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<blockquote data-quote="Morrus" data-source="post: 6706102" data-attributes="member: 1"><p><strong>Originally posted by MisterGrey:</strong></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Kasy%20Windrivver_0.png?itok=A9SIMw3p" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Kasier Windrivver</strong></p><p>1st-level Rogue, Medium humanoid (human), chaotic good</p><p> </p><p><strong>Armor Class</strong> 14 (leather armor)</p><p><strong>Hit Points</strong> 9 (1d8 + 1)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> <strong>STR DEX CON</strong></p><p>12 (+1) 16 (+3) 13 (+1)</p><p><strong> INT WIS CHA</strong></p><p> 14 (+2) 8 (-1) 16 (+3)</p><p> </p><p><strong>Saving Throws </strong>Dex +5, Int +4</p><p><strong>Skills </strong>Athletics +2, Deception +7, Persuasion +5, Sleight of Hand +7, Arcana +4, Investigation +4</p><p><strong>Senses </strong>Passive Perception 9</p><p><strong>Languages</strong> Common, Dwarvish</p><p> </p><p><strong>Equipment. </strong>A rapier, a shortsword, an explorer's pack, leather armor, two daggers, thieve's tools, a set of fine clothes, navigator’s tools, a potion of healing, a diary written in a strange language (possibly celestial), and a letter that writes "<em>you can come home any time you want</em>".</p><p> </p><p><strong>Feat </strong>Lucky: Kasier has inexplicable luck that seems to kick in at just the right moment. He has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can also spend a luck point when an attack roll is made against him. He regains his expended luck points when he finishes a long rest.</p><p> </p><p><strong>Proficiency. </strong>(+2) Kasier is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, short swords, and the following tools: Navigator’s tools, Water vehicles, and thieves' tools.</p><p> </p><p><strong>Epertise. </strong>Kasier doubles his proficiency bonus for any ability check made that uses Charisma (Deception) and Dexterity (Sleight of Hand).</p><p> </p><p><strong>Sneak Attack.</strong> Once per turn, Kasier can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and He doesn't have disadvantage on the attack roll.</p><p> </p><p><strong>ACTIONS</strong></p><p><strong>Rapier </strong>Reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 piercing damage.</p><p><strong>Dagger </strong>Reach 5 ft. or range 20 ft./60 ft., one target. <em>Hit: </em>1d4 +3 piercing damage.</p><p><strong>Shortbow</strong>. <em>Ranged Weapon Attack:</em> +5 to hit, range 80 ft./320 ft., one target. <em>Hit: </em>1d6 + 3 piercing damage.</p><p> </p><p><strong>PERSONAL CHARACTERISTICS</strong></p><p><strong>Background.</strong> Pirate</p><p><strong>Feature. </strong>Bad reputation</p><p><strong>Traits. </strong>I’m a born gambler & I won’t pay attention to the risks in a situation. Also, I fall in & out of love easily. Can’t resist a pretty face.</p><p><strong>Ideal.</strong> Freedom. The sea is freedom – freedom to go anywhere and do anything.</p><p><strong>Bond.</strong> Someday I’ll own my own ship & chart my own destiny.</p><p><strong>Flaw.</strong> I once satirized a noble who still wants my head. It was a mistake I’ll likely repeat.</p><p><strong>BACK STORY</strong></p><p>Kasier Windrivver was born in Mirabar, a mining city located on the northern Sword Coast. The city was occupied by 1600 shield dwarves who lived underground near their workshops, which produced metal goods for export in the region and beyond. The humans above would cooperate with the dwarves to handle the mining, move ore to the market & defend the city against magical threats. Kasier, as a boy, learned the basics of bartending from his mother, Sarah Montresor, who was the owner of <em>The Emerald Nymph</em> inn & tavern. Night after night, he could always listen in on legends of the exciting adventures of pirates. Sometimes the stories were so captivating that, when his mother wasn’t looking, he’d stop his chores altogether to sit with the locals & ask questions, especially when he’d heard rumors about his father, “Danny Windrivver”, who had supposedly found a way of traveling to the astral plane of Bytopia and discovered a vast otherworldly treasure hoard.</p><p>One night, a rather extroverted fellow, calling himself “Mr. Shanks”, seemed to be spellbinding the whole inn with his tales. Thrill & astonishment could be seen in the eyes of almost every living soul huddled up around the man, but it still did not meet the excitement felt by Kasier. Recognizing his kindred spirit & raw determination for adventure, Mr. Shanks invited Kasier to accompany his crew and sail onboard his ship, <em>The Greedy Atlantis</em>, admitting to have known his father, Danny ‘Gunner’ Windwivver, and to being an experienced captain himself. Under Shanks’ tutelage, Kasier’s apt for piracy unfolded, whether it was in martial training or embezzlement, which to him was all just another adventure.</p><p>Then, there was a mutiny.</p><p>Captain Shanks’ first mate, Mr. Tobias “Dead Man” Edans, was ringleader of the mutineers. “Dead Man”, now, <em>captain </em>Edans, revealed to Kasier that the original purpose for his recruitment was to use him as leverage to his father, <em>Gunner </em>Windrivver, in an attempt to extract the whereabouts of a certain hoard of treasure stashed away in the outer plane of Bytopia, but the plan went awry when the captain had begun to go soft & refused to betray the boy.