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<blockquote data-quote="Morrus" data-source="post: 6706095" data-attributes="member: 1"><p><strong>Originally posted by Whir:</strong></p><p></p><p>This character requires the Player's Handbook and is therefor <strong>not basic</strong>. This character <strong>requires</strong> the Elemental Evil player's guide. This character is, to my knowledge, <strong>legal for Adventure League play</strong>.</p><p> </p><p>Rette “Whirl” Renner</p><p>BACKGROUND (OUTLANDER — Feature: Wanderer; Origin: Guide)</p><p> </p><p>Rette was born to a small tribe of nomads still clinging to their hunter-gatherer lifestyle. To them, her birth was neither auspicious or a portend of dark times -- all new life on the plains was honored and celebrated. As she grew, her tribe was winnowed by age, affliction, and accident. Finally her remaining family looked to civilization to fill their bellies and became guides and hunters for hire, bringing merchants and nobles safely across the great plains and keeping dangerous animals from the livestock of farmers.</p><p> </p><p>Even before adulthood, Rette heard the call of the windsong of the great meadows and unbroken expanses of grasses of her childhood. When she was old enough, she would accompany her father when he led patrons across the Golden Seas, making and breaking camp for their charges and learning to harvest plants and animals for the materials they could yield. In just a few years, she would be leading her own groups.</p><p> </p><p>Now of age, Rette has gone her own way, living free on the plains and enjoying the company of the beasts that dwell within. Her greatest joy is the feeling of the wind and sun on her face, though she finds the great storms that roll across the open ranges exhilarating and might be seen dancing naked in the gales, giggling like a child.</p><p></p><p>Personality Traits: I’m driven by wanderlust that led me away from home.</p><p>Ideal: Life is like the seasons, in constant change, and we must change with it.</p><p>Bond: An injury to the unspoiled wilderness of my home is an injury to me.</p><p>Flaw: I am slow to trust members of other races, tribes, and societies.</p><p> </p><p>1st level Air Genasi Ranger</p><p>Medium Female Humanoid</p><p>Proficiency Bonus +2</p><p>Armor Class 16 (scale mail)</p><p>Saves Strength, Dexterity</p><p>Hit Points 12</p><p>Speed 30 ft</p><p>Sense Normal</p><p>Str 8 (-1) Dex 16 (+3) Con 14 (+2)</p><p>Int 10 (+0) Wis 14 (+2) Cha 13 (+1)</p><p>Alignment Chaotic Good</p><p>Languages Common, Primordial, Elven</p><p> </p><p>TRAITS</p><p>Favored Enemy (Beasts)</p><p>Natural Explorer (Grasslands)</p><p>Unending Breath</p><p>Mingle with the Wind</p><p> </p><p>SKILLS</p><p>Animal Handling (+3), Athletics (+1), Nature (+2), Perception (+4), Survival (+4)</p><p> </p><p>PROFICIENCIES</p><p>Musical Instrument (shawm)</p><p> </p><p>ACTIONS</p><p>Melee Attack— Shortsword: +5 to hit (reach 5 ft; one creature).</p><p>Hit: 1d6+3 piercing damage</p><p>Ranged Attack— Longbow: +5 to hit (range 150/600 ft; one creature).</p><p>Hit: 1d8+3 piercing damage</p><p> </p><p>SPELLS</p><p>Cantrips: —</p><p>Prepared Spells: —</p><p> </p><p>EQUIPMENT</p><p>scale mail, (2) shortsword, longbow, quiver ((20) arrow), explorer’s pack (backpack, bedroll, mess kit, tinderbox, (10) torch, (10) day's ration, waterskin, (50') hempen rope) hunting trap, pouch, shawm, staff, trophy hawk feathers, traveler’s clothes, 4gp, 8sp, 20cp</p><p> </p><p>DESCRIPTION</p><p>Rette is lean and her movement efficient. Her sky blue skin is often smudged with dirt and her wavy white hair seems to blow in a supernatural breeze even when indoors (and sometimes scatters grass seed as if of its own accord). Very fine crystals form at the nape of her neck and disappear into her scalp above and between her shoulders below.</p><p> </p><p>Rette rarely wears her heavier armor, preferring to move unhampered among the grass of her home. She wears loose and simple but utilitarian clothing and no accessories save a bracelet adorned with hawk feathers on her left wrist. The bracelet was made by her mother from the bounty of Rette’s first wild hunt.</p><p> </p><p> </p></blockquote><p></p>
