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<blockquote data-quote="Morrus" data-source="post: 6706031" data-attributes="member: 1"><p><strong>Originally posted by BRJN:</strong></p><p></p><p><strong>Erev’yn Meliamne</strong></p><p> </p><p>(L1 version posted above.)</p><p> </p><p><strong>5th-Level Wood Elf (Monk4/Rogue1)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>16 (Unarmored Defense)</p><p><strong>Hit Points</strong> 29 (5d8+5)</p><p><strong>Speed</strong> 45 feet</p><p><strong>Sense Darkvision</strong> 60’</p><p> </p><p>STR 13 (+1) DEX 17 (+3) CON 12 (+1)</p><p>INT 8 (-1) WIS 17 (+3) CHA 8 (-1)</p><p> </p><p><strong>Alignment</strong> Neutral Good</p><p><strong>Languages</strong> Common, Elvish, Giant (or Draconic for HotDQ / RoT)</p><p> </p><p>TRAITS</p><p><strong>Background</strong> – Merchant Guild</p><p> Feature: Guild Member</p><p><strong>Racial:</strong> Darkvision, Fey Ancestry, Fleet of Foot, Mask of the Wild, Trance</p><p><strong>Proficiency</strong> (+2)</p><p> Tools: Cartographer’s Tools</p><p> Weapons: longbow, shortbow, longsword, shortsword, simple weapons</p><p> Saving Throws: STR, DEX</p><p><strong>Class Features: </strong>Unarmored Defense, Martial Arts, Sneak Attack, Expertise, Thieves' Cant, Ki (save DCs 14), Unarmored Movement, Way of the Open Hand, Deflect Missile (1d10+7 HP), Slow Fall (20 HP)</p><p><strong>Feat:</strong> Observant</p><p> </p><p>SKILLS</p><p>Athletic +3, Acrobat +5, Insight (or Stealth) +9, Medicine +5, Perception +9, Stealth (or Insight) +5</p><p>Passive Perception 24 Passive Investigation 18</p><p> </p><p>WEAPON ATTACKS</p><p><strong>Shortsword (disassembled pair of scissors)</strong></p><p>+6 to hit, 1d4+3 slashing</p><p><strong>Unarmed strike</strong></p><p>+6 to hit, 1d4+3 bludgeoning</p><p><strong>Dart (knitting needles)</strong></p><p>+6 to hit, 1d4+3 piercing, range (20/60)</p><p> </p><p>EQUIPMENT</p><p>Cartographer’s Tools, Explorer’s Pack, Travellers’ clothes, 10 Darts, Shortsword, Letter of Introduction from Guild, Trinket: Gemstone / Lump of Coal, 15 GP on belt pouch</p><p>Special: the trinket is ki-sensitive. Anybody who can see it as a gemstone (cut obsidian) has ki potential. Anybody who sees it as a lump of coal, doesn't. When Erevyn has ki to expend, the gem has several highlights within.</p><p>Magic Weapon: Brass Knuckles +1 (stats not included with Unarmed Strike above); description obvious</p><p> </p><p>PERSONAL CHARACTERISTICS</p><p>Personality: Erev’yn ran the Original Marathon. At need, he would do it again. Getting information into hands capable of exploiting it, can be a matter of life and death.</p><p>Personality: Erev’yn can quote - or misquote - words of wisdom for almost any occasion. One day he will attain the wisdom to craft his own pithy quotes.</p><p>Ideal: Erev’yn aspires to increase wealth – for himself, his suppliers, his customers, and the population in general. This is not greed, which is the desire to possess wealth owned by others.</p><p>Bond: It is Erev’yn’s duty to locate qualified (ki-potential) youth to recruit to the monastery. For now, this means "wear a necklace."</p><p>Flaw: Erev’yn despises a fair fight; better to ambush or outnumber, and destroy, your enemies. "A fair fight" is usually destructive of resources, compared to a quick victory (or decision to avoid fighting).</p><p> </p><p>DESCRIPTION</p><p>Standing 4 1/2 feet tall and weighing barely 100 pounds (small for an elf), Erev'yn sports lilac eyes, treebark-brown skin, and dark brown hair (which turns light brown when he has gotten too much sunshine).</p><p> </p><p>BACKSTORY</p><p>Erev’yn is the son of a Weaver’s Guild member. As a teen, he was picked to join a Merchant’s Guild. His parents were pleased with this, seeing it as an improvement to his status in life. The guild is legitimate and above-board; it also is used as cover by a monastery of devotees to Auppenser, the long-lost god of psionics and wealth. The devotees became interested in him because he displayed signs of ki potential. Ki is somehow related to psionics; the nature of the connection is still a matter of study and debate. Erev'yn's talents make him a good scout for a travelling caravan. (He is supposed to report back information, not fight dangers himself.) Most guild members are aware of the devotees, but are not conversant with the nature or purpose of the organization; when asked members might reply 'they venerate Auppenser, the ancient god of plenty' . Normal guild members seek to improve their lifestyle; the monks appreciate high quality and the finer things in life, but recognize that “all things in moderation” is the best life.