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<blockquote data-quote="Morrus" data-source="post: 6706038" data-attributes="member: 1"><p><strong>Originally posted by Echamil:</strong></p><p></p><p><strong>Jeralia Merewyn</strong></p><p><strong>1st-Level Dark Elf (Drow) Sorceress</strong></p><p><strong>Medium Female Humanoid</strong></p><p><strong>Armor Class:</strong> 12 (15 with <em>Mage Armor</em>)</p><p><strong>Hit Points:</strong> 8 (1d6+2)</p><p><strong>Speed:</strong> 30 Feet.</p><p><strong>Sense:</strong> Superior Darkvision 120 ft., passive Perception; 11</p><p><strong>Str:</strong> 8 (-1) <strong>Dex:</strong> 15 (+2) <strong>Con:</strong> 14 (+2)</p><p><strong>Int:</strong> 10 (+0) <strong>Wis:</strong> 12 (+1) <strong>Cha:</strong> 16 (+3)</p><p><strong>Alignment:</strong> Chaotic-Neutral</p><p><strong>Languages:</strong> Common, Elvish, Undercommon, Infernal</p><p> </p><p><strong>Traits</strong></p><p>Background - Sage</p><p> Feature: Researcher</p><p> Specialty: Wizard's Apprentice</p><p>Proficiency: +2</p><p> Armor: None</p><p> Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Rapiers, Shortswords, Hand Crossbows.</p><p> Tools: None</p><p> Saving Throws: Constitution, Charisma</p><p> </p><p><strong>Racial Features</strong></p><p>Darkvision</p><p>Keen Senses</p><p>Fey Ancestry</p><p>Trance</p><p>Superior Darkvision</p><p>Sunlight Sensitivity</p><p>Drow Magic</p><p>Drow Weapon Training</p><p> </p><p><strong>Class Feature</strong></p><p>Spellcasting</p><p>Sorcerous Origin: Wild Magic</p><p> </p><p><strong>Skills</strong></p><p>Arcana +2, Deception +5, History +2, Perception +3, Persuasion +5</p><p> </p><p><strong>Attacks/ Weapons/ Actions</strong></p><p><strong>Melee--Shortswords (2):</strong> +4 to hit (reach 5 ft.; one creature). <em>Fienesse, Light</em>.</p><p><em>Hit:</em> 1d6+2 piercing damage/ 1d6 piercing damage.</p><p><strong>Melee/ Range-- Daggers (5):</strong> +4 to hit (reach 5ft.; one creature). <em>Finesse, Light, Thrown (range 20/60 ft.)</em>.</p><p><em>Hit:</em> 1d4+2 piercing damage/ 1d4 piercing damage</p><p><strong>Range--Light Crossbow:</strong> +4 to hit (range 80/320 ft.; one creature). <em>Ammunition, Loading, Two-handed</em>.</p><p><em>Hit:</em> 1d8+2 piercing damage.</p><p><strong>Range--Chill Touch:</strong> +5 to hit (range 120 ft.; one creature).</p><p><em>Hit:</em> 1d8 Necrotic damage and the target cannot regain hit points until start of your next turn.</p><p><strong>Range--Fire Bolt:</strong> +5 to hit (range 120 ft.; one creature).</p><p><em>Hit:</em> 1d10 Fire damage and any flammable object hit by this spell ignites if it isn't being worn or carried.</p><p><strong>Range--Magic Missle:</strong> (Range 120 ft.; One to three Creatures).</p><p><em>Hit:</em> 1d4+1 force damage for each Dart. All three Darts can be used on one creature.</p><p> </p><p><strong>Spells</strong></p><p><strong>Magic Ability:</strong> Charisma</p><p><strong>SAM:</strong> +5</p><p><strong>Save DC:</strong> 13</p><p><strong>Cantrips:</strong></p><p><em>Chill Touch, Dancing Light, Fire Bolt, Mage Hand, Minor Illusion.</em></p><p><strong>1st-Level Spells (2-Slots):</strong></p><p><em>Mage Armor, Magic Missle</em></p><p> </p><p><strong>Equipment</strong></p><p>Component Pouch, 2 Shortswords, Light Crossbow, Case of 20 Crossbow Bolts, 5 Hidden Daggers, Clothes (Traveler's), Robes, Explorer's Pack; (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rtions, Waterskin, and 50 ft. of Hempen Rope.), Ink (1 Ounce bottle), Ink Pen, 10 Parchments, Case for Parchments, Pouch with 12 Gold Pieces, 4 Silver Pieces, & 8 Copper Pieces.</p><p> </p><p><strong>Personality</strong></p><p> <em>Personality Traits:</em> I can stare down a hell hound without flinching. I was, in fact, raised by a Tiefling.