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<blockquote data-quote="Plaguescarred" data-source="post: 6706047" data-attributes="member: 6701422"><p><strong>Originally posted by Plaguescarred4:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/masterscourge.jpg?itok=I4IgkXg_" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Saad Al-Amyr</strong></p><p><strong>1st-level Human Ranger</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armor Class</strong> 16 (scalemail)</p><p><strong>Hit Points</strong> 11 (1d10)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Sense </strong>normal </p><p><strong>Str </strong>10 (+0) <strong>Dex </strong>17 (+3) <strong>Con</strong> 13 (+1) </p><p><strong>Int </strong>12 (+1) <strong>Wis</strong> 15 (+2) <strong>Cha</strong> 08 (-1)</p><p><strong>Alignment</strong> neutral </p><p><strong>Languages</strong> common, undercommon, dwarvish</p><p><strong>Trait </strong></p><p>Background Outlander [Wanderer]</p><p> Origin: Bounty Hunter</p><p> Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</p><p> Ideal: Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)</p><p> Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.</p><p> Flaw: There’s no room for caution in a life lived to the fullest.</p><p>Proficiency (+2)</p><p> Tools: Horn</p><p> Saving Throws: Strenght +2, Dexterity +5</p><p>Skill Athletics +2, Insight +5, Investigation +3, Nature +4, Perception +4, Survival +4, </p><p>Humanoid Favored Enemy (human, dwarf)</p><p>Natural Explorer</p><p>Feat Grappler</p><p><strong>Actions</strong></p><p><strong>Melee Attacks— Whip: </strong>+5 to hit (reach 10 ft.; one creature). </p><p><em>Hit:</em> 1d4+3 slashing damage</p><p><strong>Ranged Attack—Longbow:</strong> +5 to hit (range 150/600 ft; one creature). </p><p><em>Hit: </em> 1d8+3 piercing damage </p><p><strong>Equipment:</strong> Scalemail armor, whip, longbow + arrows, staff, a hunting trap, a glass eye, dwarf beard's scalp (a trophy from an animal i killed), horn, a set of traveler’s clothes, and a belt pouch containing 10 gp</p><p></p><p>Saad [SA-HAD] was born in 1453 DR in Keltar in Calimshan. He is a tall bronze-skinned man with a long black beard and hair usually kept under a red bandana. He wears scalemail under a long leather coat, and carries a longbow and whip, signature weapon of his now decimated clan, Al-Amyr. After his clan was all wiped out by brigands from the Black Raiders band, he became a mercenary and decided to travel. Saad is now a bounty hunter that tracks down fugitives and other wanted criminal throughout the Calim desert and surrounding lands. His last contract was Brock Ironfist, a dwarf rogue he hunted down up to the Moonsea.Saad highly value honor and will go as far as Sigil and even beyond to get a fugitive he has sworn to capture or kill. </p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6706047, member: 6701422"] [b]Originally posted by Plaguescarred4:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/masterscourge.jpg?itok=I4IgkXg_[/IMG] [b]Saad Al-Amyr 1st-level Human Ranger Medium Male Humanoid[/b] [b]Armor Class[/b] 16 (scalemail) [b]Hit Points[/b] 11 (1d10) [b]Speed[/b] 30 ft. [b]Sense [/b]normal [b]Str [/b]10 (+0) [b]Dex [/b]17 (+3) [b]Con[/b] 13 (+1) [b]Int [/b]12 (+1) [b]Wis[/b] 15 (+2) [b]Cha[/b] 08 (-1) [b]Alignment[/b] neutral [b]Languages[/b] common, undercommon, dwarvish [b]Trait [/b] Background Outlander [Wanderer] Origin: Bounty Hunter Personality Traits: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. Ideal: Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend. Flaw: There’s no room for caution in a life lived to the fullest. Proficiency (+2) Tools: Horn Saving Throws: Strenght +2, Dexterity +5 Skill Athletics +2, Insight +5, Investigation +3, Nature +4, Perception +4, Survival +4, Humanoid Favored Enemy (human, dwarf) Natural Explorer Feat Grappler [b]Actions[/b] [b]Melee Attacks— Whip: [/b]+5 to hit (reach 10 ft.; one creature). [i]Hit:[/i] 1d4+3 slashing damage [b]Ranged Attack—Longbow:[/b] +5 to hit (range 150/600 ft; one creature). [i]Hit: [/i] 1d8+3 piercing damage [b]Equipment:[/b] Scalemail armor, whip, longbow + arrows, staff, a hunting trap, a glass eye, dwarf beard's scalp (a trophy from an animal i killed), horn, a set of traveler’s clothes, and a belt pouch containing 10 gp Saad [SA-HAD] was born in 1453 DR in Keltar in Calimshan. He is a tall bronze-skinned man with a long black beard and hair usually kept under a red bandana. He wears scalemail under a long leather coat, and carries a longbow and whip, signature weapon of his now decimated clan, Al-Amyr. After his clan was all wiped out by brigands from the Black Raiders band, he became a mercenary and decided to travel. Saad is now a bounty hunter that tracks down fugitives and other wanted criminal throughout the Calim desert and surrounding lands. His last contract was Brock Ironfist, a dwarf rogue he hunted down up to the Moonsea.Saad highly value honor and will go as far as Sigil and even beyond to get a fugitive he has sworn to capture or kill. [/QUOTE]
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