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<blockquote data-quote="Morrus" data-source="post: 6705973" data-attributes="member: 1"><p><strong>Originally posted by Whir:</strong></p><p></p><p>Syl “Glory” Moonwave</p><p>BACKGROUND (ACOLYTE — Feature: Shelter of the Faithful)</p><p>Determined not to let Syl’s infernal blood besmirch her legacy, her mother gave her over to the temple of Illmater at a young age. A venerated cleric of Illmater, Syl’s mother had her schooled in Illmater’s strictures. Eager to gain her mother’s acceptance, Syl studied hard, but could barely keep up with her peers.</p><p></p><p>One grey morning, a trio of armored knights came riding into the grounds of Syl’s abbey, one wounded and needing the attention of a cleric. Syl ran to get her mother, who then healed the knight, a paladin of Tyr. The paladin gave Syl a small trinket, Tyr’s holy symbol on a thin metal chain, as thanks. After seeing the knights ride out in their gleaming, if slightly battered armor, Syl decided that her future lie not with Illmater, but with Tyr, under whom she could right the wrongs of injustice with might and steel, rather than prayers and soup.</p><p></p><p>She followed the paladins back to their temple in Waterdeep and begged for admittance to their order. The paladin who had given her the trinket was impressed by her courage and sent word to Syl’s mother. When word came back that Syl, after abandoning her duties, had no place in her mother’s home, the paladin took her as a squire and taught her the ways of combat and Tyr’s unyielding justice.</p><p></p><p>Personality Traits: I idolize a particular hero of my faith, and constantly refer to that person’s deeds and examples. I am tolerant of other faiths and respect the worship of other gods.</p><p>Ideal: I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings.</p><p>Bond: Everything I do is for the common people.</p><p>Flaw: I constantly wonder if my actions would please my mother, with whom I am estranged.</p><p> </p><p>1st level Tiefling Paladin</p><p>Medium Female Humanoid</p><p>Proficiency Bonus +2</p><p>Armor Class 18 (chainmail, shield)</p><p>Saves Wisdom, Charisma</p><p>Hit Points 11 (1d10+1)</p><p>Speed 30 feet</p><p>Sense Darkvision 60’</p><p>Str 15 (+2) Dex 10 (+0) Con 12 (+1)</p><p>Int 9 (-1) Wis 14 (+2) Cha 15 (+2)</p><p>Alignment Lawful good</p><p>Languages Common, infernal</p><p> </p><p>TRAITS</p><p>Hellish Resistance</p><p>Infernal Legacy</p><p>Divine Sense</p><p>Lay on Hands</p><p> </p><p>SKILLS</p><p>Athletics (+4), Insight (+4), Intimidation (+4), Religion (+4)</p><p> </p><p>PROFICIENCIES</p><p>Gaming Set (Three Dragon Ante)</p><p>Vehicles, Land</p><p> </p><p>ACTIONS</p><p>Melee Attack— Warhammer: +4 to hit (reach: 5 ft; one creature)</p><p>Hit:</p><p>1d8+2 bludgeoning damage</p><p>Ranged Attack— Light Crossbow: +2 to hit (range 80/320; one creature)</p><p>Hit: 1d8 piercing damage</p><p> </p><p>SPELLS</p><p>Cantrips: -</p><p>Prepared Spells: - </p><p> </p><p>EQUIPMENT</p><p>chainmail, shield, warhammer, light crossbow, case with 20 crossbow bolts, backpack, bedroll, blanket, book of Tyr’s strictures, fine clothes, flask, holy symbol of Tyr, mess kit, steel mirror, pouch, rations (10 days), signet ring, soap, tinderbox, waterskin, 8 sp, 20 cp (remaining money tithed to temple)</p><p></p><p><strong>AL EQUIPMENT</strong></p><p>chanimail, shield, warhammer, (5) javelin, holy symbol (emblem of Tyr), prayer book (Tyr), (5) stick of incense, vestments, common clothes, belt pouch, explorer's pack (backpack, bedroll, mess kit, tinderbox, (10) torch, (10) day's ration, waterskin, (50') hempen rope), steel mirror, signet ring, soap, 8sp, 20cp (remaining money tithed to temple)</p><p> </p><p>DESCRIPTION</p><p>Syl’s bearing is that of a practiced warrior -- large, muscled, and proud. Her skin is a pale blueish (from her elf birthmother) darkening to a royal blue at the knees, elbows, palms, soles, spine, and the top of her tail. Her deep blue hair spills backwards, framing her tall rear-swept horns, and making her silver eyes even more striking.