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<blockquote data-quote="Morrus" data-source="post: 6705991" data-attributes="member: 1"><p><strong>Originally posted by swurvDESN:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dorn_il_khan_by_hellstern-d6n6nlt.jpg?itok=pjVSEyW4" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Imsh Il-Khan</strong></p><p><strong>1st-level Half-Orc Fighter</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 16 (chain mail)</p><p><strong>Hit Points</strong> 13 (1d10)</p><p><strong>Speed</strong> 30 ft. (not reduced by wearing heavy armor)</p><p><strong>Sense</strong> Darkvision 60ft. </p><p><strong>Str </strong>17 (+3) <strong>Dex</strong> 12 (+1) <strong>Con</strong> 16 (+3)</p><p><strong>Int</strong> 8 (-1) <strong>Wis</strong> 8 (-1) <strong>Cha</strong> 13 (+1)</p><p><strong>Alignment</strong> lawful evil</p><p><strong>Languages</strong> common, orcish</p><p></p><p><strong>TRAITS</strong></p><p>Background - Outlander</p><p> Feature: Cult of the Dragon Infiltrator</p><p> </p><p>Proficiency (+2)</p><p> Tools: Poisoner Kit, Vehicles (land)</p><p> Saving Throws: Strength, Constitution</p><p>Fighting Style - Great Weapon</p><p>Second Wind</p><p>Relentless Endurance</p><p>Savage Attacks</p><p></p><p><strong>SKILLS</strong></p><p>Athletics (+5), Intimidation (+3), Insight (+1), Stealth (+3) Deception (+3)</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Melee Attacks— Great Sword:</strong> +5 to hit (reach 5 ft.; one creature). </p><p><em>Hit:</em> 2d6+3 slashin damage (d10 versatile)</p><p><strong>Ranged Attack—Handaxe:</strong> +5 to hit (range 20 ft/60 ft.; one creature). </p><p><em>Hit: </em> 1d6+3 piercing damage </p><p></p><p><strong>EQUIPMENT</strong></p><p>chainmail, Great sword,(1) Hand axe, back pack, lock of mothers hair, common clothes, potion of healing, Poisoner Kit, tinder box, 10 torches, mess kit, (1)day of rations,waterskin</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Trait: </strong>“I judge people by their actions, not their words.” “I am incredibly slow to trust. Those who seem the fairest often have the most to hide."</p><p><strong>Ideal: </strong>Might. “If I become strong I can take what I want-what i deserve.” (Evil)</p><p><strong>Bond: </strong>"My Family and I were members of the Cult of the Dragon, until my rivals in the cult arranged to wipe us out. Though they slaughtered my kin, I survived-but they think I'm dead, and now is my chance for vengeance! I seek revenge on three betrayers: A human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half dragon named Rezmir. I have come to Greenrest knowing it's next on the cult's list of targets.<strong>Flaw:</strong> "I openly believe that everyone is beneath me."</p><p> </p><p><strong>Back Story</strong></p><p>Imsh Il-Khan fled the north after ogres raided his tribe in the spine of the world. His human mother and himself escaped to Baldur's Gate. There he discovered the nature of..."Civilized" men. He joined the Cult of the Dragon and rode across mountains, slaying all challengers and plundering ancient temples for the benefit of the cult. Eventually his band came to fear his prowess and turned their blades on him. He could have slain anyone of them but combined he succumbed to spell and blade. They left him to take the blame for the slaughter and pillageing of a small hamlet and butchered any kin he had left in the cult. His hatred for Rezmir and the others ran deep, deep enough something outside this world felt it. A cruel and powerful entity answered his desire for revenge. In exchange for the power to break free of his bonds and wreak vengeance on his betrayers he agreed to be it's champion in the mortal realm. The souls he slays feeds it's hunger. Bursting from his bonds he slew all who stood before him, pausing only to give special attention to his tormentors. Whispering to Imsh from a distant plane, his patron led him to Greenrest.</p><p><strong>Progression beyond level 1</strong></p><p>at level 3 multiclass in warlock-fiend pact and choose hex as a spell, target constitution to amplify your use of poison. Use downtime days to create poison.You can also wait till 6th level to multiclass. Two levels in warlock would suffice in adding a strong base for more dps, repelling blast and disguise self are useful invocations. wield a two handed weapon and take the great weapon master feat, war caster feat.