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<blockquote data-quote="Morrus" data-source="post: 6705981" data-attributes="member: 1"><p><strong>Originally posted by ManoVega:</strong></p><p></p><p><span style="font-size: 15px"><strong>Darden Stubblefoot</strong></span></p><p><img src="http://artisansedge.com/wp-content/uploads/lg-gallery/Reaper/slides/Hellakin.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> </p><p><strong>1st-level Lightfoot Halfling Paladin</strong></p><p><strong>Small Male Humanoid</strong></p><p><strong>Armor Class</strong> 17</p><p><strong>Hit Points</strong> 12 (1d10)</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Sense</strong> Normal </p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2)</p><p><strong>Int</strong> 10 (0) <strong>Wis</strong> 10 (0) <strong>Cha</strong> 16 (+3)</p><p><strong>Alignment</strong> Lawful Neutral</p><p><strong>Languages</strong> Common, Halfling</p><p><strong>TRAITS</strong></p><p><strong>Background</strong> - Criminal (Spy)</p><p> Feature: Criminal Contact</p><p> Criminal Specialty: Hired Killer</p><p><strong>Proficiency</strong> (+2)</p><p> Tools: Thieves Tools, Dragonchess Set</p><p> Saving Throws: Wisdom, Charisma</p><p> Weapons: Simple weapons, Martial Weapons</p><p> Armor: All armor, Shields.</p><p><strong>Lucky: </strong>When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll.</p><p><strong>Brave: </strong>You have advantage on saving throws against being frightened.</p><p><strong>Halfling Nimbleness:</strong> You can move through the space of any creature that is of a size larger than yours.</p><p><strong>Naturally Stealthy: </strong>You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p><p><strong>Divine Sense (4/long rest):</strong> The presence of stron evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears.</p><p><strong>Lay on Hands (5hp/long rest): </strong>Your blessed touch can heal wounds.</p><p> </p><p><strong>SKILLS</strong></p><p>Persuasion +5, Insight +2, Deception +5, Stealth +5</p><p><strong>ACTIONS</strong></p><p><strong>Melee Attacks— Rapier:</strong> +5 to hit (reach 5 ft.; one creature)</p><p><em>Hit:</em> 1d8+3 piercing damage (finesse)</p><p><strong>Ranged Attack— Sling: </strong>+5 to hit (range 30/120 ft; one creature). </p><p><em>Hit: </em> 1d4+3 bludgeoning damage (ammunition) </p><p></p><p><strong>EQUIPMENT</strong> </p><p>A Rapier, Sling, 40 bullets, Shield (emblazoned with the symbol of Kelemvor), Studded Leather, dagger, crowbar, Dark common clothes with hood, Set of Fine Clothes, a silver skull coin, Explorer's Pack, belt pouch (9gp, 8sp)</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits:</strong> “I would rather make a new friend than a new enemy." "I don't pay attention to the risks in a situation. Never tell me the odds."</p><p><strong>Ideal:</strong> “That which is done to the weakest and smallest, shall be visited tenfold upon the guilty."</p><p><strong>Bond: </strong>“I fight for those who can not fight for themselves"</p><p><strong>Flaw:</strong> “I follow my path to escape my past sins. My code does not always align with the morals of others."</p><p> </p><p><strong>BACKSTORY</strong></p><p>Late one night, Darden Stubblefoot awoke in a cold sweat from nightmarish visions of a man with golden antlers. He shook the visions off and swallowed his fears along with a late night chicken dinner and went back to sleep. As a low ranking member of the local thieves guild, his job was just to walk the streets, remain unseen and report the activity of the town guards and collecting dues for the guild. He made good money informing on the local peasants and fleecing the unfortunate souls that could hardly afford it. At his lowest point, Darden convinced several of the street children that he had a full proof money making scheme, yet led them into a trap that landed them all aboard a slavers ship. He received his payment and was on his way to spend it when he froze in his tracks. A man with golden antlers brushed past him and entered the ship. Though it had been weeks since the visions he knew this was no coincidence, the