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<blockquote data-quote="Morrus" data-source="post: 6705988" data-attributes="member: 1"><p><strong>Originally posted by iserith:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/Learning_Experience_by_Boompoet.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><span style="font-size: 12px"><strong><strong>Hex Arcana</strong></strong></span></p><p><strong>1st-level Tiefling Warlock (The Fiend)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>13 (studded leather)</p><p><strong>Hit Points</strong> 8 (1d8)</p><p><strong>Speed</strong> 30 feet</p><p><strong>Sense</strong> Darkvision 60 feet</p><p><strong>Str </strong>8 (-1) <strong>Dex </strong>13 (+1) <strong>Con </strong>10 (+0)</p><p><strong>Int </strong>16 (+3) <strong>Wis </strong>12 (+1) <strong>Cha </strong>16 (+3)</p><p><strong>Alignment </strong>Neutral</p><p><strong>Languages </strong>Common, Infernal</p><p></p><p><strong>TRAITS</strong></p><p>Background - Entertainer</p><p> Feature: By Popular Demand (Instrumentalist)</p><p>Proficiency (+2)</p><p> Tools: Disguise kit, fiddle.</p><p> Saving Throws: Wisdom, Charisma.</p><p>Darkvision</p><p>Resistance to fire damage</p><p>Expanded Spell List (burning hands, command)</p><p>Uncle Daddy's Blessing</p><p></p><p><strong>SKILLS</strong></p><p>Acrobatics +3, Arcana +5, Deception +5, Performance +5.</p><p></p><p><strong>WEAPON ATTACKS</strong></p><p><strong>Dagger</strong></p><p>+3 to hit, 1d4+1 piercing <em>finesse, light, thrown, range(20/60)</em></p><p> </p><p><strong>SPELLS</strong></p><p><strong>Cantrips</strong>: Eldritch Blast, Mage Hand, Minor Illusion, Thaumaturgy (racial).</p><p><strong>Focus</strong>: Conductor's wand.</p><p><strong>Magic Ability</strong>: CHA</p><p><strong>MAM</strong>: +5</p><p><strong>Save DC</strong>: 13</p><p><strong>Spells Known</strong>: Command, Hex.</p><p><strong>Spells Slots: </strong>1</p><p>Spell Level: 1st</p><p> </p><p><strong>EQUIPMENT</strong></p><p>Studded leather armor, conductor's wand (arcane focus), a scholar's pack, two daggers, a fiddle, a container of Jahni's rosin, a belt pouch, and a big ol' belt buckle that says "Don't Mess With Hexes."</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>I know a story relevant to almost every situation.</p><p><strong>Ideal: Greed. </strong>I'm only in it for the money and fame. And souls for Uncle Daddy. (Evil)</p><p><strong>Bond</strong>: Someone stole my precious instrument, and someday I'll get it back.</p><p><strong>Flaw</strong>: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</p><p> </p><p><strong>BACKSTORY</strong></p><p>Short on his quota and on time, Hex Arcana headed west to Fandango(x), looking for souls to steal for his Father (and Uncle) Dispater, Archduke of the Iron City. He came across Falsetto Jones(x), a bard and confidence man who was going by the name of Jahni Fiddler at the time. Hex challenged Jahni to a fiddling contest with Hex betting his prized golden fiddle against Jahni's soul. Jahni took the bet and they dueled with fiddles until the rising sun. But despite having a band of devils join in, Hex to his utter shock and dismay lost the bet. Jahni was just too damn good. After he snatched up his prize, he called Hex an unkind name, threw him some rosin as a gesture of pity and scorn, and challenged him to another match some day. Since that day, Hex has been scheming to get his golden fiddle back.</p><p> </p><p>Also, he goes on adventures, if it serves Uncle Daddy's purposes.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705988, member: 1"] [b]Originally posted by iserith:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/Learning_Experience_by_Boompoet.jpg[/IMG] [Size=3][b][b]Hex Arcana[/b][/b][/size] [b]1st-level Tiefling Warlock (The Fiend) Medium Male Humanoid[/b] [b]Armour Class [/b]13 (studded leather) [b]Hit Points[/b] 8 (1d8) [b]Speed[/b] 30 feet [b]Sense[/b] Darkvision 60 feet [b]Str [/b]8 (-1) [b]Dex [/b]13 (+1) [b]Con [/b]10 (+0) [b]Int [/b]16 (+3) [b]Wis [/b]12 (+1) [b]Cha [/b]16 (+3) [b]Alignment [/b]Neutral [b]Languages [/b]Common, Infernal [b]TRAITS[/b] Background - Entertainer Feature: By Popular Demand (Instrumentalist) Proficiency (+2) Tools: Disguise kit, fiddle. Saving Throws: Wisdom, Charisma. Darkvision Resistance to fire damage Expanded Spell List (burning hands, command) Uncle Daddy's Blessing [b]SKILLS[/b] Acrobatics +3, Arcana +5, Deception +5, Performance +5. [b]WEAPON ATTACKS[/b] [b]Dagger[/b] +3 to hit, 1d4+1 piercing [i]finesse, light, thrown, range(20/60)[/i] [b]SPELLS[/b] [b]Cantrips[/b]: Eldritch Blast, Mage Hand, Minor Illusion, Thaumaturgy (racial). [b]Focus[/b]: Conductor's wand. [b]Magic Ability[/b]: CHA [b]MAM[/b]: +5 [b]Save DC[/b]: 13 [b]Spells Known[/b]: Command, Hex. [b]Spells Slots: [/b]1 Spell Level: 1st [b]EQUIPMENT[/b] Studded leather armor, conductor's wand (arcane focus), a scholar's pack, two daggers, a fiddle, a container of Jahni's rosin, a belt pouch, and a big ol' belt buckle that says "Don't Mess With Hexes." [b]PERSONAL CHARACTERISTICS[/b] [b]Traits: [/b]I know a story relevant to almost every situation. [b]Ideal: Greed. [/b]I'm only in it for the money and fame. And souls for Uncle Daddy. (Evil) [b]Bond[/b]: Someone stole my precious instrument, and someday I'll get it back. [b]Flaw[/b]: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around. [b]BACKSTORY[/b] Short on his quota and on time, Hex Arcana headed west to Fandango(x), looking for souls to steal for his Father (and Uncle) Dispater, Archduke of the Iron City. He came across Falsetto Jones(x), a bard and confidence man who was going by the name of Jahni Fiddler at the time. Hex challenged Jahni to a fiddling contest with Hex betting his prized golden fiddle against Jahni's soul. Jahni took the bet and they dueled with fiddles until the rising sun. But despite having a band of devils join in, Hex to his utter shock and dismay lost the bet. Jahni was just too damn good. After he snatched up his prize, he called Hex an unkind name, threw him some rosin as a gesture of pity and scorn, and challenged him to another match some day. Since that day, Hex has been scheming to get his golden fiddle back. Also, he goes on adventures, if it serves Uncle Daddy's purposes. [/QUOTE]
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