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<blockquote data-quote="Morrus" data-source="post: 6706034" data-attributes="member: 1"><p><strong>Originally posted by Echamil:</strong></p><p></p><p><strong>Swanky Hank McArthur Esquire the IV</strong></p><p><em>"Mac" to his friends.</em></p><p><strong>1st-Level Half-Elf Rogue</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class:</strong> 14</p><p><strong>Hit Points:</strong> 11 (1d8+3)</p><p><strong>Speed:</strong> 30 Feet</p><p><strong>Sense:</strong> Darkvision 60 ft., passive perception; 10</p><p><strong>Str:</strong> 8 (-1) <strong>Dex:</strong> 14 (+2) <strong>Con:</strong> 16 (+3)</p><p><strong>Int:</strong> 12 (+1) <strong>Wis:</strong> 10 (+0) <strong>Cha:</strong> 16 (+3)</p><p><strong>Alignment:</strong> Chaotic-Neutral</p><p><strong>Languages:</strong> Common, Elvish, Halfling.</p><p> </p><p><strong>Traits</strong></p><p>Background - Charlatan</p><p> Feature: False Identity</p><p> Favorite Scheme: "I like to cheat at games of chances, using sleight-of-hand to pocket all sorts of goodies from my marks.</p><p>Proficiency: +2</p><p> Armor: Light Armor</p><p> Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords.</p><p> Tools: Thieves' Tools, Disguise Kit, Forgery Kit.</p><p> Saving Throws: Dexterity, Intelligence.</p><p> </p><p><strong>Racial Features</strong></p><p>Darkvision</p><p>Fey Ancestry</p><p>Skill Versatility</p><p> </p><p><strong>Class Feature</strong></p><p>Expertise*</p><p>Sneak Attack (1d6)</p><p>Thieves' Cant</p><p> </p><p><strong>Skills</strong></p><p>Acrobatics +4, Athletics +1, Deception +7*, Insight +2,Perception +2, Persuasion +7*, Sleight of Hand +4, Stealth +4</p><p> </p><p><strong>Weapons</strong></p><p><strong>Melee--Shortswords (2):</strong> +4 to hit (reach 5ft.; one creature). <em>Finesse, Light</em>.</p><p><em>Hit:</em> 1d6+2 piercing damage/ 1d6 piercing damage.</p><p><strong>Melee--Clubs:</strong> +1 to hit (reach 5ft.; one creature). <em>Light</em>.</p><p><em>Hit:</em> 1d4-1 bludgeoning damage.</p><p><strong>Melee/ Range--Daggers (4):</strong> +4 to hit (reach 5ft; one creature). <em>Finesse, Light, Thrown (range 20/60 ft.)</em>.</p><p><em>Hit:</em> 1d4+2 piercing damage/ 1d4 piercing damage.</p><p><strong>Range--Light Crossbow:</strong> +4 to hit (range 80/320 ft.; one creature). <em>Ammunition, Loading, Two-handed</em>.</p><p><em>Hit:</em> 1d8+2 piercing damage.</p><p> </p><p><strong>Equipment</strong></p><p>Studded Leather, Light Crossbow, Case of 20 Crossbow Bolts, 2 Shortswords, 4 Hidden Daggers, Club, Explorer's Pack; (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, and 50 ft. of Hempen Rope.), Thieves' Tools, Disguise Kit, Clothing (Common)*, Pouch containing 8 Gold Pieces & 1 Silver Piece.</p><p> </p><p>*: Dyed dark blues and greys, includes a hood with a partial face mask, cloak.</p><p> </p><p><strong>Personality</strong></p><p> <em>Personality Traits:</em> Flattery is my preferred trick for getting what I want. I pocket anything I see that might have enough value.</p><p> <em>Ideals:</em> Someday, people will tell legends of my accomplishments, whether they are true or not.</p><p> <em>Bonds:</em> I owe everything to one man-- a dumb Rogue, who's rotting away in a whole, my dagger in his back.</p><p> <em>Flaws:</em> I like to think of myself as a gift to any party. The others should treat me as such.</p><p></p><p><strong>Backstory</strong></p><p><em>Little bit of Flavor for the masses</em>.</p><p> Hank grew up as nothing more than a filthy commoner, who complained about his equally filthy and quite boring life of being a pig farmer. Most nights, he would spend his meager daily pay on a mug or two of ale, listening to tales of adeventurers who often passed through his small village. One night, after a badly played game of dice, Hank had finally had enough of his meaningless life. Always feeling like nothing more than a placeholder, a name in a pub, Hank finally took matters into his own hands.</p><p> A few evenings later, pon walking home, he chanced upon the fellow who had played him out of his meager 2 Silver Pieces. Being as quiet as he could, Hank drove his only means of protection, 2 daggers, deep into the back of the Suave Rogue. Dragging him out into the wild, Hank stripped the dying man of his clothing, equipment and buried him partially alive with the daggers still lodged deep in the man's back.