normally unflappable halfling went numb. Sounds of battle went up from the ship as Darden stared dumbfounded at the hull, until the head of a pirate came bouncing towards him. He quickly made a mad dash for a secret back alley entrance to a safe house, but the man was somehow standing in front of the door. He turned on his heels and bolted through a crowd, scurrying between a mass of tangled legs and irate women. He ducked into a stable, sure that a man wearing a ridiculous antlered helmet could not have followed... but as he peeked out the doors, he saw him approaching. Darden panicked and rushed out on to the roof, leapt to the next building, rolled down another rooftop and fell the rest of the way over a crumbling wall and face first into an open grave. He scrambled to get out, but was unable to gain a foothold. In the dead silence an antlered head leanded over the hole and spoke, “That which is done to the weakest and smallest, shall be visited tenfold upon the guilty." The man pulled away and Darden heard something drop at his feet, he opened his eyes and picked up a silver coin with a skull on both sides, then promptly fainted. He awoke to the sound of a burly half-orc yelling gibberish and poking him with a shovel. After an awkward moment or two, he realized the half-orc only wanted to help him out and haulded Darden out of the ground. Darden looked around the grave yeard and noticed a gravestone that was carved to rememble a helm with real golden antlers attached. He cautiously approached and read, "Here lies Sir Arden Du'Brom, Knight of Velaria, Defender of the weak. The Vengeance of Kelemvor." </p><p> </p><p>Since that night, Darden has dedicated himself to Kelemvor and randomly receives mysterious messages with a single name on each. He seeks out these people and deliver's Kelevor's vengeance to them. In a twist of fate (or divine intervention) the thieves guild he belonged to was decimated when the slaver's took their revenge, but Darden was able to escape and now seeks to help the small and weak, wherever he can. He likes to keep up the ruse that he is just a lowly thief because everyone just assumes the halfling in the cloak is a thief, and it makes gathering information on his marks much easier. He still maintains his happy-go-lucky attitude and only let's his friends know his true self. No matter where he goes, the messages always find him, and they never stop coming.</p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 6705981, member: 1"] [b]Originally posted by ManoVega:[/b] [Size=4][b]Darden Stubblefoot[/b][/size] [IMG]http://artisansedge.com/wp-content/uploads/lg-gallery/Reaper/slides/Hellakin.jpg[/IMG] [b]1st-level Lightfoot Halfling Paladin Small Male Humanoid Armor Class[/b] 17 [b]Hit Points[/b] 12 (1d10) [b]Speed[/b] 25 ft. [b]Sense[/b] Normal [b]Str[/b] 8 (-1) [b]Dex[/b] 16 (+3) [b]Con[/b] 14 (+2) [b]Int[/b] 10 (0) [b]Wis[/b] 10 (0) [b]Cha[/b] 16 (+3) [b]Alignment[/b] Lawful Neutral [b]Languages[/b] Common, Halfling [b]TRAITS[/b] [b]Background[/b] - Criminal (Spy) Feature: Criminal Contact Criminal Specialty: Hired Killer [b]Proficiency[/b] (+2) Tools: Thieves Tools, Dragonchess Set Saving Throws: Wisdom, Charisma Weapons: Simple weapons, Martial Weapons Armor: All armor, Shields. [b]Lucky: [/b]When you roll a 1 on an attack roll, ability check or saving throw, you can reroll the die and must use the new roll. [b]Brave: [/b]You have advantage on saving throws against being frightened. [b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours. [b]Naturally Stealthy: [/b]You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. [b]Divine Sense (4/long rest):[/b] The presence of stron evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. [b]Lay on Hands (5hp/long rest): [/b]Your blessed touch can heal wounds. [b]SKILLS[/b] Persuasion +5, Insight +2, Deception +5, Stealth +5 [b]ACTIONS Melee Attacks— Rapier:[/b] +5 to hit (reach 5 ft.; one creature) [i]Hit:[/i] 1d8+3 piercing damage (finesse) [b]Ranged Attack— Sling: [/b]+5 to hit (range 30/120 ft; one creature). [i]Hit: [/i] 1d4+3 bludgeoning damage (ammunition) [b]EQUIPMENT[/b] A