrigued by the book, Mags took it as a curiosity and started to study it. Little by little the words started to make sense. Almost as if the book was unfolding itself to her, teaching her how to read it so that she could unlock it's contents. When she told Ronaldo this, he would just laugh it away and say that she was, "mad." But she wasn't crazy! There were secrets in this book. Ancient. Dark. Secrets that she had to know. And she wasn't the only one... As she approached the safehouse where she was to meet up with Ronaldo a few months after finding the book, she got the strangest feeling. Like a whisper in her ear. "Caution" it said. Not one to esily wave a feeling like that away, she stealthily approached a side window. That's when she saw the most horrifying thing she's ever seen. Ronaldo, hanging in mid air like a ragdoll, and standing infront of him a grotesque creature. A tall, gaunt humanoid, dressed in dark robes, and what looked like an octopus for a head. What happened next was something so horrid it will forever haunt her dreams. Terrified, she ran. Collected what little she could in a hurry and left Waterdeep's north gate that very night. Now she spends her days on the move under the cover of a noble from Baulder's Gate in hopes of throwing off any trail. But every night she reads before falling into a fitful rest. Reads in hope that something in the book will explain what it was that Ronaldo died for. [/QUOTE]
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