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General Tabletop Discussion
*TTRPGs General
The "Functional Support" Model
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4535578" data-attributes="member: 710"><p>I find that "functional" model interesting. </p><p>My thoughts: </p><p></p><p>It might be a danger if the designers don't work themselves through all the levels of a class before finalizing it. (And I think this distribution model only works if the designers can "stop" at level 10 for their release, since for economic reasons, they must finish their R&D phase in the same time as in the current model)</p><p>And you can't really benefit from "extra testing" of that tier, either, since you need to create all that extra classes.</p><p></p><p>What about </p><p></p><p>How "functional" is it really? You might have more classes or more powers/feats/special abilities per class, but will there ever be enough? In the end, you will still want more classes - and then you have to wait 3 books till you have all 30 levels? What if you start at a higher level then 10? </p><p>Are extra levels as good as a motivator to buy a supplement/core rule expansion as entirely new classes? </p><p></p><p>Maybe a hybrid might be an option - start with 12 classes of level 1-15 (with a little more breadth per level maybe, as 8 x 3 = 240 levels; 12*15 = 180 levels). In the second Core Book, expand these levels to 30. In later books, always go from levels 1-30 (but with less classes). Maybe already the second book can do this (maybe just adding 2 extra classes. I assume you don't need to repeat the entirely PHB I combat chapter, for example, so you have some spare place.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4535578, member: 710"] I find that "functional" model interesting. My thoughts: It might be a danger if the designers don't work themselves through all the levels of a class before finalizing it. (And I think this distribution model only works if the designers can "stop" at level 10 for their release, since for economic reasons, they must finish their R&D phase in the same time as in the current model) And you can't really benefit from "extra testing" of that tier, either, since you need to create all that extra classes. What about How "functional" is it really? You might have more classes or more powers/feats/special abilities per class, but will there ever be enough? In the end, you will still want more classes - and then you have to wait 3 books till you have all 30 levels? What if you start at a higher level then 10? Are extra levels as good as a motivator to buy a supplement/core rule expansion as entirely new classes? Maybe a hybrid might be an option - start with 12 classes of level 1-15 (with a little more breadth per level maybe, as 8 x 3 = 240 levels; 12*15 = 180 levels). In the second Core Book, expand these levels to 30. In later books, always go from levels 1-30 (but with less classes). Maybe already the second book can do this (maybe just adding 2 extra classes. I assume you don't need to repeat the entirely PHB I combat chapter, for example, so you have some spare place.) [/QUOTE]
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The "Functional Support" Model
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