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<blockquote data-quote="BoldItalic" data-source="post: 6706088" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p>Basic: Yes</p><p>Player's Handbook: Not Required</p><p>EE Player's Companion: Not Required</p><p>AL Legal: Yes (March 2015 Rules)</p><p> </p><p>[ATTACH]70533[/ATTACH]</p><p></p><p><span style="font-size: 12px"><strong><strong>Parallel Reedstool</strong></strong></span></p><p><strong>1st-Level Stout Rogue</strong></p><p><strong>Small Male Humanoid</strong></p><p><strong>Armour Class </strong>14 (Leather Armour)</p><p><strong>Hit Points</strong> 8 (1d8)</p><p><strong>Speed</strong> 25 feet</p><p><strong>Sense</strong> Normal</p><p><strong>Passive Perception</strong> 10</p><p><strong>Initiative</strong> +3</p><p><strong>Str </strong>9 (-1) <strong>Dex </strong>17 (+3) <strong>Con </strong>11 (+0)</p><p><strong>Int </strong>14 (+2) <strong>Wis </strong>11 (+0) <strong>Cha </strong>13 (+1)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Neutral-Good</p><p><strong>Languages </strong>Common, Halfling</p><p><strong>Background </strong>Criminal (Blackmailer)</p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Criminal Contact</p><p>Sneak Attack (1d6 damage)</p><p>Thieves' Cant</p><p>Halfling's Luck</p><p>Brave</p><p>Halfling Nimbleness</p><p>Stout Resilience</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Gaming Set (Dragonchess), Thieves' Tools (Expertise), Cartographer's Tools</p><p>Saving Throws: Dex, Int</p><p></p><p><strong>SKILLS</strong></p><p>Acrobatics +5, Deception +3, Investigation +6 (Expertise), Persuasion +3, Sleight of Hand +5, Stealth +5</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Rapier</strong> +5 To Hit, 1d8+3 piercing <em>finesse</em></p><p><strong>Shortsword</strong> +5 To Hit, 1d6+3 piercing <em>finesse, light</em></p><p><strong>Two Daggers</strong> +5 To Hit, 1d4+3/1d4 piercing <em>finesse, light, thrown, range(20/60)</em></p><p></p><p><strong>EQUIPMENT</strong> (87 lb)</p><p>Leather Armour, Rapier, Shortsword, Dagger(2), Thieves' Tools, Backpack, Crowbar(2), Hammer, Pitons(10), Torches(10), Tinderbox, Day's Rations(10), Waterskin, Hempen Rope - 50ft, Dark Clothes with a Hood, 15gp, A glass vial filled with nail clippings</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Parallel is perverse. The best way to get him to do something is to tell him that he can't do it, but he is always the first to note the locations of everything valuable - or where such things could be hidden - when entering a new place.</p><p><strong>Ideal - Redemption</strong>. There’s a spark of good in everyone.</p><p><strong>Bond</strong>: Someone he loved died because of a mistake he made. That will never happen again.</p><p><strong>Flaw</strong>: Parallel has an unfortunate “tell” that reveals when he's lying.</p><p></p><p><strong>Backstory</strong></p><p>Parallel hails from the halfling village of Goodbottom but he can't go back there for <em>certain reasons</em>. He has been hanging out in Waterdeep for a while, keeping his ear to the ground and soaking up salacious gossip, hoping to put the squeeze on anyone in power with a guilty secret to hide (but not anyone <em>too</em> powerful, obviously). He thinks he might branch out and try his luck in the smaller villages, where people are more afraid of what their neighbours known about them. He sees himself as a public servant - after all, he only takes money from the guilty, and they deserve to pay, don't they?</p><p></p><p><strong>Religion</strong>: Parallel formerly worshipped at the temple of Lenocorácilla, the Neutral goddess of trade, in Goodbottom. Followers there were required to pray to the south at 6 o'clock every morning, and he still keeps up the habit.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6706088, member: 6777052"] [B]Originally posted by BoldItalic:[/B] Basic: Yes Player's Handbook: Not Required EE Player's Companion: Not Required AL Legal: Yes (March 2015 Rules) [ATTACH=CONFIG]70533._xfImport[/ATTACH] [SIZE=3][B][B]Parallel Reedstool[/B][/B][/SIZE] [B]1st-Level Stout Rogue Small Male Humanoid[/B] [B]Armour Class [/B]14 (Leather Armour) [B]Hit Points[/B] 8 (1d8) [B]Speed[/B] 25 feet [B]Sense[/B] Normal [B]Passive Perception[/B] 10 [B]Initiative[/B] +3 [B]Str [/B]9 (-1) [B]Dex [/B]17 (+3) [B]Con [/B]11 (+0) [B]Int [/B]14 (+2) [B]Wis [/B]11 (+0) [B]Cha [/B]13 (+1) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Neutral-Good [B]Languages [/B]Common, Halfling [B]Background [/B]Criminal (Blackmailer) [B]FEATURES & TRAITS[/B] Criminal Contact Sneak Attack (1d6 damage) Thieves' Cant Halfling's Luck Brave Halfling Nimbleness Stout Resilience [B]PROFICIENCIES[/B] Tools: Gaming Set (Dragonchess), Thieves' Tools (Expertise), Cartographer's Tools Saving Throws: Dex, Int [B]SKILLS[/B] Acrobatics +5, Deception +3, Investigation +6 (Expertise), Persuasion +3, Sleight of Hand +5, Stealth +5 [B]ATTACKS[/B] [B]Rapier[/B] +5 To Hit, 1d8+3 piercing [I]finesse[/I] [B]Shortsword[/B] +5 To Hit, 1d6+3 piercing [I]finesse, light[/I] [B]Two Daggers[/B] +5 To Hit, 1d4+3/1d4 piercing [I]finesse, light, thrown, range(20/60)[/I] [B]EQUIPMENT[/B] (87 lb) Leather Armour, Rapier, Shortsword, Dagger(2), Thieves' Tools, Backpack, Crowbar(2), Hammer, Pitons(10), Torches(10), Tinderbox, Day's Rations(10), Waterskin, Hempen Rope - 50ft, Dark Clothes with a Hood, 15gp, A glass vial filled with nail clippings [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Parallel is perverse. The best way to get him to do something is to tell him that he can't do it, but he is always the first to note the locations of everything valuable - or where such things could be hidden - when entering a new place. [B]Ideal - Redemption[/B]. There’s a spark of good in everyone. [B]Bond[/B]: Someone he loved died because of a mistake he made. That will never happen again. [B]Flaw[/B]: Parallel has an unfortunate “tell” that reveals when he's lying. [B]Backstory[/B] Parallel hails from the halfling village of Goodbottom but he can't go back there for [I]certain reasons[/I]. He has been hanging out in Waterdeep for a while, keeping his ear to the ground and soaking up salacious gossip, hoping to put the squeeze on anyone in power with a guilty secret to hide (but not anyone [I]too[/I] powerful, obviously). He thinks he might branch out and try his luck in the smaller villages, where people are more afraid of what their neighbours known about them. He sees himself as a public servant - after all, he only takes money from the guilty, and they deserve to pay, don't they? [B]Religion[/B]: Parallel formerly worshipped at the temple of Lenocorácilla, the Neutral goddess of trade, in Goodbottom. Followers there were required to pray to the south at 6 o'clock every morning, and he still keeps up the habit. [/QUOTE]
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