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<blockquote data-quote="Morrus" data-source="post: 6705984" data-attributes="member: 1"><p><strong>Originally posted by Plaguescarred1:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/halfling%20dino.jpg?itok=MLEKews9" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Yanni d'Ghallanda</strong></p><p><strong>3rd-level Halfling Ranger </strong></p><p><strong>Small Male Humanoid</strong></p><p><strong>Armor Class</strong> 16 (scalemail armor)</p><p><strong>Hit Points</strong> 28 (3d10)</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Sense </strong>Normal </p><p><strong>Str </strong>12 (+1) <strong>Dex </strong>17 (+3) <strong>Con</strong> 14 (+2)</p><p><strong>Int </strong>10 (+0) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 08 (-1)</p><p><strong>Alignment</strong> neutral good</p><p><strong>Languages</strong> halfling, common, elvish, </p><p><strong>Trait </strong></p><p>Background Outlander [Wanderer]</p><p> Outlander Origin: Tribal nomad.</p><p> Personality Traits: I’m driven by a wanderlust that led me away from home.</p><p> Ideal: People. Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.</p><p> Bond: I am the last of my tribe, it is up to me to ensure their names enter legends.</p><p> Flaw: There’s no room for caution in a life lived to the fullest.</p><p>Proficiency (+2)</p><p> Tools: Musical Instrument (drum)</p><p> Saving Throws: Strenght +3, Dexterity +5</p><p>Skill Athletics +3, Animal Handling +4, Nature +2, Perception +4, Survival +4</p><p>Lucky</p><p>Brave</p><p>Halfling Nimbleness</p><p>Stout Resilience</p><p>Beast Favored Enemy</p><p>Grassland Natural Explorer</p><p>Two-Weapon Fighting Style</p><p>Spellcasting (Save DC 12, Spell Attack +4)</p><p> 1st-level (3/days) - <em>cure wounds, goodberry, hunter's mark</em></p><p>Beast Companion Archetype</p><p>Ranger's Companion</p><p>Primeval Awareness</p><p><strong>Actions</strong></p><p><strong>Melee Attacks— Talenta Tangat: </strong>+5 to hit (reach 5 ft.; one creature). </p><p><em>Hit:</em> 1d6+3 slashing damage</p><p><strong>Ranged Attack—Talenta Boomrang:</strong> +5 to hit (range 20/60 ft; one creature). </p><p><em>Hit: </em> 1d6+3 piercing damage / 1d6+3 piercing damage</p><p><strong>Equipment:</strong> Talenta tangat (as scrimitar), 8 talenta boomrang (as handaxe), scalemail armor, a backpack including: 6 torch, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a staff, a hunting trap, a trophy from an animal you killed (slit tongue), a set of traveler’s clothes, and a belt pouch containing 10 gp</p><p>Yanni [E-any] was born early in the summer month of nymm in 967 YK in Gatherhold in the Talenta Plains. Short but stocky, he has long braided brown hair and bright green eyes. Yanni wield weapons of his clan; a curved sword mounted on a short shaft called a talenta tanga and simple curved polished sticks called a talenta boomrang, which he is known to dual throw with blinding speed. He was part of a small nomadic clan of halfling that was decimated during an unfortunate encounter with Cannith warforged forces. After, Yanni joined House Ghallanda (which means "helpful hounds" in the halfling tongue) and served during The Last War as a member of the Dragontail Guild providing food and shelter to armies in the field in exchange for gold and a guarantee of neutrality and soon started manifesting the Mark of Hospitality (see Spellcasting). After The Last War ended, Yanni became a Ghallanda Sheperd, roaming the plains and beyond riding his old fastieth dinosaur Mosso, hunting beasts and trading goods, or occasionally searching for lost souls to offer help or hospitality. Mosso is an amphibious fastieth lizard bred by halflings for speed, which can keep pace with common riding horse in spite of its slight size, and capable of swallowing small foes whole and leap surprising distance and for that Mosso has proven a remarkable mount and companion over the years.</p><p> </p><p></p><p><strong>Mosso, Fastieth Dinosaur (Reflavored Giant Frog)</strong></p><p>[sblock]<strong>Fastieth Dinosaur</strong></p><p><strong>Medium beast, unaligned</strong></p><p><strong>Armor Class</strong> 13</p><p><strong>Hit Points</strong> 32 (4d8)</p><p><strong>Speed </strong>30 ft., swim 30 ft.</p><p><strong>Str </strong>12 (+1)<strong> Dex </strong>13 (+1) <strong>Con </strong>11 (+0)</p><p><strong>Int </strong>02 (−4) <strong>Wis </strong>10 (+0) <strong>Cha</strong> 03 (−4)</p><p><strong>Skills </strong>Perception +4, Stealth +5</p><p><strong>Senses</strong> darkvision 30 ft., passive Perception 12</p><p><strong>Languages </strong>—</p><p><strong>Challenge </strong>1/4 (50 XP)</p><p><strong>Amphibious. </strong>The dinosaur can breathe air and water.</p><p><strong>Standing Leap. </strong>The dinosaur’s long jump is up to 20 feet and its</p><p>high jump is up to 10 feet, with or without a running start.</p><p><strong>Actions</strong></p><p><strong>Bite. Melee Weapon Attack: </strong>+5 to hit, reach 5 ft., one target.</p><p>Hit: 6 (1d6 + 3) piercing damage, and the target is grappled</p><p>(escape DC 11). Until this grapple ends, the target is restrained,</p><p>and the dinosaur can’t bite another target.