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<blockquote data-quote="Morrus" data-source="post: 6706030" data-attributes="member: 1"><p><strong>Originally posted by mikelzap:</strong></p><p></p><p>Here is a neverwinter guard I made for my campaign to... discipline some of the players for fighting with weapons in city limits. I expanded on him more than I normally would a NPC because I started really liking the "Half-Orc/fighter" combination. Stats are rolled except for height/weight they are beefed up a lil because I'm the DM and I can do that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Gro Smosh Blu-Smith</p><p>3rd level Half-Orc Fighter</p><p><strong>Age</strong>: 26 <strong>Height</strong>: 6' <strong>Weight</strong>: 280</p><p><strong>Eyes</strong>: left black, right green <strong>Skin</strong>: Gray, <strong>Hair</strong>: black</p><p><strong>Armor Class:</strong> 19 (Chainmail, shield)</p><p><strong>Hit Points:</strong> 22 (3d10)</p><p><strong>Speed: </strong>30 ft.</p><p>Str 18 (+4) Dex 12 (+1) Con 14 (+2)</p><p>Int 11 (-1) Wis 11 (0) Cha 11 (0)</p><p><strong>Alignment: </strong>lawful</p><p><strong>Languages:</strong> common and Orc</p><p><strong>Background:</strong> Outlander</p><p><strong>Personality Trait:</strong> I’m driven by a wanderlust that led me away from home.</p><p><strong>Ideals:</strong> It is each person’s responsibility to make the most happiness for the whole tribe.</p><p><strong>Bonds:</strong> I am the last of my tribe, and it is up to me to ensure their names enter legend.</p><p><strong>Flaws:</strong> I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.</p><p> </p><p><strong>Proficiency </strong>(+2)</p><p><strong>Armor:</strong> All</p><p><strong>Weapon:</strong> Simple weapons and Martial weapons</p><p><strong>Tools: </strong>Drum</p><p><strong>Saving Throws:</strong> Strength +6, Constitution +4</p><p><strong>Skill: </strong>Acrobatics, Animal Handling, Athletics, Intimidation, Survival</p><p></p><p><strong>Fighting style:</strong> defense</p><p><strong>Traits:</strong> Second Wind, Action Surge</p><p><strong>Martial Archetype:</strong> Champion</p><p><strong>Other Traits:</strong> Improved Critical, Relentless Endurance, Darkvision, Savage Attacks</p><p> </p><p><strong>Melee Attacks:</strong> Battleaxe +6 to hit, 1d8 Slashing</p><p><strong>Ranged Attack:</strong> Handaxe (30/120) +6 to hit, 1d6 slashing damage</p><p><strong>Equipment: </strong>Chainmail, shield, battleaxe, two handaxes, explorer's pack.</p><p> </p><p><strong>Backstory: </strong></p><p>Gro was part of a Half-Orc town of bastard outcasts. His grandparents were exiled 53 years before his birth. His Grandfather was a blacksmith and traded often with Human settlements and took the name Smith as a way to create credibility.</p><p>Gro's father died before he could teach him the ways of smithcraft and Gro was less than adept to try himself. This was hard on Gro and he traveled to Neverwinter to find work and a purpose.</p><p>He found work in the Neverwinter guard service and protected the streets and adventurers from ruffians, bandits, goblins, and the like. This has been a good outlet for Gro as he's always felt he had some anger to take out on others.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706030, member: 1"] [b]Originally posted by mikelzap:[/b] Here is a neverwinter guard I made for my campaign to... discipline some of the players for fighting with weapons in city limits. I expanded on him more than I normally would a NPC because I started really liking the "Half-Orc/fighter" combination. Stats are rolled except for height/weight they are beefed up a lil because I'm the DM and I can do that! :D Gro Smosh Blu-Smith 3rd level Half-Orc Fighter [b]Age[/b]: 26 [b]Height[/b]: 6' [b]Weight[/b]: 280 [b]Eyes[/b]: left black, right green [b]Skin[/b]: Gray, [b]Hair[/b]: black [b]Armor Class:[/b] 19 (Chainmail, shield) [b]Hit Points:[/b] 22 (3d10) [b]Speed: [/b]30 ft. Str 18 (+4) Dex 12 (+1) Con 14 (+2) Int 11 (-1) Wis 11 (0) Cha 11 (0) [b]Alignment: [/b]lawful [b]Languages:[/b] common and Orc [b]Background:[/b] Outlander [b]Personality Trait:[/b] I’m driven by a wanderlust that led me away from home. [b]Ideals:[/b] It is each person’s responsibility to make the most happiness for the whole tribe. [b]Bonds:[/b] I am the last of my tribe, and it is up to me to ensure their names enter legend. [b]Flaws:[/b] I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. [b]Proficiency [/b](+2) [b]Armor:[/b] All [b]Weapon:[/b] Simple weapons and Martial weapons [b]Tools: [/b]Drum [b]Saving Throws:[/b] Strength +6, Constitution +4 [b]Skill: [/b]Acrobatics, Animal Handling, Athletics, Intimidation, Survival [b]Fighting style:[/b] defense [b]Traits:[/b] Second Wind, Action Surge [b]Martial Archetype:[/b] Champion [b]Other Traits:[/b] Improved Critical, Relentless Endurance, Darkvision, Savage Attacks [b]Melee Attacks:[/b] Battleaxe +6 to hit, 1d8 Slashing [b]Ranged Attack:[/b] Handaxe (30/120) +6 to hit, 1d6 slashing damage [b]Equipment: [/b]Chainmail, shield, battleaxe, two handaxes, explorer's pack. [b]Backstory: [/b] Gro was part of a Half-Orc town of bastard outcasts. His grandparents were exiled 53 years before his birth. His Grandfather was a blacksmith and traded often with Human settlements and took the name Smith as a way to create credibility. Gro's father died before he could teach him the ways of smithcraft and Gro was less than adept to try himself. This was hard on Gro and he traveled to Neverwinter to find work and a purpose. He found work in the Neverwinter guard service and protected the streets and adventurers from ruffians, bandits, goblins, and the like. This has been a good outlet for Gro as he's always felt he had some anger to take out on others. [/QUOTE]
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