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<blockquote data-quote="Morrus" data-source="post: 6705962" data-attributes="member: 1"><p><strong>Originally posted by Whir:</strong></p><p></p><p>A tribal forest gnome eldritch knight strays far from his home when wanderlust strikes him. 1st, 4th, 8th, 12th, 16th and 20th level versions are presented for your convenience. There may be math mistakes, you have been warned.</p><p><span style="font-size: 12px"><strong>Grindax (grin-dax) Battlehummer</strong></span></p><p>1st level Gnome Fighter</p><p>Small Male Humanoid</p><p>Armor Class 15 (studded leather)</p><p>Hit Points 12 (1d10+2)</p><p>Speed 25 ft.</p><p>Sense Darkvision 60’</p><p>Str 12 (+1) Dex 16 (+3) Con 14 (+2)</p><p>Int 15 (+2) Wis 10 (+0) Cha 8 (-1)</p><p>Alignment chaotic good</p><p>Languages common, gnomish</p><p> </p><p>TRAITS</p><p>Background - Forest-born</p><p> Feature: Wanderer (Outlander background)</p><p> Proficiency (+2)</p><p> Artisan's Tools (Leatheworker's Tools)</p><p> Herbalism Kit</p><p> Saving Throws: Strength, Constitution</p><p>Gnome Cunning</p><p>Natural Illusionist</p><p>Speak with Small Beasts</p><p>Duelist</p><p>Second Wind</p><p> </p><p>SKILLS</p><p>Acrobatics (+5), Nature (+4), Stealth (+5), Survival (+2)</p><p> </p><p>ACTIONS</p><p>Melee Attacks— Rapier: +5 to hit (reach 5 ft; one creature).</p><p>Hit: 1d8+5 piercing damage</p><p>Ranged Attack— Shortbow: +5 to hit (range 80/320 ft; one creature).</p><p>Hit: 1d6+3 piercing damage</p><p> </p><p>SPELLS</p><p>Cantrips: Minor Illusion</p><p>Prepared Spells: -</p><p> </p><p>EQUIPMENT</p><p>studded leather armor, rapier, shortbow, quiver with 20 arrows, backpack, component pouch, fishing tackle, grappling hook, hammock, hunting trap, mess kit, rations (3 days), silk rope (50’), tinderbox, torch (5), waterskin </p><p> </p><p>BACKGROUND</p><p>Personality Traits: I’m driven by a wanderlust that led me away from home. I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</p><p>Ideal: Life is like the seasons, in constant change, and we must change with it.</p><p>Bond: My clan is the most important thing in my life, even when they are far from me.</p><p>Flaw: I am slow to trust members of other races, tribes, and societies.</p><p> </p><p><a href="https://docs.google.com/document/d/1oBO42rUD15I2liMT4rLApqDSGS-g68kXf0O5_5cUMcw/edit?usp=sharing" target="_blank">Grindax Battlehummer, levels 1, 4, 8, 12, 16 & 20</a></p></blockquote><p></p>
[QUOTE="Morrus, post: 6705962, member: 1"] [b]Originally posted by Whir:[/b] A tribal forest gnome eldritch knight strays far from his home when wanderlust strikes him. 1st, 4th, 8th, 12th, 16th and 20th level versions are presented for your convenience. There may be math mistakes, you have been warned. [Size=3][b]Grindax (grin-dax) Battlehummer[/b][/size] 1st level Gnome Fighter Small Male Humanoid Armor Class 15 (studded leather) Hit Points 12 (1d10+2) Speed 25 ft. Sense Darkvision 60’ Str 12 (+1) Dex 16 (+3) Con 14 (+2) Int 15 (+2) Wis 10 (+0) Cha 8 (-1) Alignment chaotic good Languages common, gnomish TRAITS Background - Forest-born Feature: Wanderer (Outlander background) Proficiency (+2) Artisan's Tools (Leatheworker's Tools) Herbalism Kit Saving Throws: Strength, Constitution Gnome Cunning Natural Illusionist Speak with Small Beasts Duelist Second Wind SKILLS Acrobatics (+5), Nature (+4), Stealth (+5), Survival (+2) ACTIONS Melee Attacks— Rapier: +5 to hit (reach 5 ft; one creature). Hit: 1d8+5 piercing damage Ranged Attack— Shortbow: +5 to hit (range 80/320 ft; one creature). Hit: 1d6+3 piercing damage SPELLS Cantrips: Minor Illusion Prepared Spells: - EQUIPMENT studded leather armor, rapier, shortbow, quiver with 20 arrows, backpack, component pouch, fishing tackle, grappling hook, hammock, hunting trap, mess kit, rations (3 days), silk rope (50’), tinderbox, torch (5), waterskin BACKGROUND Personality Traits: I’m driven by a wanderlust that led me away from home. I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. Ideal: Life is like the seasons, in constant change, and we must change with it. Bond: My clan is the most important thing in my life, even when they are far from me. Flaw: I am slow to trust members of other races, tribes, and societies. [URL=https://docs.google.com/document/d/1oBO42rUD15I2liMT4rLApqDSGS-g68kXf0O5_5cUMcw/edit?usp=sharing]Grindax Battlehummer, levels 1, 4, 8, 12, 16 & 20[/URL] [/QUOTE]
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