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<blockquote data-quote="Leugren" data-source="post: 6706009" data-attributes="member: 44754"><p><strong>Originally posted by Leugren:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/caulder%20stonespire.jpg?itok=0wmHLiKB" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Caulder Sunspire</p><p>1st-level Mountain Dwarf Wizard </p><p>Medium Male Humanoid </p><p>Armor Class 16 (scale mail) </p><p>Hit Points 9 (1d6) </p><p>Speed 25 ft. </p><p>Senses Darkvision 60 ft. </p><p>Str 14 (+2) Dex 14 (+2) Con 16 (+3) </p><p>Int 14 (+2) Wis 8 (-1) Cha 10 (+0) </p><p>Alignment Neutral</p><p>Languages Common, Dwarvish, Primordial, Draconic </p><p> </p><p>TRAITS</p><p> </p><p>Background – Sage (Alchemist)</p><p>Feature: Researcher – When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. </p><p>Proficiency (+2)</p><p>Tools: Alchemists’ Supplies.</p><p>Saving Throws: Intelligence, Wisdom </p><p>Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Battleaxe, Handaxe, Throwing Hammer, Warhammer. </p><p>Armor: Light Armor, Medium Armor</p><p> </p><p>SKILLS</p><p> </p><p>Arcana +4, History +4*, Investigation +4, Religion +4 </p><p>* Stonecunning: Any History check made to determine the origin of Stonework is +6 instead.</p><p> </p><p>ACTIONS </p><p> </p><p>Melee Attack— Warhammer: +4 to hit (reach 5 ft.; one creature) </p><p>Hit: 1d8+2 bludgeoning damage (versatile: 1d10) </p><p>Ranged Attack—Fire Bolt: +4 to hit (range 120 ft; one creature). </p><p>Hit: 1d10 fire damage </p><p> </p><p>SPELLCASTING</p><p></p><p> </p><p>Cantrips: Fire Bolt, Light, Mage Hand </p><p>Spells Prepared: Burning Hands, Shield, Detect Magic(r), Sleep, Find Familiar(r), Identify(r) </p><p>Spell Save DC: 12</p><p>Ritual Casting: You can cast a wizard spell as a ritual if the spell has the ritual tag and you have the spell in your spell book. You don’t need to have the spell prepared.</p><p>Spellcasting Focus: You can use an arcane focus as a spellcasting focus for your wizard spells.</p><p> </p><p>EQUIPMENT</p><p> </p><p>A rod (arcane focus), scale mail, a warhammer, a spellbook, a scholar’s pack, a waterskin, 10 days of rations, a set of common clothes, and a belt pouch containing 10 gp. </p><p> </p><p>scholar’s pack contents: a backpack, a book of alchemical lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.</p><p> </p><p> </p><p>PERSONAL CHARACTERISTICS</p><p> </p><p> </p><p>Traits: “I … speak … slowly ... when talking … to idiots … which … almost … everyone … is … compared … to me.” “I’m convinced that people are trying to steal my secrets.” "I am a dyspeptic bastard, owing partly to my natural disposition, and partly to a gastro-intestinal disorder known as Dumathoin's Curse."</p><p>Ideal: Knowledge. “The path to power and self-improvement is through knowledge.” (Neutral)</p><p>Bond: “My life’s work is a series of tomes related to a specific field of lore.”</p><p>Flaw: “I am obsessed with knowledge for its own sake, and I am blind to the practical consequences of my research.” “I speak without really thinking through my words, invariably insulting others”</p><p>Appearance: “My face is frozen into a beetle-browed scowl as the result of nerve damage suffered during a lab explosion. A small pair of <em>pince-nez</em> perch at the end of my nose. I am completely bald, with a wispy white beard. I am 4’2” tall, and weigh 145 lbs. I believe that I am over 200 years old, but I lost count some time ago, having much more important things to occupy my thoughts.”</p><p> </p><p>BACKSTORY</p><p> </p><p>At an unusually early age, Caulder was admitted to the dwarven college of Khaval Krognyte as a distinguished fellow due to his revolutionary work in the field of alchemy. Among other things, Caulder is usually credited with the invention of Alchemist's Fire. In his obsession to devise a much more potent form of Alchemist’s Fire, he eventually began to delve into forbidden lore. After a tremendous explosion rocked his lab, the Provosts’ Council learned that he was conducting secret experiments involving arcane magic, and he was dismissed from the institution. Chafing under the constraints imposed upon him by his closed-minded brethren, Caulder left Citadel Adbar and traveled to Candlekeep in order to continue his research unimpeded. His efforts eventually took him into the field in search of rare reagents and obscure tomes, and also in an effort to further his understanding of the arcane arts. He firmly believes that the key to unlocking the secrets he needs in order to complete his research lies with mastery of the arcane arts.