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<blockquote data-quote="BoldItalic" data-source="post: 6706075" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p>Basic: No</p><p>Player's Handbook: Yes</p><p>EE Player's Companion: Not required</p><p>AL Legal: Yes (Complies with V2 Rules, March 2015)</p><p></p><p>[ATTACH]70527[/ATTACH]</p><p> </p><p><span style="font-size: 12px"><strong><strong>Adrik Rumnaheim</strong></strong></span></p><p><strong>1st-Level Mountain Dwarf Cleric (Domain of Trickery)</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>12 (Leather Armour and Shield)</p><p><strong>Hit Points</strong> 10 (1d8+2)</p><p><strong>Speed</strong> 25 feet</p><p><strong>Sense</strong> Darkvision 60ft</p><p><strong>Passive Perception</strong> 12</p><p><strong>Initiative</strong> -1</p><p><strong>Str </strong>12 (+1) <strong>Dex </strong>8 (-1) <strong>Con </strong>14 (+2)</p><p><strong>Int </strong>14 (+2) <strong>Wis </strong>15 (+2) <strong>Cha </strong>13 (+1)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Neutral</p><p><strong>Languages </strong>Common, Dwarvish</p><p><strong>Background </strong>Charlatan </p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>False Identity (Caviozuno The Hermit)</p><p>Spell Preparation (3 Cleric spells)</p><p>Ritual Casting</p><p>Blessing of the Trickster</p><p>Darkvision 60ft</p><p>Dwarven Resilience</p><p>Stonecunning</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Disguise Kit, Forgery Kit, Brewer's Supplies</p><p>Saving Throws: Wis, Cha</p><p></p><p><strong>SKILLS</strong></p><p>Deception +3, History +4, Medicine +4, Sleight of Hand +1</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Warhammer</strong> +3 To Hit, 1d8+1 bludgeoning <em>versatile (d10)</em></p><p><strong>Two Throwing Hammers</strong> +3 To Hit, 1d4+1/1d4 bludgeoning <em>light, thrown, range(20/60)</em></p><p></p><p><strong>SPELLCASTING</strong></p><p><strong>Magic Ability</strong>: Wis</p><p><strong>Focus</strong>: Holy Symbol</p><p><strong>MAM</strong>: +4</p><p><strong>SaveDC</strong>: 12</p><p><strong>Cantrips</strong>: Guidance, Resistance, Sacred Flame</p><p><strong>Spells Per Day</strong>: 2</p><p><strong>Domain Spells</strong>: Charm Person, Disguise Self</p><p><strong>Spells Prepared</strong>: Bane, Create or Destroy Water, Purify Food and Drink</p><p></p><p><strong>EQUIPMENT</strong> (54 lb)</p><p>Leather Armour, Shield, Warhammer, Throwing Hammer(2), Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Fine Clothes, Disguise Kit, Deck of Marked Cards, 15gp, An ornate brooch of dwarven design</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Adrik is a born gambler who can't resist taking a risk for a potential payoff, and he lies about almost everything, even when there is no good reason to.</p><p><strong>Ideal - Aspiration</strong>. Adrik is determined to make something of himself.</p><p><strong>Bond</strong>: Adrik swindled and ruined a person who didn't deserve it. He seeks to atone for his misdeeds but might never be able to forgive himself.</p><p><strong>Flaw</strong>: Adrik hates to admit it and will hate himself for admitting it, but he'll run and preserve his own hide if the going gets tough.</p><p><strong>Religion</strong>: Adrik serves at the temple of Tymora, the CG goddess of good fortune. Followers there are required to avoid the number three.</p><p> </p><p><strong>BACKSTORY</strong></p><p>Adrik is a card-sharp, originally from the dwarven town of Black Barrow. He once ruined a naive young nobleman by cheating at cards but fled in haste when the nobleman's companions vowed to hunt him down. He said a quick prayer to the goddess of luck, took refuge in a nearby temple, grabbed a robe and mingled with a line of people who were queuing for something. His prayers were answered - in a roundabout way. It turned out that these were candidates for the priesthood of Tymora and, having little choice but to play along, he pretended to be one of them. He was so convincing when his turn came, that he was admitted immediately. As part of his trickery training, he was required to create a false identity; he invented a hermit called Caviozuno