Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full Pregenerated Character Repository
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plaguescarred" data-source="post: 6706013" data-attributes="member: 6701422"><p><strong>Originally posted by Plaguescarred1:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/qq.jpg?itok=xrIY9X-C" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Wynter</strong></p><p><strong>7th-level Centaur Fighter (Human)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 16 (breastplate)</p><p><strong>Hit Points</strong> 60 (7d10) </p><p><strong>Speed</strong> 30 ft.</p><p><strong>Sense </strong>Normal </p><p><strong>Str </strong>18 (+4) <strong>Dex </strong>15 (+2) <strong>Con</strong> 13 (+1)</p><p><strong>Int </strong>10 (+0) <strong>Wis</strong> 12 (+1) <strong>Cha</strong> 08 (-1)</p><p><strong>Alignment</strong> neutral good</p><p><strong>Languages</strong> Common, Elvish, Sylvan</p><p><strong>Trait </strong> </p><p>Background Outlander [Wanderer]</p><p> Origin: Homesteader</p><p> Personality Trait: I watch over my friends as if they were a litter of newborn pups.</p><p> Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.</p><p> Bond: My clan is the most important thing in my life, even when they are far from me.</p><p> Flaw: I am slow to trust members of other races, tribes, and societies.</p><p>Feats Polearm Master, Charger</p><p>Proficiency (+3)</p><p> Tools: Musical instrument (horn)</p><p> Saving Throws: Strenght +7, Constitution +4</p><p>Skill Animal Handling +4, Athletics +7, Perception +4, Stealth +5, Survival +4</p><p>Great Weapon Fighting Style</p><p>Second Wind (1/rest)</p><p>Action Surge (1/rest)</p><p>Champion Martial Archetype</p><p>Improved Critical </p><p>Remarkable Athlete</p><p>Extra Attack</p><p><strong>Actions</strong></p><p><strong>Melee Attack— Pike: </strong>+7 to hit (reach 10 ft.; one creature). </p><p><em>Hit:</em> 1d10+4 piercing damage / 1d4+4 bludgeoning damage (Hooves)</p><p><strong>Ranged Attack—Longbow:</strong> +5 to hit (range 150/600 ft; one creature). </p><p><em>Hit: </em> 1d8+2 piercing damage </p><p><strong>Equipment:</strong> breastplate, pike, lowbow + quiver 40 arrows, explorer's pack: saddlebags backpack, bedroll, mess kit, silk rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, climber's kit, an old key, a Harper's pin, a staff, a hunting trap, horn (a trophy from an animal you killed), and a belt pouch containing 10 gp</p><p>Wynter [VIHN-tuur] was born in Thay, the son of a plantation worker who treated his slaves cruelly. More than 7 feet tall and a sturdily built, Wynter' equine body ressemble a glossy black-haired warhorse that started to pale with age. His humanlike torso also has inky-black hair that is cropped short except for one braid that hangs down on his back and he sports a closely trimmed black beard streaked with gray. His bare chest is tanned, muscular and hairless. Being a farmer by trade and a pacifist by nature, Wynter enters combat only when he is pressed. When doing so, he usually wears a breastplate and wield a pike in addition to kicking with front hooves. He'll fight only when he is given no other choice, or when someone he cares about would be in danger if he did not act. He is no coward, but if he or an Harper companion can talk or use his magic to achieve their ends instead, Wynter will prefer that way of operating. In a way, his attitude reflects his awareness of his capabilities. Wynter knows he can be deadly in combat, and so tries to avoid being forced to fight. He hates everything about the Red Wizard of Thay, including their malevolent politics, their vile magic, and their inhumane practice of taking and keeping slaves. Disgusted by his familys practices and the land that sponsors and encourages them, Wynter fled Thay when he was 12 years old. He joined the Harpers after meeting the druid Galvin and his best friend Brenna Greycloak during the 1370's DR and getting the druids help in catching some outlaws who had robbed him. On the mission to Amruthar, Wynter served as a guide, using his knowledge of the area and the culture to help his friends fit in. He was instrumental in defeating the plans of the Red Wizards Maligor and Szass Tam, and he even freed a number of slaves by posing as a buyer for the plantation his family worked. (This is an excellent example of using nonviolent means to achieve a desired end. Wynter didnt kick down the slave pens and fight the slavers; that would have blown his cover and ruined the Harpers mission.) Though his efficiency was reduced when he was indoors, his fighting skills were critical in allowing the heroes to reach their goal. Motivations/Goals: Wynters main concern is to keep the evils