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<blockquote data-quote="Morrus" data-source="post: 6706061" data-attributes="member: 1"><p><strong>Originally posted by Nod_Hero:</strong></p><p></p><p>My first attempt, please be gentle...</p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/gnome_weasel_family_by_7eme_ruellerouge-d5ik31o.jpg?itok=GOXvb548" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><span style="font-size: 15px"><strong><strong>Attigus (Ferntwig) Xed</strong></strong></span></p><p></p><p><strong>NICKNAMES:</strong> "Lost Branch" to family, "Hooter" or "Gus" to friends, "The Owl" to others</p><p>1st-level Forest Gnome Wizard</p><p><strong>Small Male Humanoid</strong></p><p><strong>Armor Class:</strong> 12 (15 with Mage Armor)</p><p><strong>Hit Points:</strong> 8</p><p><strong>Speed:</strong> 25 ft.</p><p><strong>Sense:</strong> Darkvision 60ft </p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 15 (+2) <strong>Con</strong> 14 (+2)</p><p><strong>Int</strong> 17 (+3) <strong>Wis</strong> 12 (+1) <strong>Cha</strong> 8 (-1)</p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>Languages:</strong> Common, Gnome, Elvish, Small Beast</p><p> </p><p><strong>TRAITS</strong></p><p><strong>Gnome Traits:</strong></p><p> Gnome Cunning</p><p> Natural Illusionist</p><p> Speak With Small Beast</p><p><strong>Wizard Traits:</strong></p><p> Spellcasting</p><p> Arcane Recovery</p><p> Ritual Casting</p><p> Spellcasting Focus</p><p><strong>Background: </strong>Forest Outlander (Nature/Herbalism variant)</p><p> Feature: Wanderer</p><p> </p><p><strong>Proficiency </strong>(+2)</p><p> <strong>Tools: </strong>Herbalism Kit</p><p> <strong>Saving Throws:</strong> Intelligence & Wisdom</p><p> <strong>Weapons:</strong> Daggers, Dart, Sling, Quarterstaff, Light Crossbow</p><p> </p><p><strong>SKILLS</strong></p><p>Arcana (+5), Investigation (+5), Nature(+5), Survival (+3)</p><p> </p><p><strong>ACTIONS</strong></p><p>(Spell Save DC: 13 Spell Attack: +5)</p><p>Ranged Attack—Fire Bolt: (range 150 ft; one creature, Hit: 1d10 fire damage)</p><p>Melee Attacks— Dagger: +4 to hit (reach 5 feet; one creature, Hit: 1d4+2 piercing damage) OR</p><p>Quarterstaff: +1 to hit (reach 5 ft.; one creature, Hit: 1d6-1 bludgeoning damage (1d8-1 bludgeoning damage if wielded in two hands)</p><p> </p><p><strong>EQUIPMENT</strong></p><p>Dagger, Arcane Focus - Crystal, Explorer's Pack (backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torches, rations 10 days, waterskin), Staff, Hunting Trap, Wolf tooth, traveler's clothes, belt pouch, 10 gp</p><p> </p><p><strong>SPELLBOOK</strong></p><p>Cantrips: Fire Bolt, Mage Hand, Mending (Racial: Minor Illusion)</p><p>First Level: Burning Hands, Identify(r), Find Familiar(r), Mage Armor, Shield, Sleep</p><p>PREPARED SPELLS</p><p>Burning Hands, Mage Armor, Shield, Sleep</p><p> </p><p><strong>COMPANION</strong></p><p>Fizzwhistle: fey owl familiar <em>(despite his many attempts, Attigus can't make Fizzwhistle take any form other than an owl. They've had plentiful arguments regarding the matter but Fizzwhistle is quite stubborn about it...)</em></p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Personality Traits:</strong> "I’m driven by a wanderlust that led me away from home." & "I'm always picking up things, absently fiddling with them and sometimes accidentally breaking them."</p><p><strong>Ideal:</strong> "Life is like the seasons, in constant change, and we must change with it."</p><p><strong>Bond:</strong> "I <em>(claim that I)</em> am the last of my tribe, and it is up to me to ensure their names enter legend."</p><p><strong>Flaw:</strong> "There's no room for caution in a life lived to the fullest."</p><p> </p><p><strong>DETAILS</strong></p><p>height: 2'7"</p><p>weight: 40 lbs</p><p>age: 40 years</p><p>Skin: pale brown</p><p>Hair: scruffy, white hair and beard that explodes from his face</p><p>Apparel: green and brown traveler's clothes & well worn shoes and cloak</p><p> </p><p><strong>BACK STORY</strong></p><p>Attigus Ferntwig is a bright and curious gnome that is always causing problems for his family. The question "why?" is the first response to anything asked of him and "how else?" is the first thing he thinks when he's told how to do something. His eagerness "to know" caught the attention of a village elder, whom was also a wizard, and Attigus was taken under his tutelage. It didn't take long for Attigus to become bored with the restrictive apprenticeship, so he would sneak off into the woods and experiment on his own. One of these experiments was noticed by a goblin tribe, and they followed him back to his village. The forest gnomes were able to drive off the goblins and wolves but Attigus was banished until he could learn patience and restraint. He took the name Xed to defy his clan and now wanders the Realms looking to discover what he can.