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<blockquote data-quote="Plaguescarred" data-source="post: 6705976" data-attributes="member: 6701422"><p><strong>Originally posted by Plaguescarred1:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/zulu.jpg?itok=tDdWzbd-" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Chukwembe</strong></p><p><strong>1st-level Human Druid</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 18 (scale mail + shield)</p><p><strong>Hit Points</strong> 10 (1d8)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Sense </strong>Normal</p><p><strong>Str </strong>08 (-1) <strong>Dex </strong>14 (+2) <strong>Con</strong> 14 (+2)</p><p><strong>Int </strong>12 (+1) <strong>Wis</strong> 16 (+3) <strong>Cha</strong> 10 (+0)</p><p><strong>Alignment</strong> neutral</p><p><strong>Languages</strong> common, druidic, turami</p><p><strong>Trait </strong></p><p>Feat Polearm Master</p><p>Background Outlander [Wanderer]</p><p> Origin: Tribal nomad</p><p> Personality Trait: I’m driven by a wanderlust that led me away from home.</p><p> Ideal: Charity. Nature. The natural world is more important than all the constructs of civilization.</p><p> Bond: My tribe is the most important thing in my life, even when they are far from me.</p><p> Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.</p><p>Proficiency (+2)</p><p> Tools: Herbalism Kit, musical Instrument (jambe drum)</p><p> Saving Throws: Intelligence +3, Wisdom +5</p><p>Skill Athletics +1, Nature +5, Perception +5, Survival +5</p><p>Spellcasting (Save DC 13, Spell Attack +5)</p><p> Cantrip (at will) - <em>shillelagh, produce flame</em></p><p> 1st-level (2/days) - <em>cure wounds, entangle, fearie fire, thunderwave</em></p><p>Druidic</p><p><strong>Actions</strong></p><p><strong>Melee Attack— Shillelagh Quaterstaff </strong>+5 to hit (reach 5 ft.; one creature). </p><p><em>Hit:</em> 1d8+3 bludgeoning damage / 1d4+3 bludgeoning damage</p><p><strong>Ranged Attack—Produce Flame:</strong> +5 to hit (range 30 ft; one creature). </p><p><em>Hit: </em> 1d8 fire damage </p><p><strong>Equipment:</strong> set of common cloth, wyvern scale mail, wooden shield, quaterstaff, mistletoe, a hunting trap, wyvern teeth neckace (a trophy from a kill), explorer's pack: backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, spell components, belt pouch, 10 gp</p><p>Chukwembe [SHOUK-ouem-BAY] was born in Turmish, in a small town of Xorshun, not much more than a caravan stop along the Halondar trade road connecting to Hlondath. Like all turami, he is tall mahogany-skinned man that speak common with a broken accent distinct from his region. He also wear a teeth necklace as a trophy after his tribe slayed the predator called Wandake (meaning "sky shadow" in turami), a wyvern that was terrorizing Xorshun. Chukwembe also has a tribal head ornament made with hunting cat fur (strenght) and winged serpent feathers (wisdom), a gift from his chieftain when he went on his druidic pilgrimage to wander the big world.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6705976, member: 6701422"] [B]Originally posted by Plaguescarred1:[/B] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/zulu.jpg?itok=tDdWzbd-[/IMG] [B]Chukwembe[/B] [B]1st-level Human Druid Medium Male Humanoid[/B] [B]Armor Class[/B] 18 (scale mail + shield) [B]Hit Points[/B] 10 (1d8) [B]Speed[/B] 30 ft. [B]Sense [/B]Normal [B]Str [/B]08 (-1) [B]Dex [/B]14 (+2) [B]Con[/B] 14 (+2) [B]Int [/B]12 (+1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 10 (+0) [B]Alignment[/B] neutral [B]Languages[/B] common, druidic, turami [B]Trait [/B] Feat Polearm Master Background Outlander [Wanderer] Origin: Tribal nomad Personality Trait: I’m driven by a wanderlust that led me away from home. Ideal: Charity. Nature. The natural world is more important than all the constructs of civilization. Bond: My tribe is the most important thing in my life, even when they are far from me. Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. Proficiency (+2) Tools: Herbalism Kit, musical Instrument (jambe drum) Saving Throws: Intelligence +3, Wisdom +5 Skill Athletics +1, Nature +5, Perception +5, Survival +5 Spellcasting (Save DC 13, Spell Attack +5) Cantrip (at will) - [I]shillelagh, produce flame[/I] 1st-level (2/days) - [I]cure wounds, entangle, fearie fire, thunderwave[/I] Druidic [B]Actions[/B] [B]Melee Attack— Shillelagh Quaterstaff [/B]+5 to hit (reach 5 ft.; one creature). [I]Hit:[/I] 1d8+3 bludgeoning damage / 1d4+3 bludgeoning damage [B]Ranged Attack—Produce Flame:[/B] +5 to hit (range 30 ft; one creature). [I]Hit: [/I] 1d8 fire damage [B]Equipment:[/B] set of common cloth, wyvern scale mail, wooden shield, quaterstaff, mistletoe, a hunting trap, wyvern teeth neckace (a trophy from a kill), explorer's pack: backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, spell components, belt pouch, 10 gp Chukwembe [SHOUK-ouem-BAY] was born in Turmish, in a small town of Xorshun, not much more than a caravan stop along the Halondar trade road connecting to Hlondath. Like all turami, he is tall mahogany-skinned man that speak common with a broken accent distinct from his region. He also wear a teeth necklace as a trophy after his tribe slayed the predator called Wandake (meaning "sky shadow" in turami), a wyvern that was terrorizing Xorshun. Chukwembe also has a tribal head ornament made with hunting cat fur (strenght) and winged serpent feathers (wisdom), a gift from his chieftain when he went on his druidic pilgrimage to wander the big world. [/QUOTE]
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