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The Fundamental Flaw with the Revised DCs
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<blockquote data-quote="Reaper Steve" data-source="post: 4389794" data-attributes="member: 51528"><p>I think I have found it:</p><p>The game designers appear to be ignoring their own words when it comes to skill checks (and by association, skill challenges):</p><p> </p><p><em>'All DCs assume acting in situations that are <u>far from mundane</u>; the DM should call for checks only in <u>dramatic situations</u>.'</em> (PHB, p.178)</p><p>(underline for emphasis)</p><p> </p><p>IMO. the new DCs make success too easy given that they should only be tested in dramatic situations that are far from mundane.</p><p> </p><p>As a starting point (has not been tested), I think that an average (applicable stat mod = +0), untrained character should have a 50% chance of succeeding at a easy DC of his level.</p><p> </p><p>This character should only have a 25% chance of success at a moderate DC. Effectively, this means a trained character has the same chance of success at a moderate DC that an untrained one has at an easy DC.</p><p> </p><p>This character should only have a 10% of success at a hard DC. Plain and simple, he needs to be lucky to succeed. Therefore, trained would give him a 35% chance. That seems reasonable... a trained character know it'll be tough, but he has a chance... with a high enough stat bonus, better than 50/50!</p><p> </p><p>Obviously, one can expect better slightly success rates all around due to stat/race bonuses and possibly skill training.</p><p> </p><p>But the point is: if skill checks are supposed to be used only in <em>dramatic situations that are far from mundane, </em>the DCs need to be high enough to make success difficult unless one is trained and has a high stat, and even then success shouldn't be guaranteed.</p><p> </p><p>If I gonked my numbers right (which I probably didn't) that means </p><p>DCs of:</p><p>Level 1: 10/15/18</p><p>Level 4: 12/17/19</p><p>Level 10: 15/20/23</p><p>Level 20: 20/25/28</p><p>Level 30: 25/30/33</p><p> </p><p>Interestingly, those numbers are almost exactly the halfway point between the original table as published and the recently errated table.</p><p> </p><p>Of course, that will have implications on the skill challenge system... but that needs work anyway. (I endorse Stalker0's Obsidian system, FWIW).</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4389794, member: 51528"] I think I have found it: The game designers appear to be ignoring their own words when it comes to skill checks (and by association, skill challenges): [I]'All DCs assume acting in situations that are [U]far from mundane[/U]; the DM should call for checks only in [U]dramatic situations[/U].'[/I] (PHB, p.178) (underline for emphasis) IMO. the new DCs make success too easy given that they should only be tested in dramatic situations that are far from mundane. As a starting point (has not been tested), I think that an average (applicable stat mod = +0), untrained character should have a 50% chance of succeeding at a easy DC of his level. This character should only have a 25% chance of success at a moderate DC. Effectively, this means a trained character has the same chance of success at a moderate DC that an untrained one has at an easy DC. This character should only have a 10% of success at a hard DC. Plain and simple, he needs to be lucky to succeed. Therefore, trained would give him a 35% chance. That seems reasonable... a trained character know it'll be tough, but he has a chance... with a high enough stat bonus, better than 50/50! Obviously, one can expect better slightly success rates all around due to stat/race bonuses and possibly skill training. But the point is: if skill checks are supposed to be used only in [I]dramatic situations that are far from mundane, [/I]the DCs need to be high enough to make success difficult unless one is trained and has a high stat, and even then success shouldn't be guaranteed. If I gonked my numbers right (which I probably didn't) that means DCs of: Level 1: 10/15/18 Level 4: 12/17/19 Level 10: 15/20/23 Level 20: 20/25/28 Level 30: 25/30/33 Interestingly, those numbers are almost exactly the halfway point between the original table as published and the recently errated table. Of course, that will have implications on the skill challenge system... but that needs work anyway. (I endorse Stalker0's Obsidian system, FWIW). [/QUOTE]
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