who, whilst sojouring in the wilderness, had discovered mystical prophetic powers that allowed him, for example, to foresee the order of cards in a shuffled deck. Adrik is so good at pretending to be Caviozuno that can actually demonstrate this amazing ability. Using marked cards, of course <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6706075, member: 6777052"] [B]Originally posted by BoldItalic:[/B] Basic: No Player's Handbook: Yes EE Player's Companion: Not required AL Legal: Yes (Complies with V2 Rules, March 2015) [ATTACH=CONFIG]70527._xfImport[/ATTACH] [SIZE=3][B][B]Adrik Rumnaheim[/B][/B][/SIZE] [B]1st-Level Mountain Dwarf Cleric (Domain of Trickery) Medium Male Humanoid[/B] [B]Armour Class [/B]12 (Leather Armour and Shield) [B]Hit Points[/B] 10 (1d8+2) [B]Speed[/B] 25 feet [B]Sense[/B] Darkvision 60ft [B]Passive Perception[/B] 12 [B]Initiative[/B] -1 [B]Str [/B]12 (+1) [B]Dex [/B]8 (-1) [B]Con [/B]14 (+2) [B]Int [/B]14 (+2) [B]Wis [/B]15 (+2) [B]Cha [/B]13 (+1) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Neutral [B]Languages [/B]Common, Dwarvish [B]Background [/B]Charlatan [B]FEATURES & TRAITS[/B] False Identity (Caviozuno The Hermit) Spell Preparation (3 Cleric spells) Ritual Casting Blessing of the Trickster Darkvision 60ft Dwarven Resilience Stonecunning [B]PROFICIENCIES[/B] Tools: Disguise Kit, Forgery Kit, Brewer's Supplies Saving Throws: Wis, Cha [B]SKILLS[/B] Deception +3, History +4, Medicine +4, Sleight of Hand +1 [B]ATTACKS[/B] [B]Warhammer[/B] +3 To Hit, 1d8+1 bludgeoning [I]versatile (d10)[/I] [B]Two Throwing Hammers[/B] +3 To Hit, 1d4+1/1d4 bludgeoning [I]light, thrown, range(20/60)[/I] [B]SPELLCASTING[/B] [B]Magic Ability[/B]: Wis [B]Focus[/B]: Holy Symbol [B]MAM[/B]: +4 [B]SaveDC[/B]: 12 [B]Cantrips[/B]: Guidance, Resistance, Sacred Flame [B]Spells Per Day[/B]: 2 [B]Domain Spells[/B]: Charm Person, Disguise Self [B]Spells Prepared[/B]: Bane, Create or Destroy Water, Purify Food and Drink [B]EQUIPMENT[/B] (54 lb) Leather Armour, Shield, Warhammer, Throwing Hammer(2), Holy Symbol, Backpack, Blanket, Candles(10), Tinderbox, Alms Box, Blocks of Incense(2), Censer, Vestments, Day's Rations(2), Waterskin, Fine Clothes, Disguise Kit, Deck of Marked Cards, 15gp, An ornate brooch of dwarven design [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Adrik is a born gambler who can't resist taking a risk for a potential payoff, and he lies about almost everything, even when there is no good reason to. [B]Ideal - Aspiration[/B]. Adrik is determined to make something of himself. [B]Bond[/B]: Adrik swindled and ruined a person who didn't deserve it. He seeks to atone for his misdeeds but might never be able to forgive himself. [B]Flaw[/B]: Adrik hates to admit it and will hate himself for admitting it, but he'll run and preserve his own hide if the going gets tough. [B]Religion[/B]: Adrik serves at the temple of Tymora, the CG goddess of good fortune. Followers there are required to avoid the number three. [B]BACKSTORY[/B] Adrik is a card-sharp, originally from the dwarven town of Black Barrow. He once ruined a naive young nobleman by cheating at cards but fled in haste when the nobleman's companions vowed to hunt him down. He said a quick prayer to the goddess of luck, took refuge in a nearby temple, grabbed a robe and mingled with a line of people who were queuing for something. His prayers were answered - in a roundabout way. It turned out that these were candidates for the priesthood of Tymora and, having little choice but to play along, he pretended to be one of them. He was so convincing when his turn came, that he was admitted immediately. As part of his trickery training, he was required to create a false identity; he invented a hermit called Caviozuno who, whilst sojouring in the wilderness, had discovered mystical prophetic powers that allowed him, for example, to foresee the order of cards in a shuffled deck. Adrik is so good at pretending to be Caviozuno that can actually demonstrate this amazing ability. Using marked cards, of course [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif[/IMG] [/QUOTE]
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