of Thay within the borders of that country. While he dislikes entering the country of his birth, he will do so for the Harpers, knowing that good (he hopes) will come of it. (More on Wynter can be read in the AD&D <em>Heroes's Lorebook</em> pg. 132)</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6706013, member: 6701422"] [b]Originally posted by Plaguescarred1:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/qq.jpg?itok=xrIY9X-C[/IMG] [b]Wynter[/b] [b]7th-level Centaur Fighter (Human) Medium Male Humanoid[/b] [b]Armor Class[/b] 16 (breastplate) [b]Hit Points[/b] 60 (7d10) [b]Speed[/b] 30 ft. [b]Sense [/b]Normal [b]Str [/b]18 (+4) [b]Dex [/b]15 (+2) [b]Con[/b] 13 (+1) [b]Int [/b]10 (+0) [b]Wis[/b] 12 (+1) [b]Cha[/b] 08 (-1) [b]Alignment[/b] neutral good [b]Languages[/b] Common, Elvish, Sylvan [b]Trait [/b] Background Outlander [Wanderer] Origin: Homesteader Personality Trait: I watch over my friends as if they were a litter of newborn pups. Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. Bond: My clan is the most important thing in my life, even when they are far from me. Flaw: I am slow to trust members of other races, tribes, and societies. Feats Polearm Master, Charger Proficiency (+3) Tools: Musical instrument (horn) Saving Throws: Strenght +7, Constitution +4 Skill Animal Handling +4, Athletics +7, Perception +4, Stealth +5, Survival +4 Great Weapon Fighting Style Second Wind (1/rest) Action Surge (1/rest) Champion Martial Archetype Improved Critical Remarkable Athlete Extra Attack [b]Actions[/b] [b]Melee Attack— Pike: [/b]+7 to hit (reach 10 ft.; one creature). [i]Hit:[/i] 1d10+4 piercing damage / 1d4+4 bludgeoning damage (Hooves) [b]Ranged Attack—Longbow:[/b] +5 to hit (range 150/600 ft; one creature). [i]Hit: [/i] 1d8+2 piercing damage [b]Equipment:[/b] breastplate, pike, lowbow + quiver 40 arrows, explorer's pack: saddlebags backpack, bedroll, mess kit, silk rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, climber's kit, an old key, a Harper's pin, a staff, a hunting trap, horn (a trophy from an animal you killed), and a belt pouch containing 10 gp Wynter [VIHN-tuur] was born in Thay, the son of a plantation worker who treated his slaves cruelly. More than 7 feet tall and a sturdily built, Wynter' equine body ressemble a glossy black-haired warhorse that started to pale with age. His humanlike torso also has inky-black hair that is cropped short except for one braid that hangs down on his back and he sports a closely trimmed black beard streaked with gray. His bare chest is tanned, muscular and hairless. Being a farmer by trade and a pacifist by nature, Wynter enters combat only when he is pressed. When doing so, he usually wears a breastplate and wield a pike in addition to kicking with front hooves. He'll fight only when he is given no other choice, or when someone he cares about would be in danger if he did not act. He is no coward, but if he or an Harper companion can talk or use his magic to achieve their ends instead, Wynter will prefer that way of operating. In a way, his attitude reflects his awareness of his capabilities. Wynter knows he can be deadly in combat, and so tries to avoid being forced to fight. He hates everything about the Red Wizard of Thay, including their malevolent politics, their vile magic, and their inhumane practice of taking and keeping slaves. Disgusted by his familys practices and the land that sponsors and encourages them, Wynter fled Thay when he was 12 years old. He joined the Harpers after meeting the druid Galvin and his best friend Brenna Greycloak during the 1370's DR and getting the druids help in catching some outlaws who had robbed him. On the mission to Amruthar, Wynter served as a guide, using his knowledge of the area and the culture to help his friends fit in. He was instrumental in defeating the plans of the Red Wizards Maligor and Szass Tam, and he even freed a number of slaves by posing as a buyer for the plantation his family worked. (This is an excellent example of using nonviolent means to achieve a desired end. Wynter didnt kick down the slave pens and fight the slavers; that would have blown his cover and ruined the Harpers mission.) Though his efficiency was reduced when he was indoors, his fighting skills were critical in allowing the heroes to reach their goal. Motivations/Goals: Wynters main concern is to keep the evils of Thay within the borders of that country. While he dislikes entering the country of his birth, he will do so for the Harpers, knowing that good (he hopes) will come of it. (More on Wynter can be read in the AD&D [i]Heroes's Lorebook[/i] pg. 132) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Full Pregenerated Character Repository
Top