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The Fumble: Game Master Secretly Plotting Against Online Players Who Don't Use Their Mute Button
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<blockquote data-quote="Hussar" data-source="post: 7977074" data-attributes="member: 22779"><p>Heh, I've almost always found that combat slow downs are a player side issue far more than the DM. The DM, with an exception in my experience of a DM on Maptools who refused to use voice chat and could only type about 20 words per minute <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> , is almost always the fastest turn. Granted, the DM has to take a lot more turns, but, typically the DM is pretty focused on the action.</p><p></p><p>What grinds the game to a halt is THAT player who refuses to think about their action before their turn in initiative comes up. Make that player a caster who then needs to spend an eternity placing their spell just right, and I want to beat myself to death with my keyboard. </p><p></p><p>I once had an online player, and I timed it, who, in a 3.5 D&D game, playing a 4th level dwarf fighter, took more time per round than the entire group combined. :wow: And then proceeded to get pissy about it when I brought it up. It was mind blowing. He honestly couldn't understand why I was frustrated and annoyed. "We're just having fun man, it's just a game." </p><p></p><p>Yeah, I wound up instituting a shot clock in many of my online games just to stop this crap. If you couldn't begin your action, didn't have to finish it, but, you at least had to be well into it, after 40 seconds, I skipped the turn. </p><p></p><p>I can totally understand the frustration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7977074, member: 22779"] Heh, I've almost always found that combat slow downs are a player side issue far more than the DM. The DM, with an exception in my experience of a DM on Maptools who refused to use voice chat and could only type about 20 words per minute :erm: , is almost always the fastest turn. Granted, the DM has to take a lot more turns, but, typically the DM is pretty focused on the action. What grinds the game to a halt is THAT player who refuses to think about their action before their turn in initiative comes up. Make that player a caster who then needs to spend an eternity placing their spell just right, and I want to beat myself to death with my keyboard. I once had an online player, and I timed it, who, in a 3.5 D&D game, playing a 4th level dwarf fighter, took more time per round than the entire group combined. :wow: And then proceeded to get pissy about it when I brought it up. It was mind blowing. He honestly couldn't understand why I was frustrated and annoyed. "We're just having fun man, it's just a game." Yeah, I wound up instituting a shot clock in many of my online games just to stop this crap. If you couldn't begin your action, didn't have to finish it, but, you at least had to be well into it, after 40 seconds, I skipped the turn. I can totally understand the frustration. :p [/QUOTE]
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The Fumble: Game Master Secretly Plotting Against Online Players Who Don't Use Their Mute Button
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