</p><p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 6706061, member: 1"] [b]Originally posted by Nod_Hero:[/b] My first attempt, please be gentle... [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/gnome_weasel_family_by_7eme_ruellerouge-d5ik31o.jpg?itok=GOXvb548[/IMG] [Size=4][b][b]Attigus (Ferntwig) Xed[/b][/b][/size] [b]NICKNAMES:[/b] "Lost Branch" to family, "Hooter" or "Gus" to friends, "The Owl" to others 1st-level Forest Gnome Wizard [b]Small Male Humanoid[/b] [b]Armor Class:[/b] 12 (15 with Mage Armor) [b]Hit Points:[/b] 8 [b]Speed:[/b] 25 ft. [b]Sense:[/b] Darkvision 60ft [b]Str[/b] 8 (-1) [b]Dex[/b] 15 (+2) [b]Con[/b] 14 (+2) [b]Int[/b] 17 (+3) [b]Wis[/b] 12 (+1) [b]Cha[/b] 8 (-1) [b]Alignment[/b]: Chaotic Good [b]Languages:[/b] Common, Gnome, Elvish, Small Beast [b]TRAITS Gnome Traits:[/b] Gnome Cunning Natural Illusionist Speak With Small Beast [b]Wizard Traits:[/b] Spellcasting Arcane Recovery Ritual Casting Spellcasting Focus [b]Background: [/b]Forest Outlander (Nature/Herbalism variant) Feature: Wanderer [b]Proficiency [/b](+2) [b]Tools: [/b]Herbalism Kit [b]Saving Throws:[/b] Intelligence & Wisdom [b]Weapons:[/b] Daggers, Dart, Sling, Quarterstaff, Light Crossbow [b]SKILLS[/b] Arcana (+5), Investigation (+5), Nature(+5), Survival (+3) [b]ACTIONS[/b] (Spell Save DC: 13 Spell Attack: +5) Ranged Attack—Fire Bolt: (range 150 ft; one creature, Hit: 1d10 fire damage) Melee Attacks— Dagger: +4 to hit (reach 5 feet; one creature, Hit: 1d4+2 piercing damage) OR Quarterstaff: +1 to hit (reach 5 ft.; one creature, Hit: 1d6-1 bludgeoning damage (1d8-1 bludgeoning damage if wielded in two hands) [b]EQUIPMENT[/b] Dagger, Arcane Focus - Crystal, Explorer's Pack (backpack, bedroll, mess kit, hempen rope 50 ft, tinderbox, 10 torches, rations 10 days, waterskin), Staff, Hunting Trap, Wolf tooth, traveler's clothes, belt pouch, 10 gp [b]SPELLBOOK[/b] Cantrips: Fire Bolt, Mage Hand, Mending (Racial: Minor Illusion) First Level: Burning Hands, Identify(r), Find Familiar(r), Mage Armor, Shield, Sleep PREPARED SPELLS Burning Hands, Mage Armor, Shield, Sleep [b]COMPANION[/b] Fizzwhistle: fey owl familiar [i](despite his many attempts, Attigus can't make Fizzwhistle take any form other than an owl. They've had plentiful arguments regarding the matter but Fizzwhistle is quite stubborn about it...)[/i] [b]PERSONAL CHARACTERISTICS[/b] [b]Personality Traits:[/b] "I’m driven by a wanderlust that led me away from home." & "I'm always picking up things, absently fiddling with them and sometimes accidentally breaking them." [b]Ideal:[/b] "Life is like the seasons, in constant change, and we must change with it." [b]Bond:[/b] "I [i](claim that I)[/i] am the last of my tribe, and it is up to me to ensure their names enter legend." [b]Flaw:[/b] "There's no room for caution in a life lived to the fullest." [b]DETAILS[/b] height: 2'7" weight: 40 lbs age: 40 years Skin: pale brown Hair: scruffy, white hair and beard that explodes from his face Apparel: green and brown traveler's clothes & well worn shoes and cloak [b]BACK STORY[/b] Attigus Ferntwig is a bright and curious gnome that is always causing problems for his family. The question "why?" is the first response to anything asked of him and "how else?" is the first thing he thinks when he's told how to do something. His eagerness "to know" caught the attention of a village elder, whom was also a wizard, and Attigus was taken under his tutelage. It didn't take long for Attigus to become bored with the restrictive apprenticeship, so he would sneak off into the woods and experiment on his own. One of these experiments was noticed by a goblin tribe, and they followed him back to his village. The forest gnomes were able to drive off the goblins and wolves but Attigus was banished until he could learn patience and restraint. He took the name Xed to defy his clan and now wanders the Realms looking to discover what he can. [/QUOTE]
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