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<blockquote data-quote="Plaguescarred" data-source="post: 6706043" data-attributes="member: 6701422"><p><strong>Originally posted by Plaguescarred4:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/DruidPaintedWeb.png?itok=pVDHAw7j" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Sambert Heatherhome</strong></p><p><strong>3rd-level Halfling Paladin</strong></p><p><strong>Small Male Humanoid</strong></p><p><strong>Armor Class</strong> 15 (studded leather)</p><p><strong>Hit Points</strong> 24 (3d10)</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Sense </strong>normal </p><p><strong>Str </strong>08 (-1) <strong>Dex </strong>16 (+3) <strong>Con</strong> 12 (+1) </p><p><strong>Int </strong>10 (+0) <strong>Wis</strong> 13 (+1) <strong>Cha</strong> 16 (+3)</p><p><strong>Alignment</strong> neutral good</p><p><strong>Languages</strong> halfling, common</p><p><strong>Trait </strong></p><p>Lucky</p><p>Brave</p><p>Halfling Nimbleness</p><p>Naturally Stealthy</p><p>Background Soldier [Military Rank]</p><p> Specialty: Scout.</p><p> Personality Traits: I can stare down a hell hound without flinching.</p><p> Ideal: Live and Let Live. Ideals aren’t worth killing over or going to war for. </p><p> Bond: A druid named Windra saved my life on the battlefield. To this day, I will never leave a friend behind.</p><p> Flaw: My hatred of the Zhentarim is blind and unreasoning.</p><p>Proficiency (+2)</p><p> Tools: Three-dragon ante, vehicle (land) </p><p> Saving Throws: Wisdom +3, Charisma +5</p><p>Skill Athletics +1, Insight +3, Perception +3, Persuasion +5</p><p>Divine Sense</p><p>Lay On Hands</p><p>Protection Fighting Style</p><p>Spellcasting (Save DC 13, Spell Attack +5)</p><p> 1st-level (3/day) -<em> bless, command cure wounds</em>, <em>ensnaring strike*, speak with animals*, thunderous smite</em></p><p>Divine Smite</p><p>Divine Health</p><p>Sacred Oath of the Ancient</p><p>Channel Divinity: Nature's Wrath, Turn the Faithless</p><p><strong>Actions</strong></p><p><strong>Melee Attacks— Quaterstaff: </strong>+5 to hit (reach 5 ft.; one creature). </p><p><em>Hit:</em> 1d8+3 bludgeoning damage</p><p><strong>Ranged Attack—Sling:</strong> +5 to hit (range 30/120 ft; one creature). </p><p><em>Hit: </em> 1d4+3 bludgeoning damage </p><p><strong>Equipment:</strong> Studded leather armor, wooden shield, quaterstaff, sling, insignia of rank (scout), a trophy taken from a fallen enemy (black pirate flag from Zhentarim fleet adorned with a dragon's skull and crossbones, a set of bone dice, a set of common clothes, sandals, explorer's pack: backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, spell components, a daisy (holy symbol of Sheela Peryroyl) and a belt pouch containing 10 gp</p><p></p><p>Sambert [SAM-BURT] is a tall halfling with emerald eyes, long brown hair, and beard, a rarity among the Small Folk. He was born in 1461 DR in Corm Orp in the Sunset Vale, where a handful of buildings that make up the small road-hamlet seem unremarkable at first, but where hundreds of halfling burrows lie under the hills. Sambert has served 6 years as a scout for the militia of Corm Orp, acting as a sentinel watching the Sunset Vale and the plains surrounding the region called Sheeland by the Small Folk. After a clash with Zhentarim agents from Darkhold that left him fatally wounded, Sambert was rescued by Windra, a druid of Sheela Peryroyl the Green Wise Sister and halfling diety of nature and weather, and brought back to the Ladyhouse, her temple in Corm Orp where he recovered. He then decided to join the clergy first as a Green Son, then ascended up to the rank of Watchful Brother. To this day Sambert continue to help defend the Vale against his most hatred enemy, the Black network and look to eradicate the threat from Darkhold, which the Small Folk of Corm Orp have come to call <em>Devouring Shadow</em>.</p><p> </p><p> </p><p></p><p><strong>About Randomization</strong></p><p>[sblock]</p><p>This character was generated by randomization of the various traits and elements; </p><p><strong>Name: </strong>[Sambert Heatherhome] = <a href="http://www.impossibleboulder.com/2013/04/halfling-name-generator.html" target="_blank">http://www.impossibleboulder.com/2013/04/halfling-name-generator.html</a><a href="http://www.impossibleboulder.com/2013/04/halfling-name-generator.html" target="_blank"> </a></p><p><strong>Gender:</strong> 1d4 [2] = Male</p><p><strong>Race: </strong>1d10 [3] = Halfling</p><p><strong>Halfling Subrace: </strong>1d4 [1] = Lightfoot</p><p><strong>Class:</strong> 1d12 [7] = Paladin</p><p><strong>Sacred Oath: </strong>1d6 [3] = Oath of the Ancient</p><p><strong>Hit Points:</strong> 2d10 [11] = 11</p><p><strong>Background:</strong> 1d20 [12] = Soldier</p><p><strong>Soldier Specialty: </strong>1d8 [2] = Scout</p><p><strong>Gaming Set Proficiency: </strong>1d4 [4] = Three-Dragon Ante</p><p><strong>Personality Trait: </strong>1d8 [5] = I can stare down a hell hound without flinching</p><p><strong>Ideals: </strong>1d6 [5] = Live and Let Live. Ideals