</p><p> <em>Ideal:</em> Knowledge is the path to power and domination.</p><p> <em>Bond:</em> I will become the greatest Sorceress the planes have ever known.</p><p> <em>Flaw:</em> I am slow to trust memers of other races, tribes, and societies.</p><p> </p><p><strong>Backstory</strong></p><p><em>A little seasoning to add some Flavor</em></p><p> The first time Jeralia ventured to the surface world from the Underdark, was a part of a small raiding party. Poised to attack a defenseless village, Jeralia joined her fellow Drow in senselessly slaughtering anything and anyone in her path. As the moon grew low, and bodies were plenty, Jeralia stood before an old women, hood drawn, standing in front of a little boy. Jeralia didn't know, couldn't have known, that she would be struck down by a powerful bolt of mystical electricity that made her entire body cry out in agony. An hour or so before dawn, and on the brink of death, Jeralia was left behind as the raiding party fled back into the Underdark--their raid successful. Jeralia suffered for almost a full tenday, before awakening in an unfamiliar bed, her wrists shackled. The woman who had struck her down, revealed herself to be a Tiefling Wizard, who felt a powerful potential in Jeralia, one that might never be fully utilized or even discovered.</p><p> For 10 years, Jeralia was forced to apprentice under the Teifling Wizard. Forced to learn what she was taught, forced to help the Wizard. As time passed and changed, so did Jeralia. Her opinions of the world began to warp, differing from how she was raised to think. After the 10 years were up, Jeralia was free, free to choose her own path in life. She took was she had learned, and set out to find her place.</p><p> </p><p>-----</p><p>Should be AL Legal. Used the Starting wealth and Standard Array.</p><p>-----</p><p> </p><p>I know it is a drow, NO, it is not a Drizz't Rip-off. Yes, I know it has two shortswords. While I understand if I made a Drow Ranger that dual weilds scimitar's and wore bracers of blinding strike, than yes--you could say it was a rip off. Fact is, If every Drow was a rip-off of Drizz't Do'Urden, then every Dwarf Fighter would be a rip off of Bruenor Battlehammer, every GWF Human Barbarian would be a rip-off of Wulfgar and etc.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706038, member: 1"] [b]Originally posted by Echamil:[/b] [b]Jeralia Merewyn[/b] [b]1st-Level Dark Elf (Drow) Sorceress[/b] [b]Medium Female Humanoid[/b] [b]Armor Class:[/b] 12 (15 with [i]Mage Armor[/i]) [b]Hit Points:[/b] 8 (1d6+2) [b]Speed:[/b] 30 Feet. [b]Sense:[/b] Superior Darkvision 120 ft., passive Perception; 11 [b]Str:[/b] 8 (-1) [b]Dex:[/b] 15 (+2) [b]Con:[/b] 14 (+2) [b]Int:[/b] 10 (+0) [b]Wis:[/b] 12 (+1) [b]Cha:[/b] 16 (+3) [b]Alignment:[/b] Chaotic-Neutral [b]Languages:[/b] Common, Elvish, Undercommon, Infernal [b]Traits[/b] Background - Sage Feature: Researcher Specialty: Wizard's Apprentice Proficiency: +2 Armor: None Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Rapiers, Shortswords, Hand Crossbows. Tools: None Saving Throws: Constitution, Charisma [b]Racial Features[/b] Darkvision Keen Senses Fey Ancestry Trance Superior Darkvision Sunlight Sensitivity Drow Magic Drow Weapon Training [b]Class Feature[/b] Spellcasting Sorcerous Origin: Wild Magic [b]Skills[/b] Arcana +2, Deception +5, History +2, Perception +3, Persuasion +5 [b]Attacks/ Weapons/ Actions[/b] [b]Melee--Shortswords (2):[/b] +4 to hit (reach 5 ft.; one creature). [i]Fienesse, Light[/i]. [i]Hit:[/i] 1d6+2 piercing damage/ 1d6 piercing damage. [b]Melee/ Range-- Daggers (5):[/b] +4 to hit (reach 5ft.; one creature). [i]Finesse, Light, Thrown (range 20/60 ft.)