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<blockquote data-quote="BoldItalic" data-source="post: 6706089" data-attributes="member: 6777052"><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p><strong>Basic: </strong> Yes</p><p><strong>Players' Handbook:</strong> Not Required</p><p><strong>EE Player's Companion:</strong> Not Required</p><p><strong>AL Legal: </strong> Yes (March 2015 Rules)</p><p></p><p>[ATTACH]70534[/ATTACH]</p><p></p><p><span style="font-size: 12px"><strong><strong>Flint Balderk</strong></strong></span></p><p><strong>1st-Level Hill Dwarf Fighter</strong></p><p><strong>Medium Male Humanoid</strong></p><p><strong>Armour Class </strong>19 (Chain Mail and Shield)</p><p><strong>Hit Points</strong> 13 (1d10+3)</p><p><strong>Speed</strong> 25 feet</p><p><strong>Sense</strong> Darkvision 60ft</p><p><strong>Passive Perception</strong> 10</p><p><strong>Initiative</strong> +1</p><p><strong>Str </strong>15 (+2) <strong>Dex </strong>13 (+1) <strong>Con </strong>15 (+2)</p><p><strong>Int </strong>10 (+0) <strong>Wis </strong>11 (+0) <strong>Cha </strong>12 (+1)</p><p><strong>Proficiency Bonus </strong>+2</p><p><strong>Alignment </strong>Lawful-Good</p><p><strong>Languages </strong>Common, Dwarvish</p><p><strong>Background </strong>Soldier </p><p></p><p><strong>FEATURES & TRAITS</strong></p><p>Military Rank (Sergeant in the Broken Reach Defenders)</p><p>Second Wind</p><p>Fighting Style: Defence</p><p>Darkvision</p><p>Dwarven Resilience</p><p>Stonecunning</p><p></p><p><strong>PROFICIENCIES</strong></p><p>Tools: Vehicles(Land), Gaming Set (Playing Cards), Mason's Tools</p><p>Saving Throws: Str, Con</p><p></p><p><strong>SKILLS</strong></p><p>Animal Handling +2, Athletics +4, Insight +2, Intimidation +3</p><p></p><p><strong>ATTACKS</strong></p><p><strong>Flail</strong> +4 To Hit, 1d8+2 bludgeoning </p><p><strong>Two Hand Axes</strong> +4 To Hit, 1d6+2/1d6 slashing <em>light, thrown, range(20/60)</em></p><p></p><p><strong>EQUIPMENT</strong> (132 lb)</p><p>Chain Mail, Shield, Flail, Hand Axe(2), Backpack, Crowbar, Hammer, Pitons(10), Torches(10), Tinderbox, Day's Rations(10), Waterskin, Hempen Rope - 50ft, Rank Insignia, Combat Trophy, Gaming Set (Playing Cards), Common Clothes, Brass Key, Pair of Scissors, 10gp, A rabbit’s foot</p><p></p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Traits: </strong>Flint has lost too many friends. He is slow to make new ones, and he has a crude sense of humour.</p><p><strong>Ideal - Greater Good</strong>. Our lot is to lay down our lives in defence of others.</p><p><strong>Bond</strong>: Flint will never forget the crushing defeat his company suffered or the enemies who dealt it.</p><p><strong>Flaw</strong>: Flint obeys the law, even if the law causes misery.</p><p></p><p><strong>Backstory</strong></p><p>Flint is a veteran of the Goblin War, the brutality of which left him with mental scars that time will never entirely heal. He travels from town to town, hiring on as a town guard or militiaman where he can, but never staying anywhere for more than a few weeks. What little money he earns, he soon spends on drink. It helps him forget, for a while. He has heard a rumour that gold has been found in the dwarf mines far to the east and there is work for mercenaries, guarding the shipments. He thinks he will make his way eastwards. It's as good a direction as any.</p><p></p><p><strong>Religion</strong>: On his rare visits to his dwarven home in Lonely Barrow, Flint worships with his family at the temple of Shokmor, one of the dwarven gods of war. Followers there are required to carry a pair of scissors and a brass key at all times, and to give one sixth of their wealth to the temple.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6706089, member: 6777052"] [B]Originally posted by BoldItalic:[/B] [B]Basic: [/B] Yes [B]Players' Handbook:[/B] Not Required [B]EE Player's Companion:[/B] Not Required [B]AL Legal: [/B] Yes (March 2015 Rules) [ATTACH=CONFIG]70534._xfImport[/ATTACH] [SIZE=3][B][B]Flint Balderk[/B][/B][/SIZE] [B]1st-Level Hill Dwarf Fighter Medium Male Humanoid[/B] [B]Armour Class [/B]19 (Chain Mail and Shield) [B]Hit Points[/B] 13 (1d10+3) [B]Speed[/B] 25 feet [B]Sense[/B] Darkvision 60ft [B]Passive Perception[/B] 10 [B]Initiative[/B] +1 [B]Str [/B]15 (+2) [B]Dex [/B]13 (+1) [B]Con [/B]15 (+2) [B]Int [/B]10 (+0) [B]Wis [/B]11 (+0) [B]Cha [/B]12 (+1) [B]Proficiency Bonus [/B]+2 [B]Alignment [/B]Lawful-Good [B]Languages [/B]Common, Dwarvish [B]Background [/B]Soldier [B]FEATURES & TRAITS[/B] Military Rank (Sergeant in the Broken Reach Defenders) Second Wind Fighting Style: Defence Darkvision Dwarven Resilience Stonecunning [B]PROFICIENCIES[/B] Tools: Vehicles(Land), Gaming Set (Playing Cards), Mason's Tools Saving Throws: Str, Con [B]SKILLS[/B] Animal Handling +2, Athletics +4, Insight +2, Intimidation +3 [B]ATTACKS[/B] [B]Flail[/B] +4 To Hit, 1d8+2 bludgeoning [B]Two Hand Axes[/B] +4 To Hit, 1d6+2/1d6 slashing [I]light, thrown, range(20/60)[/I] [B]EQUIPMENT[/B] (132 lb) Chain Mail, Shield, Flail, Hand Axe(2), Backpack, Crowbar, Hammer, Pitons(10), Torches(10), Tinderbox, Day's Rations(10), Waterskin, Hempen Rope - 50ft, Rank Insignia, Combat Trophy, Gaming Set (Playing Cards), Common Clothes, Brass Key, Pair of Scissors, 10gp, A rabbit’s foot [B]PERSONAL CHARACTERISTICS[/B] [B]Traits: [/B]Flint has lost too many friends. He is slow to make new ones, and he has a crude sense of humour. [B]Ideal - Greater Good[/B]. Our lot is to lay down our lives in defence of others. [B]Bond[/B]: Flint will never forget the crushing defeat his company suffered or the enemies who dealt it. [B]Flaw[/B]: Flint obeys the law, even if the law causes misery. [B]Backstory[/B] Flint is a veteran of the Goblin War, the brutality of which left him with mental scars that time will never entirely heal. He travels from town to town, hiring on as a town guard or militiaman where he can, but never staying anywhere for more than a few weeks. What little money he earns, he soon spends on drink. It helps him forget, for a while. He has heard a rumour that gold has been found in the dwarf mines far to the east and there is work for mercenaries, guarding the shipments. He thinks he will make his way eastwards. It's as good a direction as any. [B]Religion[/B]: On his rare visits to his dwarven home in Lonely Barrow, Flint worships with his family at the temple of Shokmor, one of the dwarven gods of war. Followers there are required to carry a pair of scissors and a brass key at all times, and to give one sixth of their wealth to the temple. [/QUOTE]
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