</p><p>Mr. Edans was the death of captain Shanks.</p><p>Kasier, infuriated, made it his lifelong goal to become the greatest pirate that ever lived, & uncover all the strange mysteries & secrets of the world.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6706102, member: 1"] [b]Originally posted by MisterGrey:[/b] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Kasy%20Windrivver_0.png?itok=A9SIMw3p[/IMG] [b]Kasier Windrivver[/b] 1st-level Rogue, Medium humanoid (human), chaotic good [b]Armor Class[/b] 14 (leather armor) [b]Hit Points[/b] 9 (1d8 + 1) [b]Speed[/b] 30 ft. [b]STR DEX CON[/b] 12 (+1) 16 (+3) 13 (+1) [b] INT WIS CHA[/b] 14 (+2) 8 (-1) 16 (+3) [b]Saving Throws [/b]Dex +5, Int +4 [b]Skills [/b]Athletics +2, Deception +7, Persuasion +5, Sleight of Hand +7, Arcana +4, Investigation +4 [b]Senses [/b]Passive Perception 9 [b]Languages[/b] Common, Dwarvish [b]Equipment. [/b]A rapier, a shortsword, an explorer's pack, leather armor, two daggers, thieve's tools, a set of fine clothes, navigator’s tools, a potion of healing, a diary written in a strange language (possibly celestial), and a letter that writes "[i]you can come home any time you want[/i]". [b]Feat [/b]Lucky: Kasier has inexplicable luck that seems to kick in at just the right moment. He has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can also spend a luck point when an attack roll is made against him. He regains his expended luck points when he finishes a long rest. [b]Proficiency. [/b](+2) Kasier is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, short swords, and the following tools: Navigator’s tools, Water vehicles, and thieves' tools. [b]Epertise. [/b]Kasier doubles his proficiency bonus for any ability check made that uses Charisma (Deception) and Dexterity (Sleight of Hand). [b]Sneak Attack.[/b] Once per turn, Kasier can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and He doesn't have disadvantage on the attack roll. [b]ACTIONS[/b] [b]Rapier [/b]Reach 5 ft., one target. [i]Hit:[/i] 1d8 + 3 piercing damage. [b]Dagger [/b]Reach 5 ft. or range 20 ft./60 ft., one target. [i]Hit: [/i]1d4 +3 piercing damage. [b]Shortbow[/b]. [i]Ranged Weapon Attack:[/i] +5 to hit, range 80 ft./320 ft., one target. [i]Hit: [/i]1d6 + 3 piercing damage. [b]PERSONAL CHARACTERISTICS[/b] [b]Background.[/b] Pirate [b]Feature. [/b]Bad reputation [b]Traits. [/b]I’m a born gambler & I won’t pay attention to the risks in a situation. Also, I fall in & out of love easily. Can’t resist a pretty face. [b]Ideal.[/b] Freedom. The sea is freedom – freedom to go anywhere and do anything. [b]Bond.[/b] Someday I’ll own my own ship & chart my own destiny. [b]Flaw.[/b] I once satirized a noble who still wants my head. It was a mistake I’ll likely repeat. [b]BACK STORY[/b] Kasier Windrivver was born in Mirabar, a mining city located on the northern Sword Coast. The city was occupied by 1600 shield dwarves who lived underground near their workshops, which produced metal goods for export in the region and beyond. The humans above would cooperate with the dwarves to handle the mining, move ore to the market & defend the city against magical threats. Kasier, as a boy, learned the basics of bartending from his mother, Sarah Montresor, who was the owner of [i]The Emerald Nymph[/i] inn & tavern. Night after night, he could always listen in on legends of the exciting adventures of pirates. Sometimes the stories were so captivating that, when his mother wasn’t looking, he’d stop his chores altogether to sit with the locals & ask questions, especially when he’d heard rumors about his father, “Danny Windrivver”, who had supposedly found a way of traveling to the astral plane of Bytopia and discovered a vast otherworldly treasure hoard. One night, a rather extroverted fellow, calling himself “Mr. Shanks”, seemed to be spellbinding the whole inn with his tales. Thrill & astonishment could be seen in the eyes of almost every living soul huddled up around the man, but it still did not meet the excitement felt by Kasier. Recognizing his kindred spirit & raw determination for adventure, Mr. Shanks invited Kasier to accompany his crew and sail onboard his ship, [i]The Greedy Atlantis[/i], admitting to have known his father, Danny ‘Gunner’ Windwivver, and to being an experienced captain himself. Under Shanks’ tutelage, Kasier’s apt for piracy unfolded, whether it was in martial training or embezzlement, which to him was all just another adventure. Then, there was a mutiny. Captain Shanks’ first mate, Mr. Tobias “Dead Man” Edans, was ringleader of the mutineers. “Dead Man”, now, [i]captain [/i]Edans, revealed to Kasier that the original purpose for his recruitment was to use him as leverage to his father, [i]Gunner [/i]Windrivver, in an attempt to extract the whereabouts of a certain hoard of treasure stashed away in the outer plane of Bytopia, but the plan went awry when the captain had begun to go soft & refused to betray the boy. Mr. Edans was the death of captain Shanks. Kasier, infuriated, made it his lifelong goal to become the greatest pirate that ever lived, & uncover all the strange mysteries & secrets of the world. [/QUOTE]
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