</p><p> </p><p><strong>Awards and Distinctions:</strong> Caulder was voted "Most Likely to Blow Up Half of Faerun" by his colleagues at Khaval Krognyte.</p><p> </p><p>Quest - Caulder's Clinging Conflagration: I am researching a powerful new spell the idea for which was conceived during my earliest days as an academic when I was trying to fabricate a new and improved version of Alchemist's Fire. When completed, the spell will coat all targets in its area of effect with a flaming gel that sticks to the skin and burns for as long as a minute. I am constantly in search of rare reagents and obscure tomes that might assist me with my research. The list of books and reagents that I am hoping to acquire is fairly lengthy, and includes such odds and ends as the gizzard of a fire drake, the spleen of a lava mephit, the heart of a salamander, the eye of a magmin, and Otmer's Treatise on the Alchemical Properties of Oozes. </p><p> </p><p> </p><p>Quest - Caulder's Cataclysmic Conflagration: My true magnum opus will be a new spell called Caulder’s Cataclysmic Conflagration, which involves splitting tiny magical particles in order to unleash vast amounts of energy into the universe. I’m not quite sure how much energy will be released, and quite frankly, I am not overly concerned about it. The furtherance of my research is the important thing!</p><p> </p><p> </p><p>Bat Familiar (Iorgo; named after the brilliant dwarven alchemist Iorgo Fireshard)</p><p> </p><p>Tiny beast, unaligned</p><p>Armor Class 12</p><p>Hit Points 1 (1d4 − 1)</p><p>Speed 5 ft., fly 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>2 (−4) 15 (+2) 8 (−1) 2 (−4) 12 (+1) 4 (−3)</p><p>Senses blindsight 60 ft., passive Perception 11</p><p>Languages —</p><p>Challenge 0 (10 XP)</p><p>Echolocation. The bat can’t use its blindsight while deafened.</p><p>Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.</p><p>Actions</p><p>Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. </p><p> </p></blockquote><p></p>
[QUOTE="Leugren, post: 6706009, member: 44754"] [b]Originally posted by Leugren:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/caulder%20stonespire.jpg?itok=0wmHLiKB[/IMG] Caulder Sunspire 1st-level Mountain Dwarf Wizard Medium Male Humanoid Armor Class 16 (scale mail) Hit Points 9 (1d6) Speed 25 ft. Senses Darkvision 60 ft. Str 14 (+2) Dex 14 (+2) Con 16 (+3) Int 14 (+2) Wis 8 (-1) Cha 10 (+0) Alignment Neutral Languages Common, Dwarvish, Primordial, Draconic TRAITS Background – Sage (Alchemist) Feature: Researcher – When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. Proficiency (+2) Tools: Alchemists’ Supplies. Saving Throws: Intelligence, Wisdom Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Battleaxe, Handaxe, Throwing Hammer, Warhammer. Armor: Light Armor, Medium Armor SKILLS Arcana +4, History +4*, Investigation +4, Religion +4 * Stonecunning: Any History check made to determine the origin of Stonework is +6 instead. ACTIONS Melee Attack— Warhammer: +4 to hit (reach 5 ft.; one creature) Hit: 1d8+2 bludgeoning damage (versatile: 1d10) Ranged Attack—Fire Bolt: +4 to hit (range 120 ft; one creature). Hit: 1d10 fire damage SPELLCASTING Cantrips: Fire Bolt, Light, Mage Hand Spells Prepared: Burning Hands, Shield, Detect Magic(r), Sleep, Find Familiar(r), Identify(r) Spell Save DC: 12 Ritual Casting: You can cast a wizard spell as a ritual if the spell has the ritual tag and you have the spell in your spell book. You don’t need to have the spell prepared. Spellcasting Focus: You can use an arcane focus as a spellcasting focus for your wizard spells. EQUIPMENT A rod (arcane focus), scale mail, a warhammer, a