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General Tabletop Discussion
*Pathfinder & Starfinder
The Fundamental Flaw with the Revised DCs
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<blockquote data-quote="Stalker0" data-source="post: 4390053" data-attributes="member: 5889"><p>"Insane DCs" aren't meant for most players, they are for those players who say "Dm, I'm a 1st level character with a +15 to my skill....so what can I do?"</p><p></p><p>Basically these would be for events that most characters just can't do, but for that uber specialist...you can.</p><p></p><p>In other words, DMs should not be forcing their players to make insane DCs, its a way for the DM to say yes to a player...with a caveat.</p><p></p><p>Another example, a player is bound with adamantium chains that have no lock, they are magically bound. Oh, and the player's arms and legs are broken. For most characters, you are just stuck unless you have a teleport or something, but for the guy with a +40 to his acrobatics, getting out of those is just another day at the office.</p><p></p><p>3e did this with a the -20 "practically impossible" caveat. That was teh guideline, if something was practically impossible, you added 20 to the DC. This would that equivalent in 4e.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4390053, member: 5889"] "Insane DCs" aren't meant for most players, they are for those players who say "Dm, I'm a 1st level character with a +15 to my skill....so what can I do?" Basically these would be for events that most characters just can't do, but for that uber specialist...you can. In other words, DMs should not be forcing their players to make insane DCs, its a way for the DM to say yes to a player...with a caveat. Another example, a player is bound with adamantium chains that have no lock, they are magically bound. Oh, and the player's arms and legs are broken. For most characters, you are just stuck unless you have a teleport or something, but for the guy with a +40 to his acrobatics, getting out of those is just another day at the office. 3e did this with a the -20 "practically impossible" caveat. That was teh guideline, if something was practically impossible, you added 20 to the DC. This would that equivalent in 4e. [/QUOTE]
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The Fundamental Flaw with the Revised DCs
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