</p><p> From that day onward, Hank told the dead man's adventures as his own, spreading rumors of a Suave rogue known through out the world as "Swanky Hank McArthur Esquire the IV,". He would lie, cheat, and con to get ahead, using his charming good looks to swindle.</p><p> </p><p>-----</p><p>This Character should be legal by AL Standards. I used the starting wealth and standard array for stats.</p><p>-----</p><p>*Lil' backstory on Hank.</p><p>Hank was an NPC, in a campaign between myself a couple of friends. That was how he started out anyways. Originally, our DM at the time needed a name for a couple of characters who our (at-thetime) rogue was playing (cheating) against at Dice in a small pub, in a small inconsequential farming village we were passing through. After a few decent rolls, our Rogue (we'll call him Swarmy), had cheated 3 pig farming commoners out of about 15 SP. Nothing impressive, but he made a big deal out of it during break.</p><p> </p><p>We at the table were growing of tired Swarmy, he was supposed to be playing a Neutral-Good rogue who stole from those who had robbed others for their wealth and power. We all guessed that the power went to his head. During a break, we as a group had a small discussion while Swarmy's player ran for Pizza. Upon returning to the game, the DM gave Swarmy plenty of chances to reflect on his swindling, and when Swarmy decided to spend the 15 SP on a night with a bar wench. We all agreed that we gave Swarmy plenty of chances. After a few days of downtime within the village, while the DM prepared for the next chapter of our collective adventure, a random NPC happened upon a drunken Swarmy one evening, attempting to privately do his bodily business in an alleyway. Hank of course got Surprise, a natural critical with both attacks, max damage on all 4 rolls plus an added "sneak attack", was all it took to take Swarmy down to 0, thanks to an early pub brawl already having tooken a small chunk of his over-all health points.</p><p> </p><p>As swarmy's player sat there, partially mortified, partially growing angrier with each failed death save, swarmy was stripped, buried and left to die in a shallow, unmarked grave in a known goblin territory.</p><p> </p><p>Thus, Hank, went from being an NPC to becoming Swanky Hank McArthur Esquire the IV, a rogue we heard many rumors of through out our travels.</p><p>Needless to say, Swarmy's player missed a few weeks, but eventually came back to play a character with a better attitude.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706034, member: 1"] [b]Originally posted by Echamil:[/b] [b]Swanky Hank McArthur Esquire the IV[/b] [i]"Mac" to his friends.[/i] [b]1st-Level Half-Elf Rogue[/b] [b]Medium Male Humanoid[/b] [b]Armor Class:[/b] 14 [b]Hit Points:[/b] 11 (1d8+3) [b]Speed:[/b] 30 Feet [b]Sense:[/b] Darkvision 60 ft., passive perception; 10 [b]Str:[/b] 8 (-1) [b]Dex:[/b] 14 (+2) [b]Con:[/b] 16 (+3) [b]Int:[/b] 12 (+1) [b]Wis:[/b] 10 (+0) [b]Cha:[/b] 16 (+3) [b]Alignment:[/b] Chaotic-Neutral [b]Languages:[/b] Common, Elvish, Halfling. [b]Traits[/b] Background - Charlatan Feature: False Identity Favorite Scheme: "I like to cheat at games of chances, using sleight-of-hand to pocket all sorts of goodies from my marks. Proficiency: +2 Armor: Light Armor Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords. Tools: Thieves' Tools, Disguise Kit, Forgery Kit. Saving Throws: Dexterity, Intelligence. [b]Racial Features[/b] Darkvision Fey Ancestry Skill Versatility [b]Class Feature[/b] Expertise* Sneak Attack (1d6) Thieves' Cant [b]Skills[/b] Acrobatics +4, Athletics +1, Deception +7*, Insight +2,Perception +2, Persuasion +7*, Sleight of Hand +4, Stealth +4 [b]Weapons[/b] [b]Melee--Shortswords (2):[/b] +4 to hit (reach 5ft.; one creature). [i]Finesse, Light[/i]. [i]Hit:[/i] 1d6+2 piercing damage/ 1d6 piercing damage. [b]Melee--Clubs:[/b] +1 to hit (reach 5ft.; one creature). [i]Light[/i]. [i]Hit:[/i] 1d4-1 bludgeoning damage. [b]Melee/ Range--Daggers (4):[/b] +4 to hit (reach 5ft; one creature). [i]Finesse, Light, Thrown (range 20/60 ft.)