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<blockquote data-quote="Morrus" data-source="post: 6705974" data-attributes="member: 1"><p><strong>Originally posted by Whir:</strong></p><p></p><p>I took a minor liberty and made a gnomish warpick, which would have stats identical to a rapier (25gp, 1d8, piercing, 2lbs, finesse) rather than a plain warpick, of which the only difference is cost (5gp).</p><p></p><p>The build should work, albeit in no way maximized, with either wolf or eagle totem spirits, but I plan on going eagle if I ever play him. Seriously, flying gnome of pointy death FTW. At fourth, I'd take the Dual Wield feat and have another gnomish warpick crafted, then pump the rest of the bumps into stats. Flair > power!</p><p> </p><p>Siggledrix Mudcarver Ajax Morningsnore Dindlerung</p><p>BACKGROUND (OUTLANDER — Feature: Wanderer)</p><p>Siggledrix’s friends and family knew early on that something was amiss with the poor lad. Often he’d wander off into the forest when no one was looking and show up several days later, naked and starving. Somehow,, no matter how dangerous a place he’d wander to, he always came back in fairly healthy state.</p><p></p><p>Having only just settled down into life as an adult, shortly after his 43rd birthday, Siggledrix announced (to no one in particular) that he needed to fetch a star, took his grandfather’s warpick and shield, and left the village, only to be rarely seen again.</p><p></p><p>Siggledrix is overly curious, but neither cautious nor disciplined. All of the things that society sees as necessities bear no more meaning to him than a shiny stone in a forest creek. He is impulsive and makes poor choices constantly, though never with the intention to cause harm. He will typically have one to three small forest creatures with him at any given time and he will resort to conversing with them if he feels overwhelmed or left out.</p><p></p><p>He has been “rescued” more than once by well-meaning rangers, druids, foresters, hunters, and passerbies. These people are usually put off shortly thereafter by Siggledrix’s constantly shifting demeanor. He loves to go on adventures, whether alone or with a group and will happily join a party adventuring near his current “home.”</p><p></p><p>Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry merchants. I’m always picking things up, absently fiddling with them, and usually accidentally breaking them.</p><p>Ideal: Life is like the seasons, in constant change, and we must season with them.</p><p>Bond: I am the first and last of my tribe and it’s up to me make sure we get better potatoes.</p><p>Flaw: If there’s a wrong decision to make, I’ll probably make it. If there’s something that looks remotely edible, I’ll probably try to eat it.</p><p> </p><p>1st level Forest Gnome Barbarian</p><p>Small Male Humanoid</p><p>Proficiency Bonus +2</p><p>Armor Class 17</p><p>Saves Strength, Constitution</p><p>Hit Points 12</p><p>Speed 25</p><p>Sense Darkvision 60 ft.</p><p>Str 13 Dex 16 Con 14</p><p>Int 12 Wis 8 Cha 12</p><p>Alignment Chaotic good</p><p>Languages Common, gnomish, elvish</p><p> </p><p>TRAITS</p><p>Natural Illusionist</p><p>Speak with Small Animals</p><p>Rage (2/day)</p><p>Unarmored Defense</p><p> </p><p>SKILLS</p><p>Animal Handling (+1), Athletics (+3), Nature (+1), Survival (+1)</p><p> </p><p>PROFICIENCIES</p><p>Musical Instrument (Drum)</p><p></p><p>ACTIONS</p><p>Melee Attack— Gnomish Warpick: +5 to hit (reach: 5 ft.; one creature)</p><p>Hit: 1d8+3 piercing damage</p><p>Ranged Attack— Shortbow: +5 to hit (range: 80/320; one creature)</p><p>Hit: 1d6+3 piercing damage</p><p>SPELLS</p><p>Cantrips: Minor Illusion</p><p>Prepared Spells: -</p><p> </p><p>EQUIPMENT</p><p>Shield, dagger, gnomish warpick, shortbow, quiver with 20 arrows, mess kit, pouch</p><p> </p><p>DESCRIPTION</p><p>Siggledrix, or “Sig to his friends,” is a stark contrast to the general idea of what a gnome should be. His hair is a dark matted knot but somehow still manages to stick out in every direction, giving him the appearance of a mangy cat that’s just been electrocuted. His beard flows freely from his face and often contains random objects including but not limited to parts of his last meal, twigs, small shiny rocks, insects, or animal companions. His skin is probably a dark tan, but is usually covered in dirt, blood, or questionable smearable debris. His eyes, a startling green, usually contain hints as to his mental state.</p><p></p><p>Sig dresses in tattered clothes that have been patched together with animal skins, bark, thick leaves, vines and whatever else he could get his hands on. He carries a shield and warpick that belonged to his grandfather and despite his lack of maintenance, they have remained in good condition. He doesn’t have a pack or belongings except for a mess kit, which only contains a fork with one broken tang and knife blade with no handle.