Rapier, Sling, 40 bullets, Shield (emblazoned with the symbol of Kelemvor), Studded Leather, dagger, crowbar, Dark common clothes with hood, Set of Fine Clothes, a silver skull coin, Explorer's Pack, belt pouch (9gp, 8sp) [b]PERSONAL CHARACTERISTICS[/b] [b]Traits:[/b] “I would rather make a new friend than a new enemy." "I don't pay attention to the risks in a situation. Never tell me the odds." [b]Ideal:[/b] “That which is done to the weakest and smallest, shall be visited tenfold upon the guilty." [b]Bond: [/b]“I fight for those who can not fight for themselves" [b]Flaw:[/b] “I follow my path to escape my past sins. My code does not always align with the morals of others." [b]BACKSTORY[/b] Late one night, Darden Stubblefoot awoke in a cold sweat from nightmarish visions of a man with golden antlers. He shook the visions off and swallowed his fears along with a late night chicken dinner and went back to sleep. As a low ranking member of the local thieves guild, his job was just to walk the streets, remain unseen and report the activity of the town guards and collecting dues for the guild. He made good money informing on the local peasants and fleecing the unfortunate souls that could hardly afford it. At his lowest point, Darden convinced several of the street children that he had a full proof money making scheme, yet led them into a trap that landed them all aboard a slavers ship. He received his payment and was on his way to spend it when he froze in his tracks. A man with golden antlers brushed past him and entered the ship. Though it had been weeks since the visions he knew this was no coincidence, the normally unflappable halfling went numb. Sounds of battle went up from the ship as Darden stared dumbfounded at the hull, until the head of a pirate came bouncing towards him. He quickly made a mad dash for a secret back alley entrance to a safe house, but the man was somehow standing in front of the door. He turned on his heels and bolted through a crowd, scurrying between a mass of tangled legs and irate women. He ducked into a stable, sure that a man wearing a ridiculous antlered helmet could not have followed... but as he peeked out the doors, he saw him approaching. Darden panicked and rushed out on to the roof, leapt to the next building, rolled down another rooftop and fell the rest of the way over a crumbling wall and face first into an open grave. He scrambled to get out, but was unable to gain a foothold. In the dead silence an antlered head leanded over the hole and spoke, “That which is done to the weakest and smallest, shall be visited tenfold upon the guilty." The man pulled away and Darden heard something drop at his feet, he opened his eyes and picked up a silver coin with a skull on both sides, then promptly fainted. He awoke to the sound of a burly half-orc yelling gibberish and poking him with a shovel. After an awkward moment or two, he realized the half-orc only wanted to help him out and haulded Darden out of the ground. Darden looked around the grave yeard and noticed a gravestone that was carved to rememble a helm with real golden antlers attached. He cautiously approached and read, "Here lies Sir Arden Du'Brom, Knight of Velaria, Defender of the weak. The Vengeance of Kelemvor." Since that night, Darden has dedicated himself to Kelemvor and randomly receives mysterious messages with a single name on each. He seeks out these people and deliver's Kelevor's vengeance to them. In a twist of fate (or divine intervention) the thieves guild he belonged to was decimated when the slaver's took their revenge, but Darden was able to escape and now seeks to help the small and weak, wherever he can. He likes to keep up the ruse that he is just a lowly thief because everyone just assumes the halfling in the cloak is a thief, and it makes gathering information on his marks much easier. He still maintains his happy-go-lucky attitude and only let's his friends know his true self. No matter where he goes, the messages always find him, and they never stop coming. [/QUOTE]
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