</p><p><strong>Swallow. </strong>The dinosaur makes one bite attack against a Small or</p><p>smaller target it is grappling. If the attack hits, the target is</p><p>swallowed, and the grapple ends. The swallowed target is</p><p>blinded and restrained, it has total cover against attacks and</p><p>other effects outside the dinosaur, and it takes 7 (2d4+2) acid damage</p><p>at the start of each of the frog’s turns. The dinosaur can have only</p><p>one target swallowed at a time.</p><p>If the dinosaur dies, a swallowed creature is no longer restrained</p><p>by it and can escape from the corpse using 5 feet of movement,</p><p>exiting prone.</p><p> </p><p><strong>Giant Frog</strong></p><p>[sblock]<img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dino.jpg?itok=rwjJ10HK" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705984, member: 1"] [b]Originally posted by Plaguescarred1:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/halfling%20dino.jpg?itok=MLEKews9[/IMG] [b]Yanni d'Ghallanda 3rd-level Halfling Ranger Small Male Humanoid[/b] [b]Armor Class[/b] 16 (scalemail armor) [b]Hit Points[/b] 28 (3d10) [b]Speed[/b] 25 ft. [b]Sense [/b]Normal [b]Str [/b]12 (+1) [b]Dex [/b]17 (+3) [b]Con[/b] 14 (+2) [b]Int [/b]10 (+0) [b]Wis[/b] 14 (+2) [b]Cha[/b] 08 (-1) [b]Alignment[/b] neutral good [b]Languages[/b] halfling, common, elvish, [b]Trait [/b] Background Outlander [Wanderer] Outlander Origin: Tribal nomad. Personality Traits: I’m driven by a wanderlust that led me away from home. Ideal: People. Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. Bond: I am the last of my tribe, it is up to me to ensure their names enter legends. Flaw: There’s no room for caution in a life lived to the fullest. Proficiency (+2) Tools: Musical Instrument (drum) Saving Throws: Strenght +3, Dexterity +5 Skill Athletics +3, Animal Handling +4, Nature +2, Perception +4, Survival +4 Lucky Brave Halfling Nimbleness Stout Resilience Beast Favored Enemy Grassland Natural Explorer Two-Weapon Fighting Style Spellcasting (Save DC 12, Spell Attack +4) 1st-level (3/days) - [i]cure wounds, goodberry, hunter's mark[/i] Beast Companion Archetype Ranger's Companion Primeval Awareness [b]Actions[/b] [b]Melee Attacks— Talenta Tangat: [/b]+5 to hit (reach 5 ft.; one creature). [i]Hit:[/i] 1d6+3 slashing damage [b]Ranged Attack—Talenta Boomrang:[/b] +5 to hit (range 20/60 ft; one creature). [i]Hit: [/i] 1d6+3 piercing damage / 1d6+3 piercing damage [b]Equipment:[/b] Talenta tangat (as scrimitar), 8 talenta boomrang (as handaxe), scalemail armor, a backpack including: 6 torch, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a staff, a hunting trap, a trophy from an animal you killed (slit tongue), a set of traveler’s clothes, and a belt pouch containing 10 gp Yanni [E-any] was born early in the summer month of nymm in 967 YK in Gatherhold in the Talenta Plains. Short but stocky, he has long braided brown hair and bright green eyes. Yanni wield weapons of his clan; a curved sword mounted on a short shaft called a talenta tanga and simple curved polished sticks called a talenta boomrang, which he is known to dual throw with blinding speed. He was part of a small nomadic clan of halfling that was decimated during an unfortunate encounter with Cannith warforged forces. After, Yanni joined House Ghallanda (which means "helpful hounds" in the halfling tongue) and served during The Last War as a member of the Dragontail Guild providing food and shelter to armies in the field in exchange for gold and a guarantee of neutrality and soon started manifesting the Mark of Hospitality (see Spellcasting). After The Last War ended, Yanni became a Ghallanda Sheperd, roaming the plains and beyond riding his old fastieth dinosaur Mosso, hunting beasts and trading goods, or occasionally searching for lost souls to offer help or hospitality. Mosso is an amphibious fastieth lizard bred by halflings for speed, which can keep pace with common riding horse in spite of its slight size, and capable of swallowing small foes whole and leap surprising distance and for that Mosso has proven a remarkable mount and companion over the years. [b]Mosso, Fastieth Dinosaur (Reflavored Giant Frog)[/b] [sblock][b]Fastieth Dinosaur Medium beast, unaligned Armor Class[/b] 13 [b]Hit Points[/b] 32 (4d8) [b]Speed [/b]30 ft., swim 30 ft. [b]Str [/b]12 (+1)[b] Dex [/b]13 (+1) [b]Con [/b]11 (+0) [b]Int [/b]02 (−4) [b]Wis [/b]10 (+0) [b]Cha[/b] 03 (−4) [b]Skills [/b]Perception +4, Stealth +5 [b]Senses[/b] darkvision 30 ft., passive Perception 12 [b]Languages [/b]— [b]Challenge [/b]1/4 (50 XP) [b]Amphibious. [/b]The dinosaur can breathe air and water. [b]Standing Leap. [/b]The dinosaur’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. [b]Actions Bite. Melee Weapon Attack: [/b]+5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the dinosaur can’t bite another target. [b]Swallow. [/b]The dinosaur makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the dinosaur, and it takes 7 (2d4+2) acid damage at the start of each of the frog’s turns. The dinosaur can have only one target swallowed at a time. If the dinosaur dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. [b]Giant Frog[/b] [sblock][IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dino.jpg?itok=rwjJ10HK[/IMG] [/sblock] [/sblock] [/QUOTE]
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