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<blockquote data-quote="Morrus" data-source="post: 6705967" data-attributes="member: 1"><p><strong>Originally posted by Danny_Montanny:</strong></p><p></p><p>Thanks to Plaguescarred for the idea! <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Maybe an awoken black bear Barbarian next?</p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/2iadfrm_1.png?itok=qv3xKrVc" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 12px"><strong><strong>Akazuma</strong></strong></span></p><p>3rd-level Shadow Monk, Medium humanoid (human "awoken wolf"), lawful neutral</p><p> </p><p><strong>Armor Class</strong> 15</p><p><strong>Hit Points</strong> 21 (3d8 + 3)</p><p><strong>Speed</strong> 50 ft.</p><p></p><p><strong> </strong><strong>STR</strong><strong> </strong><strong> DEX CON</strong></p><p>14 (+2) 16 (+3) 12 (+1)</p><p><strong> INT WIS CHA</strong></p><p>10 (+0) 14 (+3) 8 (-1)</p><p> </p><p><strong>Saving Throws </strong>Str +4, Dex +5</p><p><strong>Skills</strong> Acrobatics +5, Athletics +4, Perception +4, Stealth +5, Survival +4</p><p><strong>Senses </strong>passive Perception 14</p><p><strong>Languages</strong> Common, Dwarvish, Elvish, Orc</p><p><strong>Challenge </strong>1 (200 XP)</p><p> </p><p><strong>Equipment.</strong>[UNKNOWN=#comment]: <!--MEDIA-WRAPPER-START-1--></p><p> A shortsword, 4 daggers, a black leather harness, and a headband representing his clan.</p><p> </p><p><strong>Feat. </strong>Mobile: When Akazuma uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, wheather he hits or not.</p><p> </p><p><strong>Proficiency. </strong>(+2) Akazuma is proficient with simple weapons, shortswords, and the drums.</p><p> </p><p><strong>Unarmored Defense.</strong> While Akazuma is wearing no armor and not wielding a shield, his AC is 15.</p><p> </p><p><strong>Martial Arts. </strong>Akazuma gains the following benefits while he is unarmed or wielding only monk weapons and he isn't wearing armor or wielding a shield:</p><ul> <li data-xf-list-type="ul">He can use Dexterity instead of Strenght for the attack and damage rolls of his unarmed strikes and monk weapons.</li> <li data-xf-list-type="ul">He can roll a d4 in place of the normal damage of his unarmed strike or monk weapon.</li> <li data-xf-list-type="ul">When he uses the Attack action with an unarmed strike or a monk weapon on his turn, he can make one unarmed strike as a bonus action.</li> </ul><p><strong>Ki. </strong>Akazuma's training allows him to harness the mystic energy of ki. He has 3 ki points that he can spend on various ki features. When he spends a ki point, it is unavailable until he finishes a short or long rest, and the end of which he draws all of his expended ki back into himself. He must spend at least 30 minutes of the rest meditating to regain his ki points. Some ki features require his target to make a saving throw to resist the feature's effect. That saving throw DC is 12.</p><p> </p><p><strong>Unarmored Movement.</strong> Akazuma's speed increases 10 ft. while he is not wearing armor or wielding a shield.</p><p> </p><p><strong>Deflect Missiles. </strong>Akazuma can use his reaction to deflect or catch the missle when he is hit by a ranged attack. When he does so, the damage he takes from the attack is reduced by 1d10 + 5. If he reduces the damage to 0, he can catch the missile if it is small enough for him to hold in his mouth and his mouth is free. If he catches a missile in this way, he can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition he just caught, as part of the same reaction. He makes this attack with proficiency and the missile counts as a monk weapon for the attack.</p><p> </p><p><strong>Ki Features:</strong> Akazuma has access to the following benefits when spending ki points:</p><ul> <li data-xf-list-type="ul"><strong>Flurry of Blows. </strong>Immediately after he takes the Attack action on his turn, he can spend 1 ki point to make two unarmed stikes as a bonus action.</li> <li data-xf-list-type="ul"><strong>Patient Defense.</strong> He can spend 1 ki point to take the Dodge action as a bonus action on his turn.</li> <li data-xf-list-type="ul"><strong>Step of the Wind.</strong> He can spend 1 ki point to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled for the turn.</li> <li data-xf-list-type="ul"><strong>Shadow Arts. </strong>As an action, he can spend 2 ki points to cast <em>darkness</em>, <em>darkvision</em>, <em>pass without trace</em>, or <em>silence</em>, without providing material components. Additionally, he gains the <em>minor illusion</em> cantrip.</li> </ul><p> </p><p><strong>ACTIONS</strong></p><p><strong>Bite or Unarmed Strike.</strong></p><p><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d4 + 3 piercing or bludgeoning damage.</p><p><strong>Shortsword.</strong></p><p><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d6 + 3 piercing damage.