</p><p></p><p>Syl is nearly always dressed in her chainmail and carrying her shield and hammer. When the situation demands, she wears fine loose-cut clothing in whites or light greys. She favors no jewelry or other fancy adornment, but always wears her signet ring, a mark of office from her temple in Waterdeep.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705973, member: 1"] [b]Originally posted by Whir:[/b] Syl “Glory” Moonwave BACKGROUND (ACOLYTE — Feature: Shelter of the Faithful) Determined not to let Syl’s infernal blood besmirch her legacy, her mother gave her over to the temple of Illmater at a young age. A venerated cleric of Illmater, Syl’s mother had her schooled in Illmater’s strictures. Eager to gain her mother’s acceptance, Syl studied hard, but could barely keep up with her peers. One grey morning, a trio of armored knights came riding into the grounds of Syl’s abbey, one wounded and needing the attention of a cleric. Syl ran to get her mother, who then healed the knight, a paladin of Tyr. The paladin gave Syl a small trinket, Tyr’s holy symbol on a thin metal chain, as thanks. After seeing the knights ride out in their gleaming, if slightly battered armor, Syl decided that her future lie not with Illmater, but with Tyr, under whom she could right the wrongs of injustice with might and steel, rather than prayers and soup. She followed the paladins back to their temple in Waterdeep and begged for admittance to their order. The paladin who had given her the trinket was impressed by her courage and sent word to Syl’s mother. When word came back that Syl, after abandoning her duties, had no place in her mother’s home, the paladin took her as a squire and taught her the ways of combat and Tyr’s unyielding justice. Personality Traits: I idolize a particular hero of my faith, and constantly refer to that person’s deeds and examples. I am tolerant of other faiths and respect the worship of other gods. Ideal: I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. Bond: Everything I do is for the common people. Flaw: I constantly wonder if my actions would please my mother, with whom I am estranged. 1st level Tiefling Paladin Medium Female Humanoid Proficiency Bonus +2 Armor Class 18 (chainmail, shield) Saves Wisdom, Charisma Hit Points 11 (1d10+1) Speed 30 feet Sense Darkvision 60’ Str 15 (+2) Dex 10 (+0) Con 12 (+1) Int 9 (-1) Wis 14 (+2) Cha 15 (+2) Alignment Lawful good Languages Common, infernal TRAITS Hellish Resistance Infernal Legacy Divine Sense Lay on Hands SKILLS Athletics (+4), Insight (+4), Intimidation (+4), Religion (+4) PROFICIENCIES Gaming Set (Three Dragon Ante) Vehicles, Land ACTIONS Melee Attack— Warhammer: +4 to hit (reach: 5 ft; one creature) Hit: 1d8+2 bludgeoning damage Ranged Attack— Light Crossbow: +2 to hit (range 80/320; one creature) Hit: 1d8 piercing damage SPELLS Cantrips: - Prepared Spells: - EQUIPMENT chainmail, shield, warhammer, light crossbow, case with 20 crossbow bolts, backpack, bedroll, blanket, book of Tyr’s strictures, fine clothes, flask, holy symbol of Tyr, mess kit, steel mirror, pouch, rations (10 days), signet ring, soap, tinderbox, waterskin, 8 sp, 20 cp (remaining money tithed to temple) [b]AL EQUIPMENT[/b] chanimail, shield, warhammer, (5) javelin, holy symbol (emblem of Tyr), prayer book (Tyr), (5) stick of incense, vestments, common clothes, belt pouch, explorer's pack (backpack, bedroll, mess kit, tinderbox, (10) torch, (10) day's ration, waterskin, (50') hempen rope), steel mirror, signet ring, soap, 8sp, 20cp (remaining money tithed to temple) DESCRIPTION Syl’s bearing is that of a practiced warrior -- large, muscled, and proud. Her skin is a pale blueish (from her elf birthmother) darkening to a royal blue at the knees, elbows, palms, soles, spine, and the top of her tail. Her deep blue hair spills backwards, framing her tall rear-swept horns, and making her silver eyes even more striking. Syl is nearly always dressed in her chainmail and carrying her shield and hammer. When the situation demands, she wears fine loose-cut clothing in whites or light greys. She favors no jewelry or other fancy adornment, but always wears her signet ring, a mark of office from her temple in Waterdeep. [/QUOTE]
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