</p><p><em>Stand among the corpses as a god of destruction and smile in the ecstasy of triumph.</em>[ATT class]/modules/file/icons/application-pdf.pngImsh.pdf(x)[//ATT]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6705991, member: 1"] [b]Originally posted by swurvDESN:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dorn_il_khan_by_hellstern-d6n6nlt.jpg?itok=pjVSEyW4[/IMG] [b]Imsh Il-Khan[/b] [b]1st-level Half-Orc Fighter Medium Male Humanoid Armor Class[/b] 16 (chain mail) [b]Hit Points[/b] 13 (1d10) [b]Speed[/b] 30 ft. (not reduced by wearing heavy armor) [b]Sense[/b] Darkvision 60ft. [b]Str [/b]17 (+3) [b]Dex[/b] 12 (+1) [b]Con[/b] 16 (+3) [b]Int[/b] 8 (-1) [b]Wis[/b] 8 (-1) [b]Cha[/b] 13 (+1) [b]Alignment[/b] lawful evil [b]Languages[/b] common, orcish [b]TRAITS[/b] Background - Outlander Feature: Cult of the Dragon Infiltrator Proficiency (+2) Tools: Poisoner Kit, Vehicles (land) Saving Throws: Strength, Constitution Fighting Style - Great Weapon Second Wind Relentless Endurance Savage Attacks [b]SKILLS[/b] Athletics (+5), Intimidation (+3), Insight (+1), Stealth (+3) Deception (+3) [b]ACTIONS[/b] [b]Melee Attacks— Great Sword:[/b] +5 to hit (reach 5 ft.; one creature). [i]Hit:[/i] 2d6+3 slashin damage (d10 versatile) [b]Ranged Attack—Handaxe:[/b] +5 to hit (range 20 ft/60 ft.; one creature). [i]Hit: [/i] 1d6+3 piercing damage [b]EQUIPMENT[/b] chainmail, Great sword,(1) Hand axe, back pack, lock of mothers hair, common clothes, potion of healing, Poisoner Kit, tinder box, 10 torches, mess kit, (1)day of rations,waterskin [b]PERSONAL CHARACTERISTICS[/b] [b]Trait: [/b]“I judge people by their actions, not their words.” “I am incredibly slow to trust. Those who seem the fairest often have the most to hide." [b]Ideal: [/b]Might. “If I become strong I can take what I want-what i deserve.” (Evil) [b]Bond: [/b]"My Family and I were members of the Cult of the Dragon, until my rivals in the cult arranged to wipe us out. Though they slaughtered my kin, I survived-but they think I'm dead, and now is my chance for vengeance! I seek revenge on three betrayers: A human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half dragon named Rezmir. I have come to Greenrest knowing it's next on the cult's list of targets.[b]Flaw:[/b] "I openly believe that everyone is beneath me." [b]Back Story[/b] Imsh Il-Khan fled the north after ogres raided his tribe in the spine of the world. His human mother and himself escaped to Baldur's Gate. There he discovered the nature of..."Civilized" men. He joined the Cult of the Dragon and rode across mountains, slaying all challengers and plundering ancient temples for the benefit of the cult. Eventually his band came to fear his prowess and turned their blades on him. He could have slain anyone of them but combined he succumbed to spell and blade. They left him to take the blame for the slaughter and pillageing of a small hamlet and butchered any kin he had left in the cult. His hatred for Rezmir and the others ran deep, deep enough something outside this world felt it. A cruel and powerful entity answered his desire for revenge. In exchange for the power to break free of his bonds and wreak vengeance on his betrayers he agreed to be it's champion in the mortal realm. The souls he slays feeds it's hunger. Bursting from his bonds he slew all who stood before him, pausing only to give special attention to his tormentors. Whispering to Imsh from a distant plane, his patron led him to Greenrest. [b]Progression beyond level 1[/b] at level 3 multiclass in warlock-fiend pact and choose hex as a spell, target constitution to amplify your use of poison. Use downtime days to create poison.You can also wait till 6th level to multiclass. Two levels in warlock would suffice in adding a strong base for more dps, repelling blast and disguise self are useful invocations. wield a two handed weapon and take the great weapon master feat, war caster feat. [i]Stand among the corpses as a god of destruction and smile in the ecstasy of triumph.[/i][ATT class][IMG]/modules/file/icons/application-pdf.png[/IMG]Imsh.pdf(x)[//ATT] [/QUOTE]
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