[QUOTE="Morrus, post: 6706095, member: 1"] [b]Originally posted by Whir:[/b] This character requires the Player's Handbook and is therefor [b]not basic[/b]. This character [b]requires[/b] the Elemental Evil player's guide. This character is, to my knowledge, [b]legal for Adventure League play[/b]. Rette “Whirl” Renner BACKGROUND (OUTLANDER — Feature: Wanderer; Origin: Guide) Rette was born to a small tribe of nomads still clinging to their hunter-gatherer lifestyle. To them, her birth was neither auspicious or a portend of dark times -- all new life on the plains was honored and celebrated. As she grew, her tribe was winnowed by age, affliction, and accident. Finally her remaining family looked to civilization to fill their bellies and became guides and hunters for hire, bringing merchants and nobles safely across the great plains and keeping dangerous animals from the livestock of farmers. Even before adulthood, Rette heard the call of the windsong of the great meadows and unbroken expanses of grasses of her childhood. When she was old enough, she would accompany her father when he led patrons across the Golden Seas, making and breaking camp for their charges and learning to harvest plants and animals for the materials they could yield. In just a few years, she would be leading her own groups. Now of age, Rette has gone her own way, living free on the plains and enjoying the company of the beasts that dwell within. Her greatest joy is the feeling of the wind and sun on her face, though she finds the great storms that roll across the open ranges exhilarating and might be seen dancing naked in the gales, giggling like a child. Personality Traits: I’m driven by wanderlust that led me away from home. Ideal: Life is like the seasons, in constant change, and we must change with it. Bond: An injury to the unspoiled wilderness of my home is an injury to me. Flaw: I am slow to trust members of other races, tribes, and societies. 1st level Air Genasi Ranger Medium Female Humanoid Proficiency Bonus +2 Armor Class 16 (scale mail) Saves Strength, Dexterity Hit Points 12 Speed 30 ft Sense Normal Str 8 (-1) Dex 16 (+3) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Cha 13 (+1) Alignment Chaotic Good Languages Common, Primordial, Elven TRAITS Favored Enemy (Beasts) Natural Explorer (Grasslands) Unending Breath Mingle with the Wind SKILLS Animal Handling (+3), Athletics (+1), Nature (+2), Perception (+4), Survival (+4) PROFICIENCIES Musical Instrument (shawm) ACTIONS Melee Attack— Shortsword: +5 to hit (reach 5 ft; one creature). Hit: 1d6+3 piercing damage Ranged Attack— Longbow: +5 to hit (range 150/600 ft; one creature). Hit: 1d8+3 piercing damage SPELLS Cantrips: — Prepared Spells: — EQUIPMENT scale mail, (2) shortsword, longbow, quiver ((20) arrow), explorer’s pack (backpack, bedroll, mess kit, tinderbox, (10) torch, (10) day's ration, waterskin, (50') hempen rope) hunting trap, pouch, shawm, staff, trophy hawk feathers, traveler’s clothes, 4gp, 8sp, 20cp DESCRIPTION Rette is lean and her movement efficient. Her sky blue skin is often smudged with dirt and her wavy white hair seems to blow in a supernatural breeze even when indoors (and sometimes scatters grass seed as if of its own accord). Very fine crystals form at the nape of her neck and disappear into her scalp above and between her shoulders below. Rette rarely wears her heavier armor, preferring to move unhampered among the grass of her home. She wears loose and simple but utilitarian clothing and no accessories save a bracelet adorned with hawk feathers on her left wrist. The bracelet was made by her mother from the bounty of Rette’s first wild hunt. [/QUOTE]
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