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<blockquote data-quote="Morrus" data-source="post: 6705956" data-attributes="member: 1"><p><strong>Originally posted by Jvance420:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/thor_0.jpg?itok=XNokpekc" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> </p><p> </p><p><strong>Nihilus</strong></p><p><strong>1st Level Variant Human Fighter</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 19 (+16 chain mail, +2 shield, +1 style) DR3 vs non-magical slashing/blugeoning/piercing damage (feat)</p><p><strong>Hit Points</strong> 12 (10+2)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Str</strong> 17 (+3) <strong>Dex</strong> 10 (+0) <strong>Con</strong> 15 (+2)</p><p><strong>Int</strong> 10 (+0) <strong>Wis</strong> 10 (+0) <strong>Cha</strong> 12 (+1)</p><p><strong>Alignment</strong> Lawful Neutral (Kelemvor)</p><p><strong>Languages</strong> Common, Elven</p><p><strong>TRAITS</strong></p><p><strong>Background</strong> - Soldier</p><p><strong>Specialty - </strong>Officer</p><p> Tools: Gaming Set (dragonchess), Vehicles (land)</p><p> Trophy: A piece of the banner his fallen unit once represented.</p><p> Saving Throws: Strength, Costitution</p><p> Weapons: warhammer, 2 hand axes</p><p> Armor: chain mail, shield</p><p><strong>Fighting Style: </strong>Defense (+1 to AC)</p><p><strong>Second Wind: </strong>One per round, can regain 1d10+level hit points.</p><p><strong>Equipment: </strong>Explorer's Pack ( Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)</p><p> </p><p><strong>SKILLS </strong>(+1 racial, +2 class, +2 background)</p><p>Atheletics +5, Intimidation +3, Perception +2, History +2, Insight +2</p><p><strong>Feat: </strong>Heavy Armor Master</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Melee Attacks— Warhammer (One-handed):</strong> +5 to hit (reach 5 ft.; one creature)</p><p><em>Hit:</em> 1d8+3 bludgeoning damage (versatile)</p><p><strong>Melee Attacks— Warhammer (Two-handed): </strong>+5 to hit (reach 5 ft.; one creature)</p><p><em>Hit:</em> 1d10+3 bludgeoning damage</p><p><strong>Ranged Attack— Hand Axe: </strong>+5 to hit (range 20/60 ft; one creature). </p><p><em>Hit: </em> 1d6+3 slashing damage (light, thrown) </p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>"I face problems head-on. A simple, direct solution is the best path to success."</p><p><strong>Ideal:</strong> “My city, nation, or people are all that matter."</p><p><strong>Bond: </strong>"I fight for those who cannot fight for themselves."</p><p><strong>Flaw: "</strong>I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret."</p><p> </p><p><strong>BACKSTORY</strong></p><p>Born to a military father, Nihilus joined the local militia as soon as he was able. He quickly rose to the officer rank from his brilliant tactical mind and from favors owed to his father. However, after receiving an assignment to secure an outpost rumored to be a target, his unit was attacked by orcs as they attempted to reach the outpost in time. Nihilus had chosen to not send a scout ahead in an attempt to arrive at the outpost faster. Had he taken the time to send a scout ahead, his unit might have survived. Nihilus was seriously wounded and left for dead, although he did manage to wound several of the orcs before falling. After he awoke, he slowly made his way to the outpost, which had been overrun and burned to the ground. Reinforcements arrived soon after and he was treated and returned to base where he was promptly dismissed for his failure. Although acting on orders, someone had to take the blame. Now that he his career as a soldier was over, he seeks employment doing the only thing he knows, war.</p><p> </p><p><strong>Notes: </strong>In 4E I played a human fighter named Nihilus, who was basically meant to a Thor type character who developed into his own character with a ridiculously fun to play history and personality of his own. I am attempting to transition this character into 5E while keeping the core of him, although with a bit less of his darkness. The idea is he has the shield, but can always stow it or simply drop it and two hand the warhammer for the bonus damage. Obviously a hammer is a must for this character and he will progress towards strength and con caps. Also some other feats I'm considering on down the road are: Sentinel, Shield Master, Mage Slayer and Savage Attacker. Anyhow, I think everything is right here, and I am curious of any feedback, both good and bad.