</p><p><strong>Dagger. </strong><em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 20/60, one target. <em>Hit:</em> 1d4 + 3 piercing damage.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Background.</strong> Outlander (Ninja clan)</p><p><strong>Feature. </strong>Wanderer</p><p><strong>Trait.</strong><strong></strong></p><p><strong></strong>I watch over my friends as if they were a litter of newborn pups. I once ran twenty-five miles without stopping to warn my clan of an approaching attack.</p><p><strong>Ideal.</strong><strong></strong></p><p><strong></strong>Honor. If I dishonor myself, I dishonor my whole clan.</p><p><strong>Bond.</strong><strong></strong></p><p><strong></strong>I am the last of my clan, and it is up to me to ensure their names enter legend.</p><p><strong>Flaw.</strong><strong></strong></p><p><strong></strong>I remember every insult I've ever recieved and nurse a silent resentment toward anyone who's ever wronged me.</p><p> </p><p><strong>BACK STORY</strong></p><p>Akazuma (ah-KAZ-oo-ma) was selected as a pup, for his natural cunning and strength, to undergo one of the finest honors his clan could bestow. A ritual of magic was performed, giving him the intelligence of a man and the ability to speak. From then on he was a full fledged member of the clan, trained along side the other youths, and taught the secret art of Ninjitsu. Just like all members of the clan he was taught the use of the ninjatō (shortsword) and kunai (dagger), but without the ability to grasp a weapon he had to learn how to skillfully wield them using his jaws. He was also taught how to effectively use his natural weapons, his jaws and paws, to strike with more might than most would think possible. More than just martial training, he was also taught how to use the energy residing in his own body to acomplish great feats of speed and steath. This was all to prepare him for what would come next. War. His entire clan was a secret village that could be hired by those, with enough coin, that wished to wage a covert war on their enemies. Though they were soldiers for hire, the clan held to a strict code of honor. They would not kill innocents and wouldn't fight those they deemed unworthy to battle. This ultimately would be their undoing. While out on a solo mission he learned that a recently turned down lord had resented their rebuff and planned on slaughtering their village with his army. He raced home as fast as he could, but alas, he was too late. Though they fough hard, and afflicted many casualties to their enemy, the villige was murdered to the last man. Horrified and heartbroken, Akazuma did the only thing he could, he ran. Now he wanders, looking for those that he could call family again, and increasing his skills so he could one day return and exact his revenge on the merciless lord who slaughtered his people. Akazuma is a fierce warrior and still holds to his strict code of honor. As such, he is a stalwart protector of those he finds honerable and a savage enemy to those that would besmirch that honor.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705967, member: 1"] [b]Originally posted by Danny_Montanny:[/b] Thanks to Plaguescarred for the idea! [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif[/IMG] Maybe an awoken black bear Barbarian next? [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/2iadfrm_1.png?itok=qv3xKrVc[/IMG] [Size=3][b][b]Akazuma[/b][/b][/size] 3rd-level Shadow Monk, Medium humanoid (human "awoken wolf"), lawful neutral [b]Armor Class[/b] 15 [b]Hit Points[/b] 21 (3d8 + 3) [b]Speed[/b] 50 ft. [b] [/b][b]STR[/b][b] [/b][b] DEX CON[/b] 14 (+2) 16 (+3) 12 (+1) [b] INT WIS CHA[/b] 10 (+0) 14 (+3) 8 (-1) [b]Saving Throws [/b]Str +4, Dex +5 [b]Skills[/b] Acrobatics +5, Athletics +4, Perception +4, Stealth +5, Survival +4 [b]Senses [/b]passive Perception 14 [b]Languages[/b] Common, Dwarvish, Elvish, Orc [b]Challenge [/b]1 (200 XP) [b]Equipment.[/b][UNKNOWN=#comment]: <!--MEDIA-WRAPPER-START-1--> A shortsword, 4 daggers, a black leather harness, and a headband representing his clan. [b]Feat. [/b]Mobile: When Akazuma uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, wheather he hits or not. [b]Proficiency. [/b](+2) Akazuma is proficient with simple weapons, shortswords, and the drums. [b]Unarmored Defense.[/b] While Akazuma is wearing no armor and not wielding a shield, his AC is 15. [b]Martial Arts. [/b]Akazuma gains the following benefits while he is unarmed or wielding only monk weapons and he isn't wearing armor or wielding a shield: [LIST][*]He can use Dexterity instead of Strenght for the attack and damage rolls of his unarmed strikes and monk weapons. [*]He can roll a d4 in place of the normal damage of his unarmed strike or monk weapon. [*]When he uses the Attack action with an unarmed strike or a monk weapon on his turn, he can make one unarmed strike as a bonus action. [/LIST] [b]Ki. [/b]Akazuma's training allows him to harness the mystic energy of ki. He has 3 ki points that he can spend on various ki features. When he spends a ki point, it is unavailable until he finishes a short or long rest, and the end of which he draws all of his expended ki back into himself. He must spend at least 30 minutes of the rest meditating to regain his ki points. Some ki features require his target to make a saving throw to resist the feature's effect. That saving throw DC is 12. [b]Unarmored Movement.