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<blockquote data-quote="Morrus" data-source="post: 6706094" data-attributes="member: 1"><p><strong>Originally posted by MadPuppy:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Elvish_Berserker_0.jpg?itok=ysBNvZI3" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>1st-level Barbarian, Medium humanoid (human), chaotic Neutral</p><p> </p><p>Armor Class 14 (16 with Shield)</p><p>Hit Points 14 (1d12 + 2)</p><p>Speed 40 ft.</p><p> </p><p> STR DEX CON</p><p>15 (+3) 14 (+2) 14 (+2)</p><p> INT WIS CHA</p><p>8 (-1) 10 (+0) 13 (+1)</p><p> </p><p>Saving Throws Str +4, Con +4</p><p>Skills Acrobatics +4, Athletics +4, Perception +2, Intimidation +3, Survival +2</p><p>Tool proficiency: Navigators tools, Vehicles (water)</p><p>Senses Passive Perception 12</p><p>Languages Common, Draconic, Orc</p><p>Challenge 1/4 (50 XP)</p><p> </p><p><strong>Equipment</strong>. A BattleAxe, 2 hand axes, Belay pin (club), an explorer's pack, 4 javalins, a Shield , 50' silk rope, A silver tear drop earring (made from a dragons tears!), a set of common clothes, , and a belt pouch containing 10 gp.</p><p> </p><p><strong>Feat</strong>. <em>Magic Initiate (Sorcerer):</em></p><p>Cantrips: Shocking Grasp (1d8, adv. vs. metal armor), Fire Bolt (1d10 range attack)</p><p>1st level: Witch Bolt (1d12 range attack, concentration maintains 1d12 every round 30'range)</p><p> </p><p><strong>Proficiency.</strong> (+2) Fenris is proficient with light armor, medium armor, shields, simple weapons, martial weapons.</p><p> </p><p><strong>Rage.</strong> In battle, Fenris "The Feared" fights with primal ferocity, On his turn, he can enter a rage as a bonus action. While raging, he gains the following benefits if he isn't wearing heavy armor:</p><ul> <li data-xf-list-type="ul">He has advantage on Strength checks and Strength saving throws.</li> <li data-xf-list-type="ul">When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll.</li> <li data-xf-list-type="ul">He has resistance to bludgeoning, piercing, and slashing damage.</li> </ul><p>If Fenris is able to cast spells, he can't cast them or concentrate on them while raging. His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. He can also end his rage on his turn as a bonus action. Once he has raged twice, he must finish a long rest before he can rage again.</p><p> </p><p>Unarmored Defense. While Fenris is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.</p><p> </p><p><strong>ACTIONS</strong></p><p>BattleAxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 (1d10+2 two handed) slashing damage.</p><p>Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d6 +2 slashing damage.</p><p>Javalin. Melee or Ranged Weaopn Attack: +4 to hit, reach 5 ft. or range 30 ft./120 ft., one target. Hit: 1d6 + 2 piercing damage.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p>Background. Pirate</p><p>Feature. Bad Reputation</p><p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p><p> </p><p><strong>Traits. </strong></p><p>I work hard so that I can play hard when the work is done. I stretch the truth for the sake of a good story.</p><p>Ideal. The Sea is freedom, freedom to go anywhere and do anything.</p><p>Bond. I was cheated out of my fair share of the profits, and I want to get my just due. (bad reputation)</p><p>Flaw. Once someone questions my courage, I never back down no matter how dangerous the situation</p><p> </p><p><strong>BACK STORY</strong></p><p>known for the viciousness he showed to his vanquished foes, as well as his success in raiding many towns. Fenris has a sadistic, bloodthirsty streak that was predominant in his career. A feral combatant his rage leaves none without harm in his wake. Will allow a tough opponent to strike him before he defeats them, baiting them and intimidating them in the process.</p><p>His reputation was further heightened on his last voyage. It was on this last raid that his latent magical abilities manifested with a surge of wild magic that sucked the life force out of the merchant galley Luscious Trader's crew and flooding Fenris with mighty temporary power. In his rage he slew the remaining crew and a few of his own that got in his way.</p><p>The merchant galley "Luscious Trader" was heavily laden with treasure from the far reaches of Faerun's continent Kara Tur. Gold and Jewels that sparkled greater than the evening sky. His Pirate colleagues fearing the new magic from Fenris left him on a derelict "Luscious Trader" with no sail, a broken Rudder, and no treasure. With some luck a storm pushed the ship into A reef near the coast. It took all of his strength to reach the shore during the storm. Vengeance or a large portion of the treasure is all that will satisfy his rage.