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General Tabletop Discussion
*TTRPGs General
The "Functional Support" Model
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<blockquote data-quote="I'm A Banana" data-source="post: 4535211" data-attributes="member: 2067"><p>Proposition: Would you have preferred it if 4e provided you more options in the core rulebooks, in exchange for covering those options for fewer levels?</p><p></p><p>So that the first wave of books: the PHB, DMG, and MM, and supplements, covered only levels 1-10.</p><p></p><p>The next wave of books, in a year: the PHB2, DMG2, and MM2, and supplements, cover levels 11-20.</p><p></p><p>The next wave of books, in two years: PHB3, DMG3, and MM3, and supplements, cover levels 21-30.</p><p></p><p>This cycle would basically repeat, so the PHB4 would go back to levels 1-10.</p><p></p><p>Each of those series would include all the races, classes, and whatnot from all three tiers. So whatever's going to be in the real 4e PHB2 would be in the PHB, but only from levels 1-10 (and then it would be in the PHB2 from levels 11-20, and so on). </p><p></p><p>The case: Covering 30 levels will take most groups about two years (a little more). By staggering these rules by level, you will get the rules at about the same time you need them (by the time your group hits level 10 or so, the rules for level 11 and up should be out). In exchange, you get MORE STUFF in the first few books. You can make more characters, try more races, use more classes, have a bigger variety of monsters at each teir, have more magic items to choose from....you also effectively build more anticipation for those higher levels, and, while you wouldn't be able to plan out one character for 30 levels right away, you would have a lot of different characters that you could try out. </p><p></p><p>You could also have appropriate rules for the tier involved so, for instance, the PHB1 might give you rules for playing "everyday" characters alongside hereos, while the PHB2 might give you rules for ruling kingdoms, and the PHB3 would give you rules for plane-hopping and the like. </p><p></p><p>That's why I'm dubbing this the "Functional Support Model." It serves the function of directly supporting what you are playing at the moment the book comes out. You are supposed to grow with the game.</p><p></p><p>This is kind of like the old Basic/Intermediate/Expert/etc. model.</p><p></p><p>Would you prefer this to 4e's current method of parsing out the core? Or would it frustrate you not to have all the levels right there in the core book, knowing that you'd be giving up variety for it? </p><p></p><p>Note that this isn't measured against some theoretically ideal method that you would prefer to both of them: it's one or the other. Which one?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4535211, member: 2067"] Proposition: Would you have preferred it if 4e provided you more options in the core rulebooks, in exchange for covering those options for fewer levels? So that the first wave of books: the PHB, DMG, and MM, and supplements, covered only levels 1-10. The next wave of books, in a year: the PHB2, DMG2, and MM2, and supplements, cover levels 11-20. The next wave of books, in two years: PHB3, DMG3, and MM3, and supplements, cover levels 21-30. This cycle would basically repeat, so the PHB4 would go back to levels 1-10. Each of those series would include all the races, classes, and whatnot from all three tiers. So whatever's going to be in the real 4e PHB2 would be in the PHB, but only from levels 1-10 (and then it would be in the PHB2 from levels 11-20, and so on). The case: Covering 30 levels will take most groups about two years (a little more). By staggering these rules by level, you will get the rules at about the same time you need them (by the time your group hits level 10 or so, the rules for level 11 and up should be out). In exchange, you get MORE STUFF in the first few books. You can make more characters, try more races, use more classes, have a bigger variety of monsters at each teir, have more magic items to choose from....you also effectively build more anticipation for those higher levels, and, while you wouldn't be able to plan out one character for 30 levels right away, you would have a lot of different characters that you could try out. You could also have appropriate rules for the tier involved so, for instance, the PHB1 might give you rules for playing "everyday" characters alongside hereos, while the PHB2 might give you rules for ruling kingdoms, and the PHB3 would give you rules for plane-hopping and the like. That's why I'm dubbing this the "Functional Support Model." It serves the function of directly supporting what you are playing at the moment the book comes out. You are supposed to grow with the game. This is kind of like the old Basic/Intermediate/Expert/etc. model. Would you prefer this to 4e's current method of parsing out the core? Or would it frustrate you not to have all the levels right there in the core book, knowing that you'd be giving up variety for it? Note that this isn't measured against some theoretically ideal method that you would prefer to both of them: it's one or the other. Which one? [/QUOTE]
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