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<blockquote data-quote="BoldItalic" data-source="post: 6706084" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p><strong>Basic</strong>: No</p><p><strong>Player's Handbook:</strong> Yes</p><p><strong>EE Player's Companion:</strong> No</p><p><strong>AL Legal:</strong> Yes (March 2015 Rules)</p><p> </p><p>[ATTACH]70530[/ATTACH]</p><p></p><p><span style="font-size: 12px"><strong><strong>Rindlaf Elmpath</strong></strong></span></p><p><strong>1st-Level Human Ranger</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>16 (Scale Mail)</p><p><strong>Hit Points</strong> 11 (1d10+1)</p><p><strong>Speed</strong> 30 feet</p><p><strong>Sense</strong> Normal</p><p><strong>Passive Perception</strong> 14</p><p><strong>Initiative</strong> +3</p><p><strong>Str </strong>14 (+2) <strong>Dex </strong>16 (+3) <strong>Con </strong>13 (+1)</p><p><strong>Int </strong>11 (+0) <strong>Wis </strong>15 (+2) <strong>Cha </strong>9 (-1)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Chaotic-Neutral</p><p><strong>Languages </strong>Common, Elvish, Dwarvish, Orc</p><p><strong>Background </strong>Outlander (Exile)</p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Wanderer</p><p>Favoured Enemy (Orcs and Drow)</p><p>Natural Explorer (Grassland)</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Shawm</p><p>Saving Throws: Str, Dex</p><p></p><p><strong>SKILLS</strong></p><p>Animal Handling +4, Athletics +4, Perception +4, Stealth +5, Survival +4</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Two Shortswords</strong> +5 To Hit, 1d6+3/1d6 piercing <em>finesse, light</em></p><p><strong>Longbow</strong> +5 To Hit, 1d8+3 piercing <em>heavy, two-handed, ammunition, range(150/600)</em></p><p></p><p><strong>EQUIPMENT</strong> (145 lb)</p><p>Scale Mail, Shortsword(2), Longbow, Arrows(20), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Staff, Hunting Trap, Trophy (from an animal you killed), Traveller's Clothes, Green Sash, Ivory Knife, Piece of Yellow Chalk, 10gp, A purple handkerchief embroidered with the name of a powerful archmage</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Rindlaf feels far more comfortable around animals than people, and he is driven by a wanderlust that has led him away from home.</p><p><strong>Ideal - Change</strong>. Life is like the seasons, in constant change, and we must change with it.</p><p><strong>Bond</strong>: Rindlaf's clan, tribe or family is the most important thing in his life, even when they are far from him.</p><p><strong>Flaw</strong>: Rindlaf believes there is no room for caution in a life lived to the fullest.</p><p></p><p><strong>Backstory</strong></p><p>Rindlaf lives with his uncle (a ranger) and aunt (a druid) in a remote wilderness. Recently, they have become aware of an unlikely alliance between a renegade drow and a tribe of orcs, intent on plundering outlying farmlands. Rindlaf has been sent to town to warn the authorities and ask for soldiers to be sent but he has little idea of where to go or who to speak to, and his lack of social skills is holding him back somewhat.</p><p></p><p><strong>Religion</strong>: Rindlaf worships at the temple of Silvanus, the Neutral god of wild nature, in Sunderfell. Followers there are required to wear a green sash on holy days, and to carry an ivory knife, and a piece of yellow chalk at all times.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6706084, member: 6777052"] [B]Originally posted by BoldItalic:[/B] [B]Basic[/B]: No [B]Player's Handbook:[/B] Yes [B]EE Player's Companion:[/B] No [B]AL Legal:[/B] Yes (March 2015 Rules) [ATTACH=CONFIG]70530._xfImport[/ATTACH] [SIZE=3][B][B]Rindlaf Elmpath[/B][/B][/SIZE] [B]1st-Level Human Ranger Medium Male Humanoid[/B] [B]Armour Class [/B]16 (Scale Mail) [B]Hit Points[/B] 11 (1d10+1) [B]Speed[/B] 30 feet [B]Sense[/B] Normal [B]Passive Perception[/B] 14 [B]Initiative[/B] +3 [B]Str [/B]14 (+2) [B]Dex [/B]16 (+3) [B]Con [/B]13 (+1) [B]Int [/B]11 (+0) [B]Wis [/B]15 (+2) [B]Cha [/B]9 (-1) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Chaotic-Neutral [B]Languages [/B]Common, Elvish, Dwarvish, Orc [B]Background [/B]Outlander (Exile) [B]FEATURES & TRAITS[/B] Wanderer Favoured Enemy (Orcs and Drow) Natural Explorer (Grassland) [B]PROFICIENCIES[/B] Tools: Shawm Saving Throws: Str, Dex [B]SKILLS[/B] Animal Handling +4, Athletics +4, Perception +4, Stealth +5, Survival +4 [B]ATTACKS[/B] [B]Two Shortswords[/B] +5 To Hit, 1d6+3/1d6 piercing [I]finesse, light[/I] [B]Longbow[/B] +5 To Hit, 1d8+3 piercing [I]heavy, two-handed, ammunition, range(150/600)[/I] [B]EQUIPMENT[/B] (145 lb) Scale Mail, Shortsword(2), Longbow, Arrows(20), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Staff, Hunting Trap, Trophy (from an animal you killed), Traveller's Clothes, Green Sash, Ivory Knife, Piece of Yellow Chalk, 10gp, A purple handkerchief embroidered with the name of a powerful archmage [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Rindlaf feels far more comfortable around animals than people, and he is driven by a wanderlust that has led him away from home. [B]Ideal - Change[/B]. Life is like the seasons, in constant change, and we must change with it. [B]Bond[/B]: Rindlaf's clan, tribe or family is the most important thing in his life, even when they are far from him. [B]Flaw[/B]: Rindlaf believes there is no room for caution in a life lived to the fullest. [B]Backstory[/B] Rindlaf lives with his uncle (a ranger) and aunt (a druid) in a remote wilderness. Recently, they have become aware of an unlikely alliance between a renegade drow and a tribe of orcs, intent on plundering outlying farmlands. Rindlaf has been sent to town to warn the authorities and ask for soldiers to be sent but he has little idea of where to go or who to speak to, and his lack of social skills is holding him back somewhat. [B]Religion[/B]: Rindlaf worships at the temple of Silvanus, the Neutral god of wild nature, in Sunderfell. Followers there are required to wear a green sash on holy days, and to carry an ivory knife, and a piece of yellow chalk at all times. [/QUOTE]
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