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705956, member: 1"] [b]Originally posted by Jvance420:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/thor_0.jpg?itok=XNokpekc[/IMG] [b]Nihilus[/b] [b]1st Level Variant Human Fighter Medium Male Humanoid Armor Class[/b] 19 (+16 chain mail, +2 shield, +1 style) DR3 vs non-magical slashing/blugeoning/piercing damage (feat) [b]Hit Points[/b] 12 (10+2) [b]Speed[/b] 30 ft. [b]Str[/b] 17 (+3) [b]Dex[/b] 10 (+0) [b]Con[/b] 15 (+2) [b]Int[/b] 10 (+0) [b]Wis[/b] 10 (+0) [b]Cha[/b] 12 (+1) [b]Alignment[/b] Lawful Neutral (Kelemvor) [b]Languages[/b] Common, Elven [b]TRAITS[/b] [b]Background[/b] - Soldier [b]Specialty - [/b]Officer Tools: Gaming Set (dragonchess), Vehicles (land) Trophy: A piece of the banner his fallen unit once represented. Saving Throws: Strength, Costitution Weapons: warhammer, 2 hand axes Armor: chain mail, shield [b]Fighting Style: [/b]Defense (+1 to AC) [b]Second Wind: [/b]One per round, can regain 1d10+level hit points. [b]Equipment: [/b]Explorer's Pack ( Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) [b]SKILLS [/b](+1 racial, +2 class, +2 background) Atheletics +5, Intimidation +3, Perception +2, History +2, Insight +2 [b]Feat: [/b]Heavy Armor Master [b]ACTIONS Melee Attacks— Warhammer (One-handed):[/b] +5 to hit (reach 5 ft.; one creature) [i]Hit:[/i] 1d8+3 bludgeoning damage (versatile) [b]Melee Attacks— Warhammer (Two-handed): [/b]+5 to hit (reach 5 ft.; one creature) [i]Hit:[/i] 1d10+3 bludgeoning damage [b]Ranged Attack— Hand Axe: [/b]+5 to hit (range 20/60 ft; one creature). [i]Hit: [/i] 1d6+3 slashing damage (light, thrown) [b]PERSONAL CHARACTERISTICS[/b] [b]Traits: [/b]"I face problems head-on. A simple, direct solution is the best path to success." [b]Ideal:[/b] “My city, nation, or people are all that matter." [b]Bond: [/b]"I fight for those who cannot fight for themselves." [b]Flaw: "[/b]I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret." [b]BACKSTORY[/b] Born to a military father, Nihilus joined the local militia as soon as he was able. He quickly rose to the officer rank from his brilliant tactical mind and from favors owed to his father. However, after receiving an assignment to secure an outpost rumored to be a target, his unit was attacked by orcs as they attempted to reach the outpost in time. Nihilus had chosen to not send a scout ahead in an attempt to arrive at the outpost faster. Had he taken the time to send a scout ahead, his unit might have survived. Nihilus was seriously wounded and left for dead, although he did manage to wound several of the orcs before falling. After he awoke, he slowly made his way to the outpost, which had been overrun and burned to the ground. Reinforcements arrived soon after and he was treated and returned to base where he was promptly dismissed for his failure. Although acting on orders, someone had to take the blame. Now that he his career as a soldier was over, he seeks employment doing the only thing he knows, war. [b]Notes: [/b]In 4E I played a human fighter named Nihilus, who was basically meant to a Thor type character who developed into his own character with a ridiculously fun to play history and personality of his own. I am attempting to transition this character into 5E while keeping the core of him, although with a bit less of his darkness. The idea is he has the shield, but can always stow it or simply drop it and two hand the warhammer for the bonus damage. Obviously a hammer is a must for this character and he will progress towards strength and con caps. Also some other feats I'm considering on down the road are: Sentinel, Shield Master, Mage Slayer and Savage Attacker. Anyhow, I think everything is right here, and I am curious of any feedback, both good and bad. [/QUOTE]
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