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<blockquote data-quote="Morrus" data-source="post: 6706082" data-attributes="member: 1"><p><strong>Originally posted by 8wGremlin:</strong></p><p></p><p>[UNKNOWN=pre]: Basic: NoPlayer's Handbook: YesEE Player's Companion: Yes (but only for one spell)AL Legal: Yes (Complies with V2 Rules, March 2015)</p><p> </p><p> </p><p> </p><p style="text-align: center"><span style="font-size: 15px"><strong>Shanks </strong></span></p><p><span style="font-size: 15px"><strong>Human (variant), Pirate (Sailor variant), Warlock - Pact of the Tome, Lawful Evil, Zhentarim </strong></span></p><p> </p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/Shanks.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> </p><p> </p><p></p><p>Human (variant), Pirate (Sailor variant), Warlock - (Pact of the Tome), Lawful Evil, Zhentarim </p><p>1st-Level Human</p><p>Medium Male Humanoid</p><p>Armor Class 15 (leather + Shield + Dex)</p><p>Hit Points: 10 hp</p><p>Speed: 30 feet</p><p>Senses: Normal</p><p>Passive Perception: 12</p><p>Initiative: +2</p><p>Str 12 (+1) Dex 14 (+2) Con 14 (+2)</p><p>Int 10 (+0) Wis 10 (+0) Cha 16 (+3)</p><p>Proficiency Bonus: +2</p><p>Alignment: Lawful Evil</p><p>Languages: Common, Infernal</p><p> </p><p><strong>FEATURES & TRAITS</strong></p><p>Otherworldly Patron - The Fiend</p><p> Dark One’s Blessing</p><p>Pact Magic</p><p> </p><p><strong>PROFICIENCIES</strong></p><p>Armor: Light armour + Medium armour (feat) + shields (feat)</p><p>Weapons: Simple weapons</p><p>Tools: Navigator’s tools, Vehicles (water)</p><p>Saving throws: Wisdom, Charisma</p><p> </p><p><strong>SKILLS</strong></p><p>Athletics (Str), Perception (Wis), Intimidate (Cha), Deception (Cha), Insight (Wis)</p><p> </p><p><strong>ATTACKS</strong></p><p>Ranged Attack— Eldritch Blast: +5 to hit (range: 120; one creature)</p><p>Hit: 1d10 force damage</p><p>Ranged Attack— Light Crossbow: +4 to hit (range: 80/320; one creature)</p><p>Hit: 1d8+2 piercing damage</p><p>Melee Attacks— Dagger: +4 to hit (reach 5 ft.; one creature). </p><p>Hit: 1d4+2 piercing damage</p><p> </p><p><strong>EQUIPMENT</strong></p><p>A belaying pin (club),</p><p>50 feet of silk rope,</p><p>A lucky charm: A nightcap that, when worn, gives you pleasant dreams</p><p>A set of common clothes</p><p>Belt pouch containing 0 gp</p><p>Trinket: A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it</p><p>2x light crossbows</p><p>20 bolts</p><p>A component pouch</p><p>A scholar’s pack</p><p>Leather armor</p><p>Two daggers</p><p>Shield (bought with the 10 gp)</p><p>Note: </p><p>Sell the crossbows, and scholar's pack, and daggers. buy an explorer's pack, get change.</p><p> </p><p><strong>FEATS</strong></p><p>Moderately Armored</p><p> </p><p><strong>SPELLS</strong></p><p>Cantrips:</p><p> Eldritch Blast</p><p> Create Bonfire (elemental evil)</p><p>Spells:</p><p> Hex</p><p> Armor of Agathys</p><p> </p><p><strong>FEATURE</strong></p><p>Bad Reputation:</p><p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p>Personality: </p><p> My friends know they can rely on me, no matter what</p><p> I work hard so that I can play hard when the work is done</p><p>Ideal: Fairness. We all do the work, so we all share in the rewards</p><p>Bond: I'm loyal to my captain first, everything else second</p><p>Flaw: I can’t help but pocket loose coins and other trinkets I come across</p><p></p><p><strong>BACKSTORY</strong></p><p> </p><p><em>"If you want to get anywhere in the Zhent, you have to start out as a Fang, That's the bottom of the pyramid, Serving as a Zhent thug, or sailor is a small price to pay to get to the glittering prizes at the top. The Zhentarim doesn't reward success with parades and medals, They offer material wealth, power and an outlet for the terrible urges that drive the greedy, the envious and the cruel. If that doesn't make the Zhentarim a dangerous opponent, nothing does!"</em></p><p></p><p>Shanks is a career Zhentarim, sailing the Sea of Fallen Stars. Shanks has created a name for himself a cruel natured thug, but loyal to the family that raised him from the slave pits, to work fight and climb the ranks of the Zhentarim. He is loyal to the core, but is merciless, cold and calculating. It was him calling out in the dark that called to the fiend, and the pact was struck, to get him out of the slave pits and in to the ranks of the Zhent where he could prove to everyone that he has a place in the world, one of his own choosing, and his own destiny.