spellbook, a scholar’s pack, a waterskin, 10 days of rations, a set of common clothes, and a belt pouch containing 10 gp. scholar’s pack contents: a backpack, a book of alchemical lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife. PERSONAL CHARACTERISTICS Traits: “I … speak … slowly ... when talking … to idiots … which … almost … everyone … is … compared … to me.” “I’m convinced that people are trying to steal my secrets.” "I am a dyspeptic bastard, owing partly to my natural disposition, and partly to a gastro-intestinal disorder known as Dumathoin's Curse." Ideal: Knowledge. “The path to power and self-improvement is through knowledge.” (Neutral) Bond: “My life’s work is a series of tomes related to a specific field of lore.” Flaw: “I am obsessed with knowledge for its own sake, and I am blind to the practical consequences of my research.” “I speak without really thinking through my words, invariably insulting others” Appearance: “My face is frozen into a beetle-browed scowl as the result of nerve damage suffered during a lab explosion. A small pair of [i]pince-nez[/i] perch at the end of my nose. I am completely bald, with a wispy white beard. I am 4’2” tall, and weigh 145 lbs. I believe that I am over 200 years old, but I lost count some time ago, having much more important things to occupy my thoughts.” BACKSTORY At an unusually early age, Caulder was admitted to the dwarven college of Khaval Krognyte as a distinguished fellow due to his revolutionary work in the field of alchemy. Among other things, Caulder is usually credited with the invention of Alchemist's Fire. In his obsession to devise a much more potent form of Alchemist’s Fire, he eventually began to delve into forbidden lore. After a tremendous explosion rocked his lab, the Provosts’ Council learned that he was conducting secret experiments involving arcane magic, and he was dismissed from the institution. Chafing under the constraints imposed upon him by his closed-minded brethren, Caulder left Citadel Adbar and traveled to Candlekeep in order to continue his research unimpeded. His efforts eventually took him into the field in search of rare reagents and obscure tomes, and also in an effort to further his understanding of the arcane arts. He firmly believes that the key to unlocking the secrets he needs in order to complete his research lies with mastery of the arcane arts. [b]Awards and Distinctions:[/b] Caulder was voted "Most Likely to Blow Up Half of Faerun" by his colleagues at Khaval Krognyte. Quest - Caulder's Clinging Conflagration: I am researching a powerful new spell the idea for which was conceived during my earliest days as an academic when I was trying to fabricate a new and improved version of Alchemist's Fire. When completed, the spell will coat all targets in its area of effect with a flaming gel that sticks to the skin and burns for as long as a minute. I am constantly in search of rare reagents and obscure tomes that might assist me with my research. The list of books and reagents that I am hoping to acquire is fairly lengthy, and includes such odds and ends as the gizzard of a fire drake, the spleen of a lava mephit, the heart of a salamander, the eye of a magmin, and Otmer's Treatise on the Alchemical Properties of Oozes. Quest - Caulder's Cataclysmic Conflagration: My true magnum opus will be a new spell called Caulder’s Cataclysmic Conflagration, which involves splitting tiny magical particles in order to unleash vast amounts of energy into the universe. I’m not quite sure how much energy will be released, and quite frankly, I am not overly concerned about it. The furtherance of my research is the important thing! Bat Familiar (Iorgo; named after the brilliant dwarven alchemist Iorgo Fireshard) Tiny beast, unaligned Armor Class 12 Hit Points 1 (1d4 − 1) Speed 5 ft., fly 30 ft. STR DEX CON INT WIS CHA 2 (−4) 15 (+2) 8 (−1) 2 (−4) 12 (+1) 4 (−3) Senses blindsight 60 ft., passive Perception 11 Languages — Challenge 0 (10 XP) Echolocation. The bat can’t use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. [/QUOTE]
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