</p><p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 6706031, member: 1"] [b]Originally posted by BRJN:[/b] [b]Erev’yn Meliamne[/b] (L1 version posted above.) [b]5th-Level Wood Elf (Monk4/Rogue1) Medium Male Humanoid[/b] [b]Armour Class [/b]16 (Unarmored Defense) [b]Hit Points[/b] 29 (5d8+5) [b]Speed[/b] 45 feet [b]Sense Darkvision[/b] 60’ STR 13 (+1) DEX 17 (+3) CON 12 (+1) INT 8 (-1) WIS 17 (+3) CHA 8 (-1) [b]Alignment[/b] Neutral Good [b]Languages[/b] Common, Elvish, Giant (or Draconic for HotDQ / RoT) TRAITS [b]Background[/b] – Merchant Guild Feature: Guild Member [b]Racial:[/b] Darkvision, Fey Ancestry, Fleet of Foot, Mask of the Wild, Trance [b]Proficiency[/b] (+2) Tools: Cartographer’s Tools Weapons: longbow, shortbow, longsword, shortsword, simple weapons Saving Throws: STR, DEX [b]Class Features: [/b]Unarmored Defense, Martial Arts, Sneak Attack, Expertise, Thieves' Cant, Ki (save DCs 14), Unarmored Movement, Way of the Open Hand, Deflect Missile (1d10+7 HP), Slow Fall (20 HP) [b]Feat:[/b] Observant SKILLS Athletic +3, Acrobat +5, Insight (or Stealth) +9, Medicine +5, Perception +9, Stealth (or Insight) +5 Passive Perception 24 Passive Investigation 18 WEAPON ATTACKS [b]Shortsword (disassembled pair of scissors)[/b] +6 to hit, 1d4+3 slashing [b]Unarmed strike[/b] +6 to hit, 1d4+3 bludgeoning [b]Dart (knitting needles)[/b] +6 to hit, 1d4+3 piercing, range (20/60) EQUIPMENT Cartographer’s Tools, Explorer’s Pack, Travellers’ clothes, 10 Darts, Shortsword, Letter of Introduction from Guild, Trinket: Gemstone / Lump of Coal, 15 GP on belt pouch Special: the trinket is ki-sensitive. Anybody who can see it as a gemstone (cut obsidian) has ki potential. Anybody who sees it as a lump of coal, doesn't. When Erevyn has ki to expend, the gem has several highlights within. Magic Weapon: Brass Knuckles +1 (stats not included with Unarmed Strike above); description obvious PERSONAL CHARACTERISTICS Personality: Erev’yn ran the Original Marathon. At need, he would do it again. Getting information into hands capable of exploiting it, can be a matter of life and death. Personality: Erev’yn can quote - or misquote - words of wisdom for almost any occasion. One day he will attain the wisdom to craft his own pithy quotes. Ideal: Erev’yn aspires to increase wealth – for himself, his suppliers, his customers, and the population in general. This is not greed, which is the desire to possess wealth owned by others. Bond: It is Erev’yn’s duty to locate qualified (ki-potential) youth to recruit to the monastery. For now, this means "wear a necklace." Flaw: Erev’yn despises a fair fight; better to ambush or outnumber, and destroy, your enemies. "A fair fight" is usually destructive of resources, compared to a quick victory (or decision to avoid fighting). DESCRIPTION Standing 4 1/2 feet tall and weighing barely 100 pounds (small for an elf), Erev'yn sports lilac eyes, treebark-brown skin, and dark brown hair (which turns light brown when he has gotten too much sunshine). BACKSTORY Erev’yn is the son of a Weaver’s Guild member. As a teen, he was picked to join a Merchant’s Guild. His parents were pleased with this, seeing it as an improvement to his status in life. The guild is legitimate and above-board; it also is used as cover by a monastery of devotees to Auppenser, the long-lost god of psionics and wealth. The devotees became interested in him because he displayed signs of ki potential. Ki is somehow related to psionics; the nature of the connection is still a matter of study and debate. Erev'yn's talents make him a good scout for a travelling caravan. (He is supposed to report back information, not fight dangers himself.) Most guild members are aware of the devotees, but are not conversant with the nature or purpose of the organization; when asked members might reply 'they venerate Auppenser, the ancient god of plenty' . Normal guild members seek to improve their lifestyle; the monks appreciate high quality and the finer things in life, but recognize that “all things in moderation” is the best life. [/QUOTE]
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