</p><p> </p><p> </p><p>Short term objectives: get decent medium armour - Scale will boost Shank's AC to 18.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706082, member: 1"] [b]Originally posted by 8wGremlin:[/b] [UNKNOWN=pre]: Basic: NoPlayer's Handbook: YesEE Player's Companion: Yes (but only for one spell)AL Legal: Yes (Complies with V2 Rules, March 2015) [CENTER][Size=4][b]Shanks [/b][/size][/CENTER] [Size=4][b]Human (variant), Pirate (Sailor variant), Warlock - Pact of the Tome, Lawful Evil, Zhentarim [/b][/size] [IMG]http://community.wizards.com/sites/mtgcommunity/files/Shanks.png[/IMG] Human (variant), Pirate (Sailor variant), Warlock - (Pact of the Tome), Lawful Evil, Zhentarim 1st-Level Human Medium Male Humanoid Armor Class 15 (leather + Shield + Dex) Hit Points: 10 hp Speed: 30 feet Senses: Normal Passive Perception: 12 Initiative: +2 Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 16 (+3) Proficiency Bonus: +2 Alignment: Lawful Evil Languages: Common, Infernal [b]FEATURES & TRAITS[/b] Otherworldly Patron - The Fiend Dark One’s Blessing Pact Magic [b]PROFICIENCIES[/b] Armor: Light armour + Medium armour (feat) + shields (feat) Weapons: Simple weapons Tools: Navigator’s tools, Vehicles (water) Saving throws: Wisdom, Charisma [b]SKILLS[/b] Athletics (Str), Perception (Wis), Intimidate (Cha), Deception (Cha), Insight (Wis) [b]ATTACKS[/b] Ranged Attack— Eldritch Blast: +5 to hit (range: 120; one creature) Hit: 1d10 force damage Ranged Attack— Light Crossbow: +4 to hit (range: 80/320; one creature) Hit: 1d8+2 piercing damage Melee Attacks— Dagger: +4 to hit (reach 5 ft.; one creature). Hit: 1d4+2 piercing damage [b]EQUIPMENT[/b] A belaying pin (club), 50 feet of silk rope, A lucky charm: A nightcap that, when worn, gives you pleasant dreams A set of common clothes Belt pouch containing 0 gp Trinket: A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it 2x light crossbows 20 bolts A component pouch A scholar’s pack Leather armor Two daggers Shield (bought with the 10 gp) Note: Sell the crossbows, and scholar's pack, and daggers. buy an explorer's pack, get change. [b]FEATS[/b] Moderately Armored [b]SPELLS[/b] Cantrips: Eldritch Blast Create Bonfire (elemental evil) Spells: Hex Armor of Agathys [b]FEATURE[/b] Bad Reputation: No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities. [b]PERSONAL CHARACTERISTICS[/b] Personality: My friends know they can rely on me, no matter what I work hard so that I can play hard when the work is done Ideal: Fairness. We all do the work, so we all share in the rewards Bond: I'm loyal to my captain first, everything else second Flaw: I can’t help but pocket loose coins and other trinkets I come across [b]BACKSTORY[/b] [i]"If you want to get anywhere in the Zhent, you have to start out as a Fang, That's the bottom of the pyramid, Serving as a Zhent thug, or sailor is a small price to pay to get to the glittering prizes at the top. The Zhentarim doesn't reward success with parades and medals, They offer material wealth, power and an outlet for the terrible urges that drive the greedy, the envious and the cruel. If that doesn't make the Zhentarim a dangerous opponent, nothing does!"[/i] Shanks is a career Zhentarim, sailing the Sea of Fallen Stars. Shanks has created a name for himself a cruel natured thug, but loyal to the family that raised him from the slave pits, to work fight and climb the ranks of the Zhentarim. He is loyal to the core, but is merciless, cold and calculating. It was him calling out in the dark that called to the fiend, and the pact was struck, to get him out of the slave pits and in to the ranks of the Zhent where he could prove to everyone that he has a place in the world, one of his own choosing, and his own destiny. Short term objectives: get decent medium armour - Scale will boost Shank's AC to 18. [/QUOTE]
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