[/i]. [i]Hit:[/i] 1d4+2 piercing damage/ 1d4 piercing damage. [b]Range--Light Crossbow:[/b] +4 to hit (range 80/320 ft.; one creature). [i]Ammunition, Loading, Two-handed[/i]. [i]Hit:[/i] 1d8+2 piercing damage. [b]Equipment[/b] Studded Leather, Light Crossbow, Case of 20 Crossbow Bolts, 2 Shortswords, 4 Hidden Daggers, Club, Explorer's Pack; (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rations, Waterskin, and 50 ft. of Hempen Rope.), Thieves' Tools, Disguise Kit, Clothing (Common)*, Pouch containing 8 Gold Pieces & 1 Silver Piece. *: Dyed dark blues and greys, includes a hood with a partial face mask, cloak. [b]Personality[/b] [i]Personality Traits:[/i] Flattery is my preferred trick for getting what I want. I pocket anything I see that might have enough value. [i]Ideals:[/i] Someday, people will tell legends of my accomplishments, whether they are true or not. [i]Bonds:[/i] I owe everything to one man-- a dumb Rogue, who's rotting away in a whole, my dagger in his back. [i]Flaws:[/i] I like to think of myself as a gift to any party. The others should treat me as such. [b]Backstory[/b] [i]Little bit of Flavor for the masses[/i]. Hank grew up as nothing more than a filthy commoner, who complained about his equally filthy and quite boring life of being a pig farmer. Most nights, he would spend his meager daily pay on a mug or two of ale, listening to tales of adeventurers who often passed through his small village. One night, after a badly played game of dice, Hank had finally had enough of his meaningless life. Always feeling like nothing more than a placeholder, a name in a pub, Hank finally took matters into his own hands. A few evenings later, pon walking home, he chanced upon the fellow who had played him out of his meager 2 Silver Pieces. Being as quiet as he could, Hank drove his only means of protection, 2 daggers, deep into the back of the Suave Rogue. Dragging him out into the wild, Hank stripped the dying man of his clothing, equipment and buried him partially alive with the daggers still lodged deep in the man's back. From that day onward, Hank told the dead man's adventures as his own, spreading rumors of a Suave rogue known through out the world as "Swanky Hank McArthur Esquire the IV,". He would lie, cheat, and con to get ahead, using his charming good looks to swindle. ----- This Character should be legal by AL Standards. I used the starting wealth and standard array for stats. ----- *Lil' backstory on Hank. Hank was an NPC, in a campaign between myself a couple of friends. That was how he started out anyways. Originally, our DM at the time needed a name for a couple of characters who our (at-thetime) rogue was playing (cheating) against at Dice in a small pub, in a small inconsequential farming village we were passing through. After a few decent rolls, our Rogue (we'll call him Swarmy), had cheated 3 pig farming commoners out of about 15 SP. Nothing impressive, but he made a big deal out of it during break. We at the table were growing of tired Swarmy, he was supposed to be playing a Neutral-Good rogue who stole from those who had robbed others for their wealth and power. We all guessed that the power went to his head. During a break, we as a group had a small discussion while Swarmy's player ran for Pizza. Upon returning to the game, the DM gave Swarmy plenty of chances to reflect on his swindling, and when Swarmy decided to spend the 15 SP on a night with a bar wench. We all agreed that we gave Swarmy plenty of chances. After a few days of downtime within the village, while the DM prepared for the next chapter of our collective adventure, a random NPC happened upon a drunken Swarmy one evening, attempting to privately do his bodily business in an alleyway. Hank of course got Surprise, a natural critical with both attacks, max damage on all 4 rolls plus an added "sneak attack", was all it took to take Swarmy down to 0, thanks to an early pub brawl already having tooken a small chunk of his over-all health points. As swarmy's player sat there, partially mortified, partially growing angrier with each failed death save, swarmy was stripped, buried and left to die in a shallow, unmarked grave in a known goblin territory. Thus, Hank, went from being an NPC to becoming Swanky Hank McArthur Esquire the IV, a rogue we heard many rumors of through out our travels. Needless to say, Swarmy's player missed a few weeks, but eventually came back to play a character with a better attitude. [/QUOTE]
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