[/i]. [i]Hit:[/i] 1d4+2 piercing damage/ 1d4 piercing damage [b]Range--Light Crossbow:[/b] +4 to hit (range 80/320 ft.; one creature). [i]Ammunition, Loading, Two-handed[/i]. [i]Hit:[/i] 1d8+2 piercing damage. [b]Range--Chill Touch:[/b] +5 to hit (range 120 ft.; one creature). [i]Hit:[/i] 1d8 Necrotic damage and the target cannot regain hit points until start of your next turn. [b]Range--Fire Bolt:[/b] +5 to hit (range 120 ft.; one creature). [i]Hit:[/i] 1d10 Fire damage and any flammable object hit by this spell ignites if it isn't being worn or carried. [b]Range--Magic Missle:[/b] (Range 120 ft.; One to three Creatures). [i]Hit:[/i] 1d4+1 force damage for each Dart. All three Darts can be used on one creature. [b]Spells[/b] [b]Magic Ability:[/b] Charisma [b]SAM:[/b] +5 [b]Save DC:[/b] 13 [b]Cantrips:[/b] [i]Chill Touch, Dancing Light, Fire Bolt, Mage Hand, Minor Illusion.[/i] [b]1st-Level Spells (2-Slots):[/b] [i]Mage Armor, Magic Missle[/i] [b]Equipment[/b] Component Pouch, 2 Shortswords, Light Crossbow, Case of 20 Crossbow Bolts, 5 Hidden Daggers, Clothes (Traveler's), Robes, Explorer's Pack; (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Rtions, Waterskin, and 50 ft. of Hempen Rope.), Ink (1 Ounce bottle), Ink Pen, 10 Parchments, Case for Parchments, Pouch with 12 Gold Pieces, 4 Silver Pieces, & 8 Copper Pieces. [b]Personality[/b] [i]Personality Traits:[/i] I can stare down a hell hound without flinching. I was, in fact, raised by a Tiefling. [i]Ideal:[/i] Knowledge is the path to power and domination. [i]Bond:[/i] I will become the greatest Sorceress the planes have ever known. [i]Flaw:[/i] I am slow to trust memers of other races, tribes, and societies. [b]Backstory[/b] [i]A little seasoning to add some Flavor[/i] The first time Jeralia ventured to the surface world from the Underdark, was a part of a small raiding party. Poised to attack a defenseless village, Jeralia joined her fellow Drow in senselessly slaughtering anything and anyone in her path. As the moon grew low, and bodies were plenty, Jeralia stood before an old women, hood drawn, standing in front of a little boy. Jeralia didn't know, couldn't have known, that she would be struck down by a powerful bolt of mystical electricity that made her entire body cry out in agony. An hour or so before dawn, and on the brink of death, Jeralia was left behind as the raiding party fled back into the Underdark--their raid successful. Jeralia suffered for almost a full tenday, before awakening in an unfamiliar bed, her wrists shackled. The woman who had struck her down, revealed herself to be a Tiefling Wizard, who felt a powerful potential in Jeralia, one that might never be fully utilized or even discovered. For 10 years, Jeralia was forced to apprentice under the Teifling Wizard. Forced to learn what she was taught, forced to help the Wizard. As time passed and changed, so did Jeralia. Her opinions of the world began to warp, differing from how she was raised to think. After the 10 years were up, Jeralia was free, free to choose her own path in life. She took was she had learned, and set out to find her place. ----- Should be AL Legal. Used the Starting wealth and Standard Array. ----- I know it is a drow, NO, it is not a Drizz't Rip-off. Yes, I know it has two shortswords. While I understand if I made a Drow Ranger that dual weilds scimitar's and wore bracers of blinding strike, than yes--you could say it was a rip off. Fact is, If every Drow was a rip-off of Drizz't Do'Urden, then every Dwarf Fighter would be a rip off of Bruenor Battlehammer, every GWF Human Barbarian would be a rip-off of Wulfgar and etc. [/QUOTE]
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