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<blockquote data-quote="Morrus" data-source="post: 6706064" data-attributes="member: 1"><p><strong>Originally posted by Tarob76:</strong></p><p></p><p><strong> </strong></p><p> </p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Rawrk.jpg?itok=Smu4ttFJ" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Rawrk</p><p><strong>1st-level Wood Elf Druid</strong></p><p><strong>Medium Huminoid</strong></p><p></p><p><strong>Armor Class</strong> 14 ( leather armor)</p><p><strong>Hit Points</strong> 10 (1d8)</p><p><strong>Speed</strong> 35 ft.</p><p><strong>Senses</strong> Darkvision 60ft. </p><p><strong>Str</strong> 10 (+0) <strong>Dex</strong> 16 (+3) <strong>Con</strong> 14 (+2)</p><p><strong>Int</strong> 10 (+0) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 12 (+1)</p><p><strong>Alignment</strong> chaotic good</p><p><strong>Languages</strong> common, elvish, druidic, dwarven</p><p> </p><p><strong>TRAITS</strong></p><p>Background - Outlander</p><p> Feature: Wanderer</p><p> Origin: Guide</p><p>Proficiency (+2)</p><p> Tools: Flute</p><p> Saving Throws: Wisdom, Intelligence</p><p>Wanderer</p><p>Darkvision</p><p>Keen Senses</p><p>Fey Ancestry</p><p>Trance</p><p>Elf Weapon Training</p><p>Fleet of Foot</p><p>Mask of the Wild</p><p> </p><p><strong>SKILLS</strong> </p><p>Athletics +2, Perseption +4, Nature +2, Survival +4</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Ranged Attack—Dagger:</strong> +5 to hit (range 20/60 ft; one creature). </p><p><em>Hit: </em> 1d4+3 piercing damage </p><p><strong>Cantrips</strong>: Restiance, Cure Wounds</p><p><strong>Lvl 1 Spells</strong>: Thornwhip, Entangle, Jump</p><p> </p><p><strong>EQUIPMENT</strong></p><p>quarterstaff, dagger, leather armor, Druidic Focus, backpack, bedroll, messkit, tinderbox, hunting trap,trophy from a dead owlbear, travelers clothes, belt pouch with 10g, 10 torches, 10 days of rations, waterskin, and hempen rope 50ft.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Appearance: </strong>I have rich, copper-colored skin, and hazel eyes. I let my brown hair flow freely.</p><p><strong>Traits: </strong>I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.</p><p><strong>Ideals: </strong>Change. Life is like the seasons, in constant change, and we must change with it.</p><p><strong>Bond: </strong>I suffer awful visions of a coming disaster and will do anything to prevent it.</p><p><strong>Flaw: </strong>Violence is my answer to almost any challenge.</p><p> </p><p>Backstory: </p><p> Rawrk was born and raised in a small forest village in the eastern High Forest. His family had remained near the ruins of the fallen Kingdom of Earlann. His father a great Archdruid remained in the desolate forest to maintain and protect on of the last remaining Circle of the Moon temples of Earlann. Rawrk began his lessons in the ways of the druid upon his 104th birthday. After 10 years of training he had learned enough from his father and soon after with the blessing of his family, he decided to leave the confines of his secluded home and explore the world. He spends the next 150 years visiting distant towns and great cities learning all that he can from the people he meets. </p><p> He now suffers from retrograde amnesia after a traumatic event involving a bit of curiosity and a prophecy protected by ancient and unintelligible magics. He was taken in when a monastery found him being feral in the wilderness. There they healed his wounds and sent him out to the world. One day, many years later in meditation he had a recollection of the prophecy and his role in it as a protector of the chosen. He soon hears that the chosen may have been found and sets out to join them as his destiny awaits.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706064, member: 1"] [b]Originally posted by Tarob76:[/b] [b] [/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Rawrk.jpg?itok=Smu4ttFJ[/IMG] Rawrk [b]1st-level Wood Elf Druid[/b] [b]Medium Huminoid[/b] [b]Armor Class[/b] 14 ( leather armor) [b]Hit Points[/b] 10 (1d8) [b]Speed[/b] 35 ft. [b]Senses[/b] Darkvision 60ft. [b]Str[/b] 10 (+0) [b]Dex[/b] 16 (+3) [b]Con[/b] 14 (+2) [b]Int[/b] 10 (+0) [b]Wis[/b] 14 (+2) [b]Cha[/b] 12 (+1) [b]Alignment[/b] chaotic good [b]Languages[/b] common, elvish, druidic, dwarven [b]TRAITS[/b] Background - Outlander Feature: Wanderer Origin: Guide Proficiency (+2) Tools: Flute Saving Throws: Wisdom, Intelligence Wanderer Darkvision Keen Senses Fey Ancestry Trance Elf Weapon Training Fleet of Foot Mask of the Wild [b]SKILLS[/b] Athletics +2, Perseption +4, Nature +2, Survival +4 [b]ACTIONS[/b] [b]Ranged Attack—Dagger:[/b] +5 to hit (range 20/60 ft; one creature). [i]Hit: [/i] 1d4+3 piercing damage [b]Cantrips[/b]: Restiance, Cure Wounds [b]Lvl 1 Spells[/b]: Thornwhip, Entangle, Jump [b]EQUIPMENT[/b] quarterstaff, dagger, leather armor, Druidic Focus, backpack, bedroll, messkit, tinderbox, hunting trap,trophy from a dead owlbear, travelers clothes, belt pouch with 10g, 10 torches, 10 days of rations, waterskin, and hempen rope 50ft. [b]PERSONAL CHARACTERISTICS[/b] [b]Appearance: [/b]I have rich, copper-colored skin, and hazel eyes. I let my brown hair flow freely. [b]Traits: [/b]I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. [b]Ideals: [/b]Change. Life is like the seasons, in constant change, and we must change with it. [b]Bond: [/b]I suffer awful visions of a coming disaster and will do anything to prevent it. [b]Flaw: [/b]Violence is my answer to almost any challenge. Backstory: Rawrk was born and raised in a small forest village in the eastern High Forest. His family had remained near the ruins of the fallen Kingdom of Earlann. His father a great Archdruid remained in the desolate forest to maintain and protect on of the last remaining Circle of the Moon temples of Earlann. Rawrk began his lessons in the ways of the druid upon his 104th birthday. After 10 years of training he had learned enough from his father and soon after with the blessing of his family, he decided to leave the confines of his secluded home and explore the world. He spends the next 150 years visiting distant towns and great cities learning all that he can from the people he meets. He now suffers from retrograde amnesia after a traumatic event involving a bit of curiosity and a prophecy protected by ancient and unintelligible magics. He was taken in when a monastery found him being feral in the wilderness. There they healed his wounds and sent him out to the world. One day, many years later in meditation he had a recollection of the prophecy and his role in it as a protector of the chosen. He soon hears that the chosen may have been found and sets out to join them as his destiny awaits. [/QUOTE]
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