</p><p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 6705974, member: 1"] [b]Originally posted by Whir:[/b] I took a minor liberty and made a gnomish warpick, which would have stats identical to a rapier (25gp, 1d8, piercing, 2lbs, finesse) rather than a plain warpick, of which the only difference is cost (5gp). The build should work, albeit in no way maximized, with either wolf or eagle totem spirits, but I plan on going eagle if I ever play him. Seriously, flying gnome of pointy death FTW. At fourth, I'd take the Dual Wield feat and have another gnomish warpick crafted, then pump the rest of the bumps into stats. Flair > power! Siggledrix Mudcarver Ajax Morningsnore Dindlerung BACKGROUND (OUTLANDER — Feature: Wanderer) Siggledrix’s friends and family knew early on that something was amiss with the poor lad. Often he’d wander off into the forest when no one was looking and show up several days later, naked and starving. Somehow,, no matter how dangerous a place he’d wander to, he always came back in fairly healthy state. Having only just settled down into life as an adult, shortly after his 43rd birthday, Siggledrix announced (to no one in particular) that he needed to fetch a star, took his grandfather’s warpick and shield, and left the village, only to be rarely seen again. Siggledrix is overly curious, but neither cautious nor disciplined. All of the things that society sees as necessities bear no more meaning to him than a shiny stone in a forest creek. He is impulsive and makes poor choices constantly, though never with the intention to cause harm. He will typically have one to three small forest creatures with him at any given time and he will resort to conversing with them if he feels overwhelmed or left out. He has been “rescued” more than once by well-meaning rangers, druids, foresters, hunters, and passerbies. These people are usually put off shortly thereafter by Siggledrix’s constantly shifting demeanor. He loves to go on adventures, whether alone or with a group and will happily join a party adventuring near his current “home.” Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry merchants. I’m always picking things up, absently fiddling with them, and usually accidentally breaking them. Ideal: Life is like the seasons, in constant change, and we must season with them. Bond: I am the first and last of my tribe and it’s up to me make sure we get better potatoes. Flaw: If there’s a wrong decision to make, I’ll probably make it. If there’s something that looks remotely edible, I’ll probably try to eat it. 1st level Forest Gnome Barbarian Small Male Humanoid Proficiency Bonus +2 Armor Class 17 Saves Strength, Constitution Hit Points 12 Speed 25 Sense Darkvision 60 ft. Str 13 Dex 16 Con 14 Int 12 Wis 8 Cha 12 Alignment Chaotic good Languages Common, gnomish, elvish TRAITS Natural Illusionist Speak with Small Animals Rage (2/day) Unarmored Defense SKILLS Animal Handling (+1), Athletics (+3), Nature (+1), Survival (+1) PROFICIENCIES Musical Instrument (Drum) ACTIONS Melee Attack— Gnomish Warpick: +5 to hit (reach: 5 ft.; one creature) Hit: 1d8+3 piercing damage Ranged Attack— Shortbow: +5 to hit (range: 80/320; one creature) Hit: 1d6+3 piercing damage SPELLS Cantrips: Minor Illusion Prepared Spells: - EQUIPMENT Shield, dagger, gnomish warpick, shortbow, quiver with 20 arrows, mess kit, pouch DESCRIPTION Siggledrix, or “Sig to his friends,” is a stark contrast to the general idea of what a gnome should be. His hair is a dark matted knot but somehow still manages to stick out in every direction, giving him the appearance of a mangy cat that’s just been electrocuted. His beard flows freely from his face and often contains random objects including but not limited to parts of his last meal, twigs, small shiny rocks, insects, or animal companions. His skin is probably a dark tan, but is usually covered in dirt, blood, or questionable smearable debris. His eyes, a startling green, usually contain hints as to his mental state. Sig dresses in tattered clothes that have been patched together with animal skins, bark, thick leaves, vines and whatever else he could get his hands on. He carries a shield and warpick that belonged to his grandfather and despite his lack of maintenance, they have remained in good condition. He doesn’t have a pack or belongings except for a mess kit, which only contains a fork with one broken tang and knife blade with no handle. [/QUOTE]
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