[/b] Akazuma's speed increases 10 ft. while he is not wearing armor or wielding a shield. [b]Deflect Missiles. [/b]Akazuma can use his reaction to deflect or catch the missle when he is hit by a ranged attack. When he does so, the damage he takes from the attack is reduced by 1d10 + 5. If he reduces the damage to 0, he can catch the missile if it is small enough for him to hold in his mouth and his mouth is free. If he catches a missile in this way, he can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition he just caught, as part of the same reaction. He makes this attack with proficiency and the missile counts as a monk weapon for the attack. [b]Ki Features:[/b] Akazuma has access to the following benefits when spending ki points: [LIST][*][b]Flurry of Blows. [/b]Immediately after he takes the Attack action on his turn, he can spend 1 ki point to make two unarmed stikes as a bonus action. [*][b]Patient Defense.[/b] He can spend 1 ki point to take the Dodge action as a bonus action on his turn. [*][b]Step of the Wind.[/b] He can spend 1 ki point to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled for the turn. [*][b]Shadow Arts. [/b]As an action, he can spend 2 ki points to cast [i]darkness[/i], [i]darkvision[/i], [i]pass without trace[/i], or [i]silence[/i], without providing material components. Additionally, he gains the [i]minor illusion[/i] cantrip. [/LIST] [b]ACTIONS[/b] [b]Bite or Unarmed Strike.[/b] [i]Melee Weapon Attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 1d4 + 3 piercing or bludgeoning damage. [b]Shortsword.[/b] [i]Melee Weapon Attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 1d6 + 3 piercing damage. [b]Dagger. [/b][i]Melee or Ranged Weapon Attack:[/i] +5 to hit, reach 5 ft. or range 20/60, one target. [i]Hit:[/i] 1d4 + 3 piercing damage. [b]PERSONAL CHARACTERISTICS[/b] [b]Background.[/b] Outlander (Ninja clan) [b]Feature. [/b]Wanderer [b]Trait.[/b][b] [/b]I watch over my friends as if they were a litter of newborn pups. I once ran twenty-five miles without stopping to warn my clan of an approaching attack. [b]Ideal.[/b][b] [/b]Honor. If I dishonor myself, I dishonor my whole clan. [b]Bond.[/b][b] [/b]I am the last of my clan, and it is up to me to ensure their names enter legend. [b]Flaw.[/b][b] [/b]I remember every insult I've ever recieved and nurse a silent resentment toward anyone who's ever wronged me. [b]BACK STORY[/b] Akazuma (ah-KAZ-oo-ma) was selected as a pup, for his natural cunning and strength, to undergo one of the finest honors his clan could bestow. A ritual of magic was performed, giving him the intelligence of a man and the ability to speak. From then on he was a full fledged member of the clan, trained along side the other youths, and taught the secret art of Ninjitsu. Just like all members of the clan he was taught the use of the ninjatō (shortsword) and kunai (dagger), but without the ability to grasp a weapon he had to learn how to skillfully wield them using his jaws. He was also taught how to effectively use his natural weapons, his jaws and paws, to strike with more might than most would think possible. More than just martial training, he was also taught how to use the energy residing in his own body to acomplish great feats of speed and steath. This was all to prepare him for what would come next. War. His entire clan was a secret village that could be hired by those, with enough coin, that wished to wage a covert war on their enemies. Though they were soldiers for hire, the clan held to a strict code of honor. They would not kill innocents and wouldn't fight those they deemed unworthy to battle. This ultimately would be their undoing. While out on a solo mission he learned that a recently turned down lord had resented their rebuff and planned on slaughtering their village with his army. He raced home as fast as he could, but alas, he was too late. Though they fough hard, and afflicted many casualties to their enemy, the villige was murdered to the last man. Horrified and heartbroken, Akazuma did the only thing he could, he ran. Now he wanders, looking for those that he could call family again, and increasing his skills so he could one day return and exact his revenge on the merciless lord who slaughtered his people. Akazuma is a fierce warrior and still holds to his strict code of honor. As such, he is a stalwart protector of those he finds honerable and a savage enemy to those that would besmirch that honor. [/QUOTE]
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