</p><p>Now few will take "the Feared" on as a crewman, thus Fenris has taken up adventuring, the thrill and danger is as great if not greater than pirating after all.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706094, member: 1"] [b]Originally posted by MadPuppy:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Elvish_Berserker_0.jpg?itok=ysBNvZI3[/IMG] 1st-level Barbarian, Medium humanoid (human), chaotic Neutral Armor Class 14 (16 with Shield) Hit Points 14 (1d12 + 2) Speed 40 ft. STR DEX CON 15 (+3) 14 (+2) 14 (+2) INT WIS CHA 8 (-1) 10 (+0) 13 (+1) Saving Throws Str +4, Con +4 Skills Acrobatics +4, Athletics +4, Perception +2, Intimidation +3, Survival +2 Tool proficiency: Navigators tools, Vehicles (water) Senses Passive Perception 12 Languages Common, Draconic, Orc Challenge 1/4 (50 XP) [b]Equipment[/b]. A BattleAxe, 2 hand axes, Belay pin (club), an explorer's pack, 4 javalins, a Shield , 50' silk rope, A silver tear drop earring (made from a dragons tears!), a set of common clothes, , and a belt pouch containing 10 gp. [b]Feat[/b]. [i]Magic Initiate (Sorcerer):[/i] Cantrips: Shocking Grasp (1d8, adv. vs. metal armor), Fire Bolt (1d10 range attack) 1st level: Witch Bolt (1d12 range attack, concentration maintains 1d12 every round 30'range) [b]Proficiency.[/b] (+2) Fenris is proficient with light armor, medium armor, shields, simple weapons, martial weapons. [b]Rage.[/b] In battle, Fenris "The Feared" fights with primal ferocity, On his turn, he can enter a rage as a bonus action. While raging, he gains the following benefits if he isn't wearing heavy armor: [LIST][*]He has advantage on Strength checks and Strength saving throws. [*]When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll. [*]He has resistance to bludgeoning, piercing, and slashing damage. [/LIST] If Fenris is able to cast spells, he can't cast them or concentrate on them while raging. His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. He can also end his rage on his turn as a bonus action. Once he has raged twice, he must finish a long rest before he can rage again. Unarmored Defense. While Fenris is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit. [b]ACTIONS[/b] BattleAxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 (1d10+2 two handed) slashing damage. Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 1d6 +2 slashing damage. Javalin. Melee or Ranged Weaopn Attack: +4 to hit, reach 5 ft. or range 30 ft./120 ft., one target. Hit: 1d6 + 2 piercing damage. [b]PERSONAL CHARACTERISTICS[/b] Background. Pirate Feature. Bad Reputation No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities. [b]Traits. [/b] I work hard so that I can play hard when the work is done. I stretch the truth for the sake of a good story. Ideal. The Sea is freedom, freedom to go anywhere and do anything. Bond. I was cheated out of my fair share of the profits, and I want to get my just due. (bad reputation) Flaw. Once someone questions my courage, I never back down no matter how dangerous the situation [b]BACK STORY[/b] known for the viciousness he showed to his vanquished foes, as well as his success in raiding many towns. Fenris has a sadistic, bloodthirsty streak that was predominant in his career. A feral combatant his rage leaves none without harm in his wake. Will allow a tough opponent to strike him before he defeats them, baiting them and intimidating them in the process. His reputation was further heightened on his last voyage. It was on this last raid that his latent magical abilities manifested with a surge of wild magic that sucked the life force out of the merchant galley Luscious Trader's crew and flooding Fenris with mighty temporary power. In his rage he slew the remaining crew and a few of his own that got in his way. The merchant galley "Luscious Trader" was heavily laden with treasure from the far reaches of Faerun's continent Kara Tur. Gold and Jewels that sparkled greater than the evening sky. His Pirate colleagues fearing the new magic from Fenris left him on a derelict "Luscious Trader" with no sail, a broken Rudder, and no treasure. With some luck a storm pushed the ship into A reef near the coast. It took all of his strength to reach the shore during the storm. Vengeance or a large portion of the treasure is all that will satisfy his rage. Now few will take "the Feared" on as a crewman, thus Fenris has taken up adventuring, the thrill and danger is as great if not greater than pirating after all. [/QUOTE]
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