aren’t worth killing over or going to war for</p><p><strong>Bond: </strong>1d6 [2] = Someone saved my life on the battlefield. To this day, I will never leave a friend behind</p><p><strong>Flaw: </strong>1d6 [4] = My hatred of my enemies is blind and unreasoning</p><p><strong>Starting Wealth: </strong>5d4 [11] = 110 gp</p><p><strong>Trinket: </strong>1d100 [96] = A black pirate flag adorned with a dragon's skull and crossbones</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6706043, member: 6701422"] [b]Originally posted by Plaguescarred4:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/DruidPaintedWeb.png?itok=pVDHAw7j[/IMG] [b]Sambert Heatherhome 3rd-level Halfling Paladin Small Male Humanoid[/b] [b]Armor Class[/b] 15 (studded leather) [b]Hit Points[/b] 24 (3d10) [b]Speed[/b] 25 ft. [b]Sense [/b]normal [b]Str [/b]08 (-1) [b]Dex [/b]16 (+3) [b]Con[/b] 12 (+1) [b]Int [/b]10 (+0) [b]Wis[/b] 13 (+1) [b]Cha[/b] 16 (+3) [b]Alignment[/b] neutral good [b]Languages[/b] halfling, common [b]Trait [/b] Lucky Brave Halfling Nimbleness Naturally Stealthy Background Soldier [Military Rank] Specialty: Scout. Personality Traits: I can stare down a hell hound without flinching. Ideal: Live and Let Live. Ideals aren’t worth killing over or going to war for. Bond: A druid named Windra saved my life on the battlefield. To this day, I will never leave a friend behind. Flaw: My hatred of the Zhentarim is blind and unreasoning. Proficiency (+2) Tools: Three-dragon ante, vehicle (land) Saving Throws: Wisdom +3, Charisma +5 Skill Athletics +1, Insight +3, Perception +3, Persuasion +5 Divine Sense Lay On Hands Protection Fighting Style Spellcasting (Save DC 13, Spell Attack +5) 1st-level (3/day) -[i] bless, command cure wounds[/i], [i]ensnaring strike*, speak with animals*, thunderous smite[/i] Divine Smite Divine Health Sacred Oath of the Ancient Channel Divinity: Nature's Wrath, Turn the Faithless [b]Actions[/b] [b]Melee Attacks— Quaterstaff: [/b]+5 to hit (reach 5 ft.; one creature). [i]Hit:[/i] 1d8+3 bludgeoning damage [b]Ranged Attack—Sling:[/b] +5 to hit (range 30/120 ft; one creature). [i]Hit: [/i] 1d4+3 bludgeoning damage [b]Equipment:[/b] Studded leather armor, wooden shield, quaterstaff, sling, insignia of rank (scout), a trophy taken from a fallen enemy (black pirate flag from Zhentarim fleet adorned with a dragon's skull and crossbones, a set of bone dice, a set of common clothes, sandals, explorer's pack: backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torch, ration 10 days, waterskin, spell components, a daisy (holy symbol of Sheela Peryroyl) and a belt pouch containing 10 gp Sambert [SAM-BURT] is a tall halfling with emerald eyes, long brown hair, and beard, a rarity among the Small Folk. He was born in 1461 DR in Corm Orp in the Sunset Vale, where a handful of buildings that make up the small road-hamlet seem unremarkable at first, but where hundreds of halfling burrows lie under the hills. Sambert has served 6 years as a scout for the militia of Corm Orp, acting as a sentinel watching the Sunset Vale and the plains surrounding the region called Sheeland by the Small Folk. After a clash with Zhentarim agents from Darkhold that left him fatally wounded, Sambert was rescued by Windra, a druid of Sheela Peryroyl the Green Wise Sister and halfling diety of nature and weather, and brought back to the Ladyhouse, her temple in Corm Orp where he recovered. He then decided to join the clergy first as a Green Son, then ascended up to the rank of Watchful Brother. To this day Sambert continue to help defend the Vale against his most hatred enemy, the Black network and look to eradicate the threat from Darkhold, which the Small Folk of Corm Orp have come to call [i]Devouring Shadow[/i]. [b]About Randomization[/b] [sblock] This character was generated by randomization of the various traits and elements; [b]Name: [/b][Sambert Heatherhome] = [URL=http://www.impossibleboulder.com/2013/04/halfling-name-generator.html]http://www.impossibleboulder.com/2013/04/halfling-name-generator.html[/URL][URL=http://www.impossibleboulder.com/2013/04/halfling-name-generator.html] [/URL] [b]Gender:[/b] 1d4 [2] = Male [b]Race: [/b]1d10 [3] = Halfling [b]Halfling Subrace: [/b]1d4 [1] = Lightfoot [b]Class:[/b] 1d12 [7] = Paladin [b]Sacred Oath: [/b]1d6 [3] = Oath of the Ancient [b]Hit Points:[/b] 2d10 [11] = 11 [b]Background:[/b] 1d20 [12] = Soldier [b]Soldier Specialty: [/b]1d8 [2] = Scout [b]Gaming Set Proficiency: [/b]1d4 [4] = Three-Dragon Ante [b]Personality Trait: [/b]1d8 [5] = I can stare down a hell hound without flinching [b]Ideals: [/b]1d6 [5] = Live and Let Live. Ideals aren’t worth killing over or going to war for [b]Bond: [/b]1d6 [2] = Someone saved my life on the battlefield. To this day, I will never leave a friend behind [b]Flaw: [/b]1d6 [4] = My hatred of my enemies is blind and unreasoning [b]Starting Wealth: [/b]5d4 [11] = 110 gp [b]Trinket: [/b]1d100 [96] = A black pirate flag adorned with a dragon's skull and crossbones [/sblock] [/QUOTE]
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