Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full Pregenerated Character Repository
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6705950" data-attributes="member: 1"><p><strong>Originally posted by Danny_Montanny:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/20121016204914-9215b673_0.jpg?itok=rX3xjNl8" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 12px"><strong><strong>Komät the Swift</strong></strong></span></p><p>1st-level Barbarian, Medium humanoid (human), chaotic good</p><p> </p><p><strong>Armor Class</strong></p><p>14</p><p><strong>Hit Points</strong> 14 (1d12 + 2)</p><p><strong>Speed</strong> 40 ft.</p><p></p><p><strong> </strong><strong>STR</strong><strong> </strong><strong> DEX CON</strong></p><p>16 (+3) 14 (+2) 14 (+2)</p><p><strong> INT WIS CHA</strong></p><p>10 (+0) 12 (+1) 8 (-1)</p><p> </p><p><strong>Saving Throws </strong>Str +5, Con +4</p><p><strong>Skills </strong>Animal Handling +3, Athletics +5, Perception +3, Stealth +4, Survival +3</p><p><strong>Senses </strong>Passive Perception 13</p><p><strong>Languages</strong> Common, Goblin, Orc</p><p><strong>Challenge </strong>1/4 (50 XP)</p><p> </p><p><strong>Equipment. </strong>A greatsowrd, 2 hand axes, an explorer's pack, 4 javalins, a staff, a hunting trap, a cloak made from a bear's hide, a set of traveler's clothes, a small metal urn containing ashes of his father (I ROLLED IT!), and a belt pouch containing 10 gp.</p><p> </p><p><strong>Feat. </strong>Mobile: When Komät uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, wheather he hits or not.</p><p> </p><p><strong>Proficiency. </strong>(+2) Komät is proficient with light armor, medium armor, shields, simple weapons, marial weapons, and the drums.</p><p> </p><p><strong>Rage.</strong> In battle, Komät fights with primal ferocity, On his turn, he can enter a rage as a bonus action. While raging, he gains the following benefits if he isn't wearing heavy armor:</p><ul> <li data-xf-list-type="ul">He has advantage on Strength checks and Strength saving throws.</li> <li data-xf-list-type="ul">When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll.</li> <li data-xf-list-type="ul">He has resistance to bludgeoning, piercing, and slashing damage.</li> </ul><p>If Komät is able to cast spells, he can't cast them or concentrate on them while raging. His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. He can also end his rage on his turn as a bonus action. Once he has raged twice, he must finish a long rest before he can rage again.</p><p> </p><p><strong>Unarmored Defense.</strong> While Komät is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Greatsword.</strong></p><p><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 2d6 + 3 slashing damage.</p><p><strong>Handaxe. </strong><em>Melee or Ranged Weapon Attack: </em>+5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. <em>Hit: </em>1d6 +3 slashing damage.</p><p><strong>Javalin</strong>. <em>Melee or Ranged Weaopn Attack:</em> +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target. <em>Hit: </em>1d6 + 3 piercing damage.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Background.</strong> Outlander (Tribal nomad)</p><p><strong>Feature. </strong>Wanderer</p><p><strong>Trait.</strong><strong></strong></p><p><strong></strong>I'm driven by a wanderlust that led me away from home. I feel far more comfortable around animals than people.</p><p><strong>Ideal.</strong><strong></strong></p><p><strong></strong>Change. Life is like the seasons, in constant change, and we must change with it.</p><p><strong>Bond.</strong><strong></strong></p><p><strong></strong>I suffer aweful visions of a coming disaster and will do anything to prevent it.</p><p><strong>Flaw.</strong><strong></strong></p><p><strong></strong>I am slow to trust members of other races, tribes, and societies.</p><p> </p><p><strong>BACK STORY</strong></p><p>Komät was born of the Sky Pony tribe of the Uthgardt barbarians in the year DR 1473, the Year of the Heritic's Rampage. He's always felt great pride in his family, and in his tribe. His father had died a great hero when Komät was but a boy, and he carries with him a small urn with ashes from his father's funeral pyre as a reminder of the man he hopes to be. When he was young, before his right of passage, he spent his time caring for the tribe's animals. Though a bit more kindhearted and timid that other members of his tribe, his blood burns just as fierce as any other when battle is met. Fierce, but tempered, he knows that there's more to fighting than strength alone. Wise beyond his years in this regard, he blends his natural speed with savagry when it comes to combat. Though surviving in the wild has it's hardships, he wouldn't have life any other way. Until recently, that is. Lately he's been having strange dreams. Visions of soaring high over world, with wings of solid gold, free of Toril's constraints. As he looks around, though, his joy turns to dread. The land as buring, for countless miles, as far as his great eyes can see. With a start he wakes, but the feeling remains. This feeling of unease has been steadily growing and he's decided he must now leave the tribe to find out what these dreams mean. There's change in the air and he means to understand it so he can save his people.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705950, member: 1"] [b]Originally posted by Danny_Montanny:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/20121016204914-9215b673_0.jpg?itok=rX3xjNl8[/IMG] [Size=3][b][b]Komät the Swift[/b][/b][/size] 1st-level Barbarian, Medium humanoid (human), chaotic good [b]Armor Class[/b] 14 [b]Hit Points[/b] 14 (1d12 + 2) [b]Speed[/b] 40 ft. [b] [/b][b]STR[/b][b] [/b][b] DEX CON[/b] 16 (+3) 14 (+2) 14 (+2) [b] INT WIS CHA[/b] 10 (+0) 12 (+1) 8 (-1) [b]Saving Throws [/b]Str +5, Con +4 [b]Skills [/b]Animal Handling +3, Athletics +5, Perception +3, Stealth +4, Survival +3 [b]Senses [/b]Passive Perception 13 [b]Languages[/b] Common, Goblin, Orc [b]Challenge [/b]1/4 (50 XP) [b]Equipment. [/b]A greatsowrd, 2 hand axes, an explorer's pack, 4 javalins, a staff, a hunting trap, a cloak made from a bear's hide, a set of traveler's clothes, a small metal urn containing ashes of his father (I ROLLED IT!), and a belt pouch containing 10 gp. [b]Feat. [/b]Mobile: When Komät uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, wheather he hits or not. [b]Proficiency. [/b](+2) Komät is proficient with light armor, medium armor, shields, simple weapons, marial weapons, and the drums. [b]Rage.[/b] In battle, Komät fights with primal ferocity, On his turn, he can enter a rage as a bonus action. While raging, he gains the following benefits if he isn't wearing heavy armor: [LIST][*]He has advantage on Strength checks and Strength saving throws. [*]When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll. [*]He has resistance to bludgeoning, piercing, and slashing damage. [/LIST] If Komät is able to cast spells, he can't cast them or concentrate on them while raging. His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. He can also end his rage on his turn as a bonus action. Once he has raged twice, he must finish a long rest before he can rage again. [b]Unarmored Defense.[/b] While Komät is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit. [b]ACTIONS[/b] [b]Greatsword.[/b] [i]Melee Weapon Attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 2d6 + 3 slashing damage. [b]Handaxe. [/b][i]Melee or Ranged Weapon Attack: [/i]+5 to hit, reach 5 ft. or range 20 ft./60 ft., one target. [i]Hit: [/i]1d6 +3 slashing damage. [b]Javalin[/b]. [i]Melee or Ranged Weaopn Attack:[/i] +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target. [i]Hit: [/i]1d6 + 3 piercing damage. [b]PERSONAL CHARACTERISTICS[/b] [b]Background.[/b] Outlander (Tribal nomad) [b]Feature. [/b]Wanderer [b]Trait.[/b][b] [/b]I'm driven by a wanderlust that led me away from home. I feel far more comfortable around animals than people. [b]Ideal.[/b][b] [/b]Change. Life is like the seasons, in constant change, and we must change with it. [b]Bond.[/b][b] [/b]I suffer aweful visions of a coming disaster and will do anything to prevent it. [b]Flaw.[/b][b] [/b]I am slow to trust members of other races, tribes, and societies. [b]BACK STORY[/b] Komät was born of the Sky Pony tribe of the Uthgardt barbarians in the year DR 1473, the Year of the Heritic's Rampage. He's always felt great pride in his family, and in his tribe. His father had died a great hero when Komät was but a boy, and he carries with him a small urn with ashes from his father's funeral pyre as a reminder of the man he hopes to be. When he was young, before his right of passage, he spent his time caring for the tribe's animals. Though a bit more kindhearted and timid that other members of his tribe, his blood burns just as fierce as any other when battle is met. Fierce, but tempered, he knows that there's more to fighting than strength alone. Wise beyond his years in this regard, he blends his natural speed with savagry when it comes to combat. Though surviving in the wild has it's hardships, he wouldn't have life any other way. Until recently, that is. Lately he's been having strange dreams. Visions of soaring high over world, with wings of solid gold, free of Toril's constraints. As he looks around, though, his joy turns to dread. The land as buring, for countless miles, as far as his great eyes can see. With a start he wakes, but the feeling remains. This feeling of unease has been steadily growing and he's decided he must now leave the tribe to find out what these dreams mean. There's change in the air and he means to understand